Jupiter Hell > Post Mortem
[0.8.8b|U|AoSh|Ma|13|YAAM] If it bleeds, we can kill it (Shottyman Gold)
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Tormuse:
Shottyman Gold Badge! Woo! :D If the Steam achievement stats are to be believed, this is among the rarest achievements! :) (Tied with Blood Gold and Eagerness Gold at 0.3%)
In previous attempts, I played as Scout or Technician, so I could play with Juggler to get multiple shots at a time in quick succession... but I guess it turned out that having one main weapon and sticking to it was more effective. :P The weapon that carried me for a vast majority of this game was an advanced shotgun that had enhanced damage, reloading speed, and barbed effect. Toward the end, I was getting worryingly low on shells, so the barbed effect turned out to be quite helpful, because I could make them bleed and run away to let their hp tick down for a while, then repeat. When I reached the Precipice of Defeat, I was out of cells for my plasma shotgun, and down to 80 shells. I had lots of med kits, though! :)
I probably would have done better at keeping my ammo up if I had found a single shotgun amp in the game. I must have found about a dozen amps over the course of the game, and they were all pistol amps, rifle amps, or accuracy amps. I kept an accuracy amp around on the off chance that it helps my grenades. (I don't actually know if it helps with that)
Also, now that I know that they exist, I tried to see if I could get all the special levels I hadn't seen before. I found the Military Barracks by skipping Callisto Mines and Valhalla Spaceport, Refueling base by skipping Conamara Chaos Biolabs and Europa Digzone, and Io Warehouse by skipping CRI labs and Black Site. I had hoped there would be another extra level if I skipped Arena and Limbo, but apparently not... and I think I missed out on Conqueror by skipping those two. (Oops!)
In the end, I brought the Summoner down with my advanced auto-shotgun with cold effect and autoloader. It did half as much damage per shot as the barbed shotgun, but it allowed me to stay ahead of the Summoner by slowing it down while I could reload on the move... and by angling my shots to hit the Reavers at the same time, I was soon getting Frenzy bonuses, which helped kill the Summoner faster. :)
Tormuse, level 13 Marine, defeated
The Summoner against all odds.
He survived for 19903 turns.
The run time was 6h 15m 58s.
He scored 6232 points.
He was ULTRAVIOLENT!
He was an Angel of Shotgunnery!
CALLISTO L4 -> Military Barracks
Military Barracks - cleared
EUROPA L4 -> Refueling Base
Refueling Base - cleared
IO L4 -> Io Warehouse
Io Warehouse - cleared
Awards
Medal of Prejudice (+200)
* Won with 100% kills
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
Shottyman Silver Badge
* Complete Angel of Shotgunnery (AoSh)
Shottyman Gold Badge
* Complete AoSh on Hard
He killed 530 out of 530 enemies.
5 former CRI soldiers
1 military bot
22 former soldiers
23 reavers
6 hellish soldiers
14 corrupted soldiers
32 turrets
6 exalted soldiers
12 exalted fiends
16 armored ravagers
13 plasma ravagers
3 siege ravagers
12 security drones
18 CRI bots
13 CRI marines
6 exalted ravagers
1 summoner
27 fiends
42 fire fiends
15 exalted reavers
6 toxic reavers
17 security bots
2 CRI guards
4 former grunts
52 ravagers
17 former guards
45 archreavers
1 former CRI grunt
11 hellish commandos
3 former heavys
10 corrupted commandos
9 corrupted sergeants
1 hellish sergeant
4 corrupted heavys
8 former commandos
1 hellish heavy
1 kerberos
8 former sergeants
3 military drones
5 former CRI sergeants
6 cryobeross
16 rocket turrets
2 combat drones
15 cryoreavers
11 cybeross
Traits
Skilled L2
Hellrunner L2
Ironman L2
Reloader L2
Bloodhound
Field Medic
Reload Dance
Shredder
Equipment
Slot #1 : ADV 12ga shotgun PA
Slot #2 : ADV 12ga auto-shotgun A
Slot #3 : CRI plasma shotgun BA
Body : ADV blue armor
Utility : ADV accuracy amp
Inventory
12ga shell (x50)
accuracy mod pack
CRI phase kit (x2)
military stimpack
stimpack (x3)
stimpack (x1)
small medkit (x3)
large medkit
large medkit
--- End code ---
khiijol:
incredible! eagerness gold isnt too bad, im surprised its that low completed with this one
this is probably the best level progression for shotgun build, although im wondering if europa dig zone/tyre would be slightly easier now that armoured ravagers have been toned down a bit
Tormuse:
Yeah, I definitely noticed the reduced frequency of armoured ravagers. (They've been toned down more than a bit!)
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