Jupiter Hell > Post Mortem

[0.8.9a|E|AoM|Sc|13|YAAM] Finally an ADV Energy Pistol


Moonshine Fox:
Spoiler (click to show/hide)Flynn Taggart, level 13 Scout, defeated
The Summoner against all odds.
He survived for 8349 turns.
The run time was 1h 25m 14s.
He scored 3054 points.
He wanted to take it EASY.
He was an Angel of Marksmanship!

CALLISTO L4 -> Military Barracks
Military Barracks - cleared
EUROPA L4 -> Refueling Base
Refueling Base - cleared
IO L2 -> Io Black Site L1
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
BEYOND L1 -> The Arena

  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Untouchable Ribbon (+50)
   * Won taking less than 1000 damage
  Marksman Silver Badge
   * Complete Angel of Marksmanship (AoMr)

He killed 348 out of 348 enemies.

  1 former CRI heavy
  7 former CRI soldiers
  2 exalted ravagers
  27 fiends
  1 corrupted sergeant
  15 former soldiers
  1 summoner
  2 cybeross
  5 siege ravagers
  9 combat drones
  6 former sergeants
  12 corrupted soldiers
  9 CRI marines
  5 cryoreavers
  8 corrupted heavys
  1 cryoberos
  2 former CRI sergeants
  7 security drones
  1 plasma ravager
  5 exalted fiends
  5 kerbeross
  3 hellish sergeants
  1 military bot
  13 armored ravagers
  8 security bots
  8 hellish grunts
  32 turrets
  10 archreavers
  9 CRI bots
  2 corrupted commandos
  9 reavers
  4 former CRI grunts
  1 military drone
  41 fire fiends
  3 exalted soldiers
  15 former guards
  17 former grunts
  25 ravagers
  3 hellish soldiers
  2 former CRI commandos
  6 rocket turrets
  2 toxic reavers
  4 former CRI guards

  Hellrunner L2
  Pinpoint L2
  Son of a Gun L2
  Gun hoarder
  Gunslinger L2
  Whizkid L1

Trait order

  Slot #1 : ADV energy pistol B
  Slot #2 : CRI plasma pistol P2B
  Slot #3 : 9mm calibrated P
  Body    : blue armor PA
  Utility : CRI pistol critical amp

  energy cell (x100)
  energy cell (x100)
  energy cell (x23)
  9mm ammo (x87)
  CRI phase kit (x2)
  multitool (x5)
  small medkit (x2)
  large medkit
  large medkit
  large medkit
--- End code ---
Boy, what a run. Yeah it was on Easy, but all I needed for my next rankup was a single silver medal, so I figured picking up a Marksman Silver wouldn't be too difficult. Turns out it was. My last five runs ended with me overconfidently trying to battle it out with CRI Marines and getting utterly shredded by Plasma Rifles.

So today I took it very carefully, and in the Military Barracks (after seeing nothing but ADV Shotguns the entire run) I got TWO 9mm Calibrated. Turns out, with Gunslinger, those two puppies are amazing, in spite of the lacking damage. The ability to confidently snipe anything is incredbily powerful, and bots that usually cause a huge problem for Gunslinger runs are no match for two 9mmC.

They carried me all the way to Io, where I picked up two Energy Pistols and progressively modded them up until I finally got an ADV one. I can't remember where I got it exactly, it might have been in the Io Vaults, but not sure. For once I got the Vaults having three keycards, so getting in was easy. The other two vaults were forcefully opened with my remaining 9mmC. It took a lot of ammo, but at this point I was at 150+ Cells, so it was worth spending some more to get in.

The Summoner died in three shots. Saw him, shot him for 40% of his health. Saw him, shot him for another 40%. He spawned a Reaver instead of teleporting and I said "Hasta la vista, motherfucker!" and dead he was. All in all, good but very easy run. I should have expected as much playing on easy. But also very fun!


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