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DoomRL (0.9.9.7) roguelike post-mortem character dump
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Crash, level 12 Mancubus Warrant Officer Marine,
nuked the Mastermind at the Hell Fortress.
He survived 81482 turns and scored 130000 points.
He played for 1 hour, 48 minutes and 23 seconds.
He didn't like it too rough.
He killed 724 out of 727 hellspawn. (99%)
He was a real killing machine...
He was an Angel of Berserk!
He saved himself once.
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 8
Levels completed : 7
-- Awards ----------------------------------------------------
Gambler's Shield
Grim Reaper's Badge
Hell Armorer Badge
Berserker Silver Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 120/60 Experience 63068/12
ToHit Ranged +0 ToHit Melee +8 ToDmg Ranged +0 ToDmg Melee +12
-- Traits ----------------------------------------------------
Class : Marine
Finesse (Level 2)
Brute (Level 4)
Berserker (Level 1)
Whizkid (Level 2)
Badass (Level 2)
Vampyre (Level 1)
Bru->Bru->Ber->Bad->Fin->MVm->Fin->WK->WK->Bad->Bru->Bru->
-- Equipment -------------------------------------------------
[a] [ Armor ] Angelic Armor [11/11] (100%)
[b] [ Weapon ] ripper (6d6) (T)
[c] [ Boots ] lava protective boots [2]
[d] [ Prepared ] Longinus Spear (8d8)
-- Inventory -------------------------------------------------
[a] powered red armor [5/5] (100%)
[b] nanofiber red armor [2]
[c] Lava Armor [4/4] (100%)
[d] large med-pack
[e] large med-pack
[f] large med-pack
[g] large med-pack
[h] large med-pack
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] large med-pack
[q] homing phase device
[r] blood skull
[s] hatred skull
[t] tactical boots [0/0] (100%)
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 95% feet 60%
Melee - internal 60% torso 95% feet 60%
Shrapnel - internal 60% torso 95% feet 60%
Acid - internal 60% torso 60% feet 85%
Fire - internal 60% torso 60% feet 100%
Plasma - internal 60% torso 60% feet 60%
-- Kills -----------------------------------------------------
132 former humans
82 former sergeants
17 former captains
111 imps
59 demons
153 lost souls
39 cacodemons
36 hell knights
16 barons of hell
13 arachnotrons
4 former commandos
9 pain elementals
8 revenants
10 mancubi
17 arch-viles
2 nightmare demons
5 elite former humans
2 elite former sergeants
2 bruiser brothers
1 shambler
1 lava elemental
1 agony elemental
1 Angel of Death
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 5 he stormed the Chained Court.
On level 7 he assembled a tactical boots!
On level 7 he marched into the Military Base.
He purified his fellow comrades.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Hell's Armory.
On level 9 he assembled a nanofiber armor!
He destroyed the evil within and reaped the rewards!
On level 10 he ran for his life from acid!
On level 11 he assembled a power armor!
On level 12 he found the Lava Armor!
On level 12 he romped upon the Abyssal Plains.
He slaughtered the beasts living there.
On level 13 he assembled a tactical boots!
On level 14 he assembled a lava boots!
On level 14 he ventured into the Halls of Carnage.
On level 16 he found the Tower of Babel!
On level 17 he invaded the Unholy Cathedral!
On level 17 he found the Longinus Spear!
He then destroyed the Unholy Cathedral!
On level 20 he was foolish enough to enter Limbo!
On level 20 he assembled a ripper!
On level 20 he found the Angelic Armor!
He managed to clear Limbo from evil!
On level 22 he entered the Lava Pits.
He managed to clear the Lava Pits completely!
Then at last he found Dis!
He nuked level 24!
He defeated the Mastermind and found the TRUE EVIL!
Then finally in Hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
You dodge! John Carmack reloads his rocket launcher.
You dodge! Carmack raises his hands and summons hellspawn!
You hit the lost soul. The lost soul dies.
You hit the lost soul. The lost soul dies. You feel like a killing machine!
You're going berserk! John Carmack reloads his rocket launcher. You need to
taste blood!
You need to taste blood!
You hit John Carmack. You need to taste blood!
You hit John Carmack. You're going berserk! You need to taste blood!
You hit John Carmack. You need to taste blood!
You hit John Carmack. You're going berserk! You are hit! You need to taste
blood!
You hit John Carmack. You need to taste blood! You feel vulnerable again.
You hit John Carmack. John Carmack dies. Congratulations! You defeated John
Carmack! Press <Enter>...
You feel relatively safe now. You're going berserk!
-- General ---------------------------------------------------
205 brave souls have ventured into Phobos:
181 of those were killed.
1 of those was killed by something unknown.
And 14 couldn't handle the stress and committed a stupid suicide.
9 souls destroyed the Mastermind...
1 sacrificed itself for the good of mankind.
2 killed the bitch and survived.
6 showed that it can outsmart Hell itself.
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After getting so close to winning AoB as a Vampyre Marine a few times and then trying some more as a Blademaster Scout (never getting that far), i gave the former another shot.
I was lucky with getting a Nano AND Onyx mod! I don't know if Powered Red Armor and Lava Boots were the best of use them strictly speaking but both of those served me VERY well this run, actually. Between the Power Armor and the Nanofiber Red I put together earlier, I didn't have to worry about Armor, throwing out a whole boatload of Blues and Greens, I did hang onto the Lava Armor I found as a backup though. Meanwhile, the Lava Boots saved me a lot of hassle in later levels without needing to worry about envirosuits.
I was practically choking on Bulk and Agility mods that I didn't need, I wasted some of the latter trying to make a second set of Tactical Boots and this time A-mod them, but then realised I only had Whizkid 1. At least that didn't cost me anything.
Conversely I was starved for Power mods, it took me WAY longer than it should have to put together my Ripper...
Funnily enough, I discovered that the Longinus Spear + Angelic Armor set seemed to "count" with the former in the prepared slot instead, which is interesting (and helpful!). The AA seemed weirdly fragile in terms of durability though.
I found an Invulnerability Globe close enough to Dis to not need my Lava Element there, so I got to use it on JC! If I held onto the extra nuke I stumbled onto I could've nuked him too but he went down easily anyway.
I definitely got very lucky but in general it seemed pretty simple once I got going even though it was tough at the start, which I guess is how melee builds tend to go. Very happy in any case!
EDIT: Fixed the title.