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[U|Ao100|99%|YAVP] Centurial Platinum

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iainuki:
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 DoomRL (0.9.9.7) roguelike post-mortem character dump
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 Iainuki, level 24 Demon 2nd Lieutenant Scout,
 completed 100 levels of torture on level 100 of Hell.
 He survived 493203 turns and scored 2389449 points.
 He played for 4 days, 9 hours, 11 minutes and 8 seconds.
 He was a man of Ultra-Violence!

 He killed 4021 out of 4054 hellspawn. (99%)
 He was a real killing machine...
 He was an Angel of 100!

 He saved himself 9 times.

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  UAC Star (silver cluster)
  Experience Medal
  Centurial Bronze Badge
  Centurial Silver Badge
  Centurial Gold Badge
  Centurial Platinum Badge

-- Graveyard -------------------------------------------------

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-- Statistics ------------------------------------------------

  Health 70/70   Experience 844214/24
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +5  ToDmg Melee +5

-- Traits ----------------------------------------------------

  Class : Scout

    Ironman          (Level 2)
    Finesse          (Level 3)
    Hellrunner       (Level 3)
    Son of a bitch   (Level 5)
    Eagle Eye        (Level 2)
    Juggler          (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Triggerhappy     (Level 2)
    Cateye           (Level 1)

  Int->Int->SoB->Fin->Iro->Fin->WK->WK->SoB->TH->MCe->Jug->SoB->SoB->SoB->HR->HR->DM->Fin->EE->HR->TH->EE->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   cerberus onyx armor [2] (P)
    [b] [ Weapon     ]   minigun (1d7)x8 [200/200] (P1T2)
    [c] [ Boots      ]   cerberus acid-proof boots [0/0] (100%) (A)
    [d] [ Prepared   ]   hyperblaster (2d4)x5 [40/40] (F1)

-- Inventory -------------------------------------------------

    [a] plasmatic combat shotgun (8d3) [5/5] (P1)
    [b] tactical rocket launcher (6d6) [5/5] (T1)
    [c] assault plasma rifle (2d6)x3 [40/40]
    [d] plasma rifle (1d7)x6 [73/88] (B3)
    [e] burst plasma rifle (1d10)x8 [80/80] (P1)
    [f] assault shotgun (9d3) [6/6] (P2T3)
    [g] super shotgun (10d4)x2 [2/2] (P2)
    [h] VBFG9000 (10d8) [95/195] (B1)
    [i] Jackhammer (8d3)x3 [9/9]
    [j] fireproof red armor [6/6] (100%) (P)
    [k] fire shield [4/4] (200%)
    [l] phaseshift armor [4/4] (100%) (AP)
    [m] Malek's Armor [3/3] (100%)
    [n] shotgun shell (x50)
    [o] shotgun shell (x32)
    [p] large med-pack
    [q] large med-pack
    [r] large med-pack
    [s] homing phase device
    [t] phaseshift boots [4/4] (100%) (A)
    [u] shell box (x100)
    [v] power battery (x120)

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 70%   feet 100%
    Fire       - internal 0%    torso 70%   feet 100%
    Plasma     - internal 0%    torso 50%   feet 0%   

-- Kills -----------------------------------------------------

    246 former humans
    398 former sergeants
    548 former captains
    171 imps
    69 demons
    247 lost souls
    73 cacodemons
    142 hell knights
    528 barons of hell
    172 arachnotrons
    10 former commandos
    27 pain elementals
    234 revenants
    360 mancubi
    376 arch-viles
    64 nightmare imps
    74 nightmare cacodemons
    136 nightmare demons
    49 nightmare arachnotrons
    9 nightmare arch-viles
    4 elite former humans
    7 elite former sergeants
    4 elite former captains
    5 elite former commandos
    43 bruiser brothers
    11 shamblers
    2 lava elemental
    7 agony elementals
    5 Cyberdemons

-- History ---------------------------------------------------

  On level 12 he assembled a tactical shotgun!
  On level 12 he assembled a gatling gun!
  On level 12 he assembled a fireproof armor!
  On level 12 he assembled a plasmatic shrapnel!
  On level 21 he assembled a tactical boots!
  On level 21 he assembled a tactical rocket launcher!
  On level 21 he assembled a focused double shotgun!
  On level 25 he found the Jackhammer!
  On level 26, hell froze over!
  On level 28 he stumbled into a nightmare demon cave!
  On level 29 he assembled a hyperblaster!
  On level 34 he found the Malek's Armor!
  On level 35 he assembled a burst cannon!
  On level 36 he ran for his life from lava!
  On level 38 he assembled a cerberus boots!
  Level 42 was a hard nut to crack!
  Level 45 blasted him with an unholy atmosphere!
  On level 47 he stumbled into a nightmare arachnotron cave!
  On level 50 he found the Anti-Freak Jackal!
  On level 55 he ran for his life from acid!
  On level 58 he assembled a cerberus armor!
  Level 60 was a hard nut to crack!
  Level 64 was a hard nut to crack!
  On level 65 he stumbled into a nightmare demon cave!
  On level 66 he ran for his life from acid!
  On level 73 he stumbled into a nightmare demon cave!
  On level 77 he found the Frag Shotgun!
  On level 78 he was walking in fire!
  On level 78 he found the Revenant's Launcher!
  On level 83 he assembled a VBFG9000!
  On level 89 he ran for his life from lava!
  On level 90, hell froze over!
  On level 95 he assembled a fire shield!
  Level 96 was a hard nut to crack!
  On level 98 he assembled a assault rifle!
  On level 100 he finally completed 100 levels of torture.

-- Messages --------------------------------------------------

 Run - direction...
 Run - direction...
 Run - direction...
 Run - direction...
 There is a chaingun (1d6)x4 [40/40] lying here.
 It doesn't seem to move there.
 Run - direction...
 It doesn't seem to move there.
 There is a pistol (2d4) [0/6] lying here.
 There is shotgun shell (x13) lying here.
 There is shotgun shell (x13) lying here.
 There are stairs leading downward here.
 You did it! You completed 100 levels of DoomRL! You're the champion! Press
 <Enter>...

-- General ---------------------------------------------------

 1040 brave souls have ventured into Phobos:
 962 of those were killed.
 1 of those was killed by something unknown.
 9 didn't read the thermonuclear bomb manual.
 And 56 couldn't handle the stress and committed a stupid suicide.

 12 souls destroyed the Mastermind...
 10 killed the bitch and survived.
 2 showed that it can outsmart Hell itself.

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--- End code ---

LuckyDee on the quick questions thread suggested that Centurial Platinum ought to be a relatively reliable badge if I could confidently play Ultra Violent, and at this point I can, so I did.  I played my standard hybrid shotgun/rapid-fire build aiming for Cat-Eye.  As usual, I detoured to Intuition 2 (why wouldn't you since Cat-Eye takes Intuition 1) and Whizkid 2 (This is Ao100).  The early first level of Ironman was a misclick that delayed key things.  After that, I went for Juggler, which if you have Finesse and are running are a generalist build I've found to be very helpful (and it's Tormuse approved!).  Then, I maxed out SoB because it helped ammo efficiency (a big concern) and damage on both my rapid-fire weapons and my shotguns.  After that, I finally went for defense, first Hell Runner and Dodgemaster, then more offense with Finesse, Eagle Eye (I was using a hyperblaster and shotguns for offense for most of this, and even at max Cat-Eye range a hyperblaster hits at like 62%), and eventually Hell Runner, Trigger Happy, and Ironman.

Level 12 gave me four modpacks, enough to finish four key items, a tactical shotgun, fireproof red armor, gatling gun, and plasmatic shrapnel combat shotgun.  Even on Ultra Violent, corpse disposal is invaluable just to nerf arch-viles.  Because I wasn't going to have Reloader, the ability to reload quickly for disposal was important, so a combat shotgun it was.  I P-modded it and ended up using it a fair amount for combat anyways because plasma works better against enemies with armor or to destroy monsters' cover without destroying items.  I P-modded the fireproof red armor when I could.  It would serve me until I managed to P-mod the cerberus onyx armor: without the extra 2 protection, I needed the 6 protection on the fireproof red armor against sergeants and captains.  I P-modded all my primary weapons, like all my tactical shotgun, to save ammo.  I T-modded the gatling gun, which I had abundant ammo for, to save on P mods.

I tried to avoid carrying 10 mm down stairs, only keeping the gatling gun and, eventually, replacing it with the minigun in the mortem.  I used the 10 mm bullets to save on shells and cells.  On at least one occasion in the 20s, I actually ran out of everything but 10 mm ammo and was relying on the gatling gun.

I found a super shotgun on the same level as I finished the focused double shotgun, so I left the focused double shotgun behind.  The wiki's advice on the super shotgun vs. the focused double shotgun is slightly out of date (in 0.9.9.7 the focused double shotgun is not statistically superior to the super shotgun), the super shotgun's advantage is moddability and other assemblies.  I never found a nanopack to make a nanoshrapnel supershotgun, and I could have done other things with one, so in retrospect, I should have kept the focused double shotgun because I could use Juggler with it, as it's a situational weapon.

The Jackhammer on the other hand was a good find.  The wiki talks it down, but for a character with SoB and Trigger Happy, it solves a very important problem: coming down the stairs next to a pack of dangerous demons.  If there isn't a wall behind the enemies, the Jackhammer's extraordinary knockback will kick them so far back they won't see me any more.  If there is a wall, well, there isn't another weapon that can do this:


--- Code: --------------------------------- Past messages viewer -------------------- 100% --
   ^                                                                        ^   
 You enter Hell, level 83.                                                     
 You see a combat knife (2d5) [2n].                                             
 You open the door.                                                             
 Fire -- Choose target...                                                       
 You see : an arch-vile (unhurt) | floor | [m]ore                               
 Targeting canceled.                                                           
 Fire -- Choose target...                                                       
 You see : an arch-vile (unhurt) | floor | [m]ore                               
 The arch-vile dies.                                                           
 Fire -- Choose target...                                                       
 You see : pool of blood                                                       
 Targeting canceled.                                                           
 Fire -- Choose target...                                                       
 You see : pool of blood                                                       
 The arch-vile dies. The baron of hell dies. The baron of hell dies. The baron 
 of hell dies.                                                                 
 You reload the Jackhammer.                                                     

--- End code ---

On an early cave, I saw the Trigun on another side of a lava river but I was sufficiently short of health that I didn't want to risk crossing to try to get it.  There were also some demons over there, which killed my 100% chances.  Of course, a couple of levels later, I ended up surrounded on three sides by arch-viles with barons of hell destroying my cover, so I had to homing phase device out.  The last level I had to leave for fear I'd die was the nightmare arachnotron cave on 47.  I started with an invulnerability globe and an energy shield, but I ended up on the downstairs with three nightmare arachnotrons next to me, with their melee attacks shredding the energy shield and no way to get to the cells the arachnotrons I'd killed had dropped.

I made a cerberus armor out of onyx armor because that's what I found first, though I later saw a gothic armor.  I don't know how much better the indestructibility is than the 50% resistance to melee/bullets/shrapnel, as that was a significant liability.  I found a phase shift armor fairly early, but I preferred to keep its movement bonus.  Later I found the boots to accompany it.  I also used Malek's a fair bit early but not at all later.  The firestorm modpack on the hyperblaster came reasonably early, before floor 40, and I thought making an extremely powerful weapon was the best use rather than an assembly.

Most of the junk you see in my inventory in the mortem was me cleaning up assemblies I hadn't made yet, finding ways to store more cells, or both.  If the onyx pack hadn't showed up on floor 90 or so, I would have put it on the phase shift armor but instead I just made the useless fire shield assembly to make sure it doesn't show up as schematics.

This was pleasantly more strategic than a normal game, but also really long.  The Cat-Eye build I ran with was quite strong but also required paying attention, if I ever do this again I'm going to have to figure out if I can make a character where I don't actually have to pay attention while I'm playing.

Sereg:
Here's one of my old ones where I was able to roll through pretty easily.

I've always been a fan of Ammochain builds - ammo management becomes a lot easier when you're only expending one round per burst, and that solves one of the biggest challenges of Ao100.

Another thing I've been a long time fan of is Ao100, so congratulations on the Platinum(and all lower) Badges. UV can be rough getting started, especially without good luck on assemblies/artifacts.

And you're right about the Jackhammer - it's great for both area knockback, and shredding groups of high level enemies, as you've demonstrated. Easily one of my favorite artifacts, especially with a build that synergizes well with it.

ih8regin:
Note for the future - nightmare arachnotrons can shoot in melee range, so they were likely perforating you instead of hitting with melee. This makes them the worst opponents in AoB or melee runs.
Also I'm not sure why maxing SoB - you'll get increasing knockback chances with rapid fire, mostly moving your target off the line of fire. This helps shotguns, sure, but works worse for whatever shoots more than once and does not cover an area. I'd rather amp EE instead of SoB at level 13, since more frequent hits at full distance really mean saving ammo.
One trick with Juggler: you can use an exotic weapon of any kind as a prepared weapon in order to switch to it instantly, so you for example could store there a super shotgun or a Jackhammer, swapping for a hyperblaster with a 8 key, since an assembly still counts as a base gun type when selecting by keys.
And finally, how come your Ao100 lasted 4 DAYS?! This timer only counts in-game elapsed time, so you really had to spend over a hundred hours on that game. And it says you saved several times. Saving more than once is normal, but 4 days with saving? REALLY? For records, my only UV Ao100 run took 9 hours of elapsed time and a single save.

Sereg:
Some players do idle with the game running - it's not strictly necessary below N!, but that doesn't mean there aren't valid reasons for it to occur, especially if you're multitasking, running DoomRL between other tasks when the focus required isn't quite enough to justify completely logging out.

But your comment on time got me curious, and I went browsing the Century Lounge archives... my own Medium ArchAo666 YAAM took nine hours, and ZicherCZ managed it on Ultraviolence in three and a half days.

And now I'm tempted to try for a 100% Centurial Angelic run, just for "fun", but unfortunately my profile is on a computer that isn't easily accessible to me in the near future... nor have I ever really even come close to a N! 666 run. My Dervis' Medallion was a melee stairdive(Edit: and I apparently did it in under an hour, with a Minor Icarus Cross to boot) - to replicate even those first 100 levels going for 100% would be much more difficult, to say nothing of extremely tedious =P

Who knows, maybe Tormuse will eventually post such a mortem, though. He has a habit of doing insane things like that...

iainuki:

--- Quote from: ih8regin on April 06, 2020, 22:40 ---Note for the future - nightmare arachnotrons can shoot in melee range, so they were likely perforating you instead of hitting with melee. This makes them the worst opponents in AoB or melee runs.

--- End quote ---

That does explain it, thanks.  That's a good thing to know for future runs.


--- Quote from: ih8regin on April 06, 2020, 22:40 ---Also I'm not sure why maxing SoB - you'll get increasing knockback chances with rapid fire, mostly moving your target off the line of fire. This helps shotguns, sure, but works worse for whatever shoots more than once and does not cover an area. I'd rather amp EE instead of SoB at level 13, since more frequent hits at full distance really mean saving ammo.

--- End quote ---

If I had it to do over again, I'd probably advance EE sooner.  (Also, not accidentally getting Ironman so early would have helped.)  I was checking the combat logs, though, and missing was not that big a problem with the hyperblaster.  I missed a fair amount with the gatling gun, but I didn't care because I had more than enough ammo for it.  I didn't notice many enemies getting knocked out of my line of fire?


--- Quote from: ih8regin on April 06, 2020, 22:40 ---And finally, how come your Ao100 lasted 4 DAYS?! This timer only counts in-game elapsed time, so you really had to spend over a hundred hours on that game. And it says you saved several times. Saving more than once is normal, but 4 days with saving? REALLY? For records, my only UV Ao100 run took 9 hours of elapsed time and a single save.

--- End quote ---

Forgetfulness :).  I left the game running overnight at least twice because I forgot to save before bed, then didn't come back to it until the next evening.  I also left it running while doing things like cooking and eating dinner because I was having trouble deciding what to keep and what to drop in my inventory, and I couldn't save before making that decision.  You do these things a few times and it starts to add up.  The game took more than a week to play.

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