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[U|Ao100|99%|YAVP] Centurial Platinum

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iainuki:

--- Quote from: Sereg on April 06, 2020, 23:43 ---But your comment on time got me curious, and I went browsing the Century Lounge archives... my own Medium ArchAo666 YAAM took nine hours, and ZicherCZ managed it on Ultraviolence in three and a half days.

--- End quote ---

Personally I wouldn't have been able to finish this run in one session, even if I hadn't left the game running over night by accident.  I don't have that kind of stamina.  A Nightmare run in one session would be right out.


--- Quote from: Sereg on April 06, 2020, 23:43 ---And now I'm tempted to try for a 100% Centurial Angelic run, just for "fun", but unfortunately my profile is on a computer that isn't easily accessible to me in the near future... nor have I ever really even come close to a N! 666 run. My Dervis' Medallion was a melee stairdive(Edit: and I apparently did it in under an hour, with a Minor Icarus Cross to boot) - to replicate even those first 100 levels going for 100% would be much more difficult, to say nothing of extremely tedious =P

Who knows, maybe Tormuse will eventually post such a mortem, though. He has a habit of doing insane things like that...

--- End quote ---

This might be more doable than you think.  The brutal part would be the beginning, it would be just as hard to get it started as any other early Nightmare challenge.  Assuming you survived that, the one thing that you have in Ao100 in abundance is rockets, so disposing of lots of corpses is doable.  Eventually you'd hope to find a sniper modpack or at least a firestorm modpack (for demolition ammo), or one of the exotics/uniques that blows up corpses, but until then, I suspect rockets would suffice.  Once you have reliable corpse destruction N! is not much worse than UV.

Sereg:
Nightmare! has a lot of ways to generate really nasty situations way earlier than you are prepared to handle them. Yeah, the beginning would definitely be rough, but even getting through that, you could easily spawn into a floor that might barely offer the opportunity for survival, much less safe clearing - and some don't even offer that. The Inquisitor set would almost be a must have, since I don't know another way to handle Cyberdemon caves, and Nightmare Arachnotron caves or shambler caves could still ruin the run.

Keep in mind most N! Centurial runs, whether 666 or merely the base 100, rely on finding an exit ASAP and getting the hell on to the next floor... *not* setting up for a clear.

On top of that, it's 666 floors of no saving. Imagine making it down to floor 500, calling it a night, and forgetting your computer had an automatic restart planned =P

Centurial Angelic is doable, if only with great luck, skill, and persistence. The requirements for Centurial Angelic with Prejudice are far steeper - but possibly still achievable, if only by an extremely skilled player with absurdly good luck - which is why I put forth the name I did, since he seems to fulfil those conditions.

ZicherCZ:
Just for the record - that ArchAo666 UV YAAM run of mine was also full of D***RL running idle, "real" playtime would amount to some 50 hours, give or take some. The run from start to end took me slightly over a month, usually playing no more than 20-ish levels per session. Sometimes only two or three.

<SharpshooterCommercial>
But in the end it paid. Sharpshooters rock even in marathon runs! :)
</SharpshooterCommercial>

iainuki:

--- Quote from: Sereg on April 07, 2020, 16:25 ---Nightmare! has a lot of ways to generate really nasty situations way earlier than you are prepared to handle them. Yeah, the beginning would definitely be rough, but even getting through that, you could easily spawn into a floor that might barely offer the opportunity for survival, much less safe clearing - and some don't even offer that. The Inquisitor set would almost be a must have, since I don't know another way to handle Cyberdemon caves, and Nightmare Arachnotron caves or shambler caves could still ruin the run.

Keep in mind most N! Centurial runs, whether 666 or merely the base 100, rely on finding an exit ASAP and getting the hell on to the next floor... *not* setting up for a clear.

--- End quote ---

I encountered the nightmare arachnotron cave on 47, which is close to as early as it's possible to get one.  (43, if I'm reading the wiki correctly and its information is up to date, I haven't looked at the code for this section myself.)  I killed about one half arc of arachnotrons before I had to flee, and I assumed that part of this was because of my newness and relative incompetence.  (I ran out of plasma cells because of bad ammo management, my weapons and traits weren't particularly optimized, I didn't have back up armor for when the energy shield fell apart, and so on.)  The rest of it was that I wasn't actually committed to fighting it out: rather than standing and fighting where I'd landed, I wasted some actions moving to the up stairs, which were in an open area in the center of the cavern.  If I'd wanted to maximize my odds of clearing it, I would have tried to find reduce the damage I was taking at the cost of maybe not making it out.  Because of this, I'd assumed that nightmare arachnotron caves would be more tractable for a stronger character played by someone with more experience expecting to fight it out.

Even if I hadn't made these choices and mistakes, for a much stronger character, nightmare arachnotron caves are still likely death?


--- Quote from: Sereg on April 07, 2020, 16:25 ---On top of that, it's 666 floors of no saving. Imagine making it down to floor 500, calling it a night, and forgetting your computer had an automatic restart planned =P

--- End quote ---

I play on Linux so I don't have that problem ;).

Sereg:

--- Quote from: iainuki on April 08, 2020, 13:29 ---I encountered the nightmare arachnotron cave on 47, which is close to as early as it's possible to get one.  (43, if I'm reading the wiki correctly and its information is up to date, I haven't looked at the code for this section myself.)  I killed about one half arc of arachnotrons before I had to flee, and I assumed that part of this was because of my newness and relative incompetence.  (I ran out of plasma cells because of bad ammo management, my weapons and traits weren't particularly optimized, I didn't have back up armor for when the energy shield fell apart, and so on.)  The rest of it was that I wasn't actually committed to fighting it out: rather than standing and fighting where I'd landed, I wasted some actions moving to the up stairs, which were in an open area in the center of the cavern.  If I'd wanted to maximize my odds of clearing it, I would have tried to find reduce the damage I was taking at the cost of maybe not making it out.  Because of this, I'd assumed that nightmare arachnotron caves would be more tractable for a stronger character played by someone with more experience expecting to fight it out.

Even if I hadn't made these choices and mistakes, for a much stronger character, nightmare arachnotron caves are still likely death?

--- End quote ---

Not necessarily - but on N!, they spawn earlier and with larger numbers of enemies than on U. And as I mentioned, there are worse types of caves that can also spawn - I mentioned Shamblers and Cyberdemons, which are both worse than even Nightmare Arachnotrons. Lava and Agony Elemental Caves are also possible, and without fire immunity, Cyberdemons and Lava Elementals are all but certain death. Agony Elementals aren't quite so deadly, but clearing them with ammo is almost impossible, and clearing them with melee can be extremely painful - I don't think I'd want to try it without Vampire, which imposes some rather problematic restrictions on your build path. There are also Nightmare Demon caves, which are an absolute atrocity to survive, much less clear. Also bear in mind that such levels can spawn back to back, or at least near enough together to preclude fully recovering supplies expended on a previous level.

Ultimately, the point I was making is that there are a hell of a lot of ways to end an AAo666 run, especially on Nightmare!, and a lot of those ways are out of your control as a player - if you get a bad level/spawn, you need to flee or die, and a prospective YAAM run prevents fleeing, leaving only death as an option.

While I certainly still believe it's within the realm of possibility, I think it's easily more challenging than almost any Angelic badge in existence - certainly it's a big step farther than the associated Angelic badge, Centurial Angelic. If it were an actual challenge, I'd call it Archangelic Centurial - but of course, we don't need such a category when only a handful of players can even touch the ordinary Angelics =P

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