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Author Topic: [U|AoMC+AoP|100%|YAFW] Inquisitor Platinum  (Read 3824 times)

iainuki

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[U|AoMC+AoP|100%|YAFW] Inquisitor Platinum
« on: April 28, 2020, 20:42 »

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Iainuki, level 16 Cacodemon Lt. Colonel Scout,
 nuked the Mastermind at the Hell Fortress.
 He survived 169773 turns and scored 425286 points.
 He played for 4 hours, 52 minutes and 6 seconds.
 He was a man of Ultra-Violence!

 He killed 1132 out of 1132 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Max Carnage!
 He was also an Angel of Purity!

 He saved himself once.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 10
  Levels completed : 10

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (gold cluster)
  Aurora Medallion
  Untouchable Badge
  Grim Reaper's Badge
  Hell Armorer Badge
  Hell Champion Medal
  Inquisitor Gold Badge
  Inquisitor Platinum Badge

-- Graveyard -------------------------------------------------

  ###########################################################
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  .......................................................||.#
  ................................................X.........#
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  ###########################################################

-- Statistics ------------------------------------------------

  Health 50/50   Experience 130476/16
  ToHit Ranged +12  ToHit Melee +12  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 3)
    Hellrunner       (Level 3)
    Son of a bitch   (Level 2)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Triggerhappy     (Level 2)
    Cateye           (Level 1)

  Int->Int->SoB->SoB->TH->MCe->Fin->Fin->WK->WK->HR->HR->DM->Fin->HR->TH->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [6] (AOP)
    [b] [ Weapon     ]   burst plasma rifle (1d9)x8 [30/80]
    [c] [ Boots      ]   steel boots [1/1] (100%) (A)
    [d] [ Prepared   ]   BFG 9000 (12d6) [121/130] (B1P2)

-- Inventory -------------------------------------------------

    [a] tactical shotgun (9d3) [5/5] (P1)
    [b] hyperblaster (2d4)x3 [40/40] (T1)
    [c] tristar blaster (4d5)x3 [0/45]
    [d] missile launcher (6d6) [4/4]
    [e] Railgun (8d8) [40/40]
    [f] shotgun shell (x50)
    [g] shotgun shell (x50)
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] homing phase device
    [o] cerberus steel boots [0/0] (100%) (A)
    [p] shell box (x100)
    [q] shell box (x83)
    [r] shell box (x100)
    [s] power battery (x120)

-- Resistances -----------------------------------------------

    Fire       - internal 0%    torso 25%   feet 0%   

-- Kills -----------------------------------------------------

    82 former humans
    84 former sergeants
    45 former captains
    164 imps
    101 demons
    255 lost souls
    38 cacodemons
    27 hell knights
    72 barons of hell
    42 arachnotrons
    15 former commandos
    29 pain elementals
    65 revenants
    17 mancubi
    44 arch-viles
    7 nightmare imps
    5 nightmare cacodemons
    12 nightmare demons
    7 elite former humans
    5 elite former sergeants
    5 elite former captains
    2 elite former commandos
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he marched into the Military Base.
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  He destroyed the evil within and reaped the rewards!
  Level 11 was a hard nut to crack!
  On level 11 he witnessed the Wall.
  On level 11 he assembled a hyperblaster!
  On level 11 he assembled a burst cannon!
  He massacred the evil behind the Wall!
  On level 12 he assembled a cerberus boots!
  On level 12 he romped upon the Abyssal Plains.
  He slaughtered the beasts living there.
  On level 13 he assembled a tactical shotgun!
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  He left level 16 as soon as possible.
  On level 17 he found the Railgun!
  On level 19 he entered the Vaults.
  On level 19 he found the Trigun!
  He cracked the Vaults and cleared them out!
  On level 20 he was foolish enough to enter Limbo!
  On level 20 he found the Angelic Armor!
  He managed to clear Limbo from evil!
  On level 22 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  He overloaded a nuclear BFG 9000 on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 Fire -- Choose target...
 You see : Iainuki (unhurt) | floor | [ m ]ore
 Targeting canceled.
 Fire -- Choose target...
 You see : John Carmack (severely wounded) | floor | [ m ]ore
 The missile hits John Carmack. The missile hits John Carmack. The missile
 hits John Carmack. The missile hits John Carmack. The missile hits John
 Carmack. The missile hits John Carmack. The missile hits John Carmack. The
 missile hits John Carmack. The missile hits John Carmack.
 Fire -- Choose target...
 You see : John Carmack (mortally wounded) | pool of blood | [ m ]ore
 The missile hits John Carmack. The missile hits John Carmack. The missile
 hits John Carmack. The missile hits John Carmack. The missile hits John
 Carmack. The missile hits John Carmack. The missile hits John Carmack. John
 Carmack dies. Congratulations! You defeated John Carmack! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 1209 brave souls have ventured into Phobos:
 1104 of those were killed.
 2 of those were killed by something unknown.
 20 didn't read the thermonuclear bomb manual.
 And 65 couldn't handle the stress and committed a stupid suicide.

 18 souls destroyed the Mastermind...
 12 killed the bitch and survived.
 6 showed that it can outsmart Hell itself.

--------------------------------------------------------------

The same idea as Eagerness Platinum.  On the whole I think Purity is easier, the ability to store health in the form of medpacks is simply more important than any of the abilities powerups provide.  The biggest problem Purity faces is having no way except Armor Depots to repair armor.

The beginning of this run started normally enough.  It's worth noting that the one and only time it's possible to get berserker without the Berserker trait is picking up the chainsaw in the Chained Court.  I saved this for dealing with the Arena Master.  On AoMC at least with any kind of ranged-build character it's far better to gun down the Arena Master while berserk than to try the chainsaw.  I suspect this may hold true without AoMC too.  I had a double shotgun and a shell box so naturally I got Military Base rather than Phobos Lab (since you can deal easily with the nightmare demons with a double shotgun and shell box even if you aren't on AoMC).  The only real annoyance I had to deal with was lacking a combat shotgun until I finished Military Base and lacking a plasma rifle until Hell's Armory.  I took damage immediately after the ambush in Phobos Anomaly, before I had a chance to move, and when I used a phase device it took me right next to one of the bruiser brothers, who proceeded to helpfully take my red armor down to 68% or so.  A commando took it down to 53% in Hell's Armory and I was planning a replacement until I saw that for once, instead of a schematic, for once I'd gotten an onyx modpack.  I put it on my P-modded red armor (I had Whizkid 1 after killing the Shambler) and that solved my armor problems for the rest of the game.

Honestly, once I had indestructible 6-protection armor I coasted the rest of the game.  I did The Wall just for the experience, hit Whizkid 2 there, and immediately assembled my hyperblaster.  I had no chance of beating the Cyberdemon damageless since he spawned two tiles diagonally down from me, so I just gunned him down as fast as possible and took one point-blank hit while doing so.  For the first and only time, I saw some potentially useful gear in the Vaults, two phaseshift armors and the Trigun, but none of it was useful to me as I already had committed to my POA red armor and wasn't using pistols.  The Railgun is an interesting weapon that I never really found a use for on the levels I saw.  In Hell I was finding medkits faster than I was using them and was tearing through the levels.  For some reason the mortem doesn't include the arachnotron cavern I saw, but you definitely know your character is strong when you encounter one of those and think, "Oh, I needed some more cells anyways."  John Carmack didn't even get a shot in.
« Last Edit: April 30, 2020, 21:45 by iainuki »
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ih8regin

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Re: [U|AoMC+AoP|100%|YAFW] Inquisitor Platinum
« Reply #1 on: April 29, 2020, 22:38 »

The Trigun, after all, is a portable nuke, it's enough to justify carrying it once found. Even in AoP with no invulnerability globes you can have a lava element. Sometimes (?) you can do like this: wield Trigun, eat the element, use the Angel Arm, use a homie, get the stairs (a homie in Dis does NOT drop you right on the stairs but rather pretty close to them) and you may still have 1 action of invulnerability to nuke out the JC.
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0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

iainuki

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Re: [U|AoMC+AoP|100%|YAFW] Inquisitor Platinum
« Reply #2 on: May 01, 2020, 13:13 »

The Trigun, after all, is a portable nuke, it's enough to justify carrying it once found. Even in AoP with no invulnerability globes you can have a lava element. Sometimes (?) you can do like this: wield Trigun, eat the element, use the Angel Arm, use a homie, get the stairs (a homie in Dis does NOT drop you right on the stairs but rather pretty close to them) and you may still have 1 action of invulnerability to nuke out the JC.

Do you have time to do all that?  I'm not sure I understand how invulnerability is counted.  I think it's based on player actions rather than game turns, so being faster doesn't make invulnerability last longer?  How long does invulnerability from the lava element last?  I've never used the Trigun's nuke, does it go off instantaneously unlike overcharging the nuclear BFG?
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ih8regin

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Re: [U|AoMC+AoP|100%|YAFW] Inquisitor Platinum
« Reply #3 on: May 01, 2020, 22:54 »

IIRC invulnerability is indeed measured in player actions. Yes, Trigun's nuke effect is indeed instantaneous. And IIRC lava element's invulnerability lasts 9 actions. Thus, you wield Trigun first, then eat element (start), then activate Angel Arm (instaBOOM, 1 action spent, level cleared), then eat homie (2), then walk to exit and use it (7-8) thus you should or may have 1 action left which you use to activate another Angel Arm (8-9). The invulnerability would go away but you will survive the nuking.

About measuring invulnerability in actions - there's still a comics in DoomRL comics topic which says "let's full-reload a (shotgun) while invulnerable, and there goes HELL while the doomguy stands under a bubble and sloooowly puts a shell after a shell, everyone dies in a crossfire in the meantime". Hee hee.
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0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)
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