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Author Topic: [U|AoMC+AoMs|100%|YAFW] Masochist Platinum  (Read 1984 times)

iainuki

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[U|AoMC+AoMs|100%|YAFW] Masochist Platinum
« on: April 30, 2020, 23:46 »

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Iainuki, level 16 Cacodemon Lt. Colonel Scout,
 nuked the Mastermind at the Hell Fortress.
 He survived 159907 turns and scored 416699 points.
 He played for 7 hours, 6 minutes and 54 seconds.
 He was a man of Ultra-Violence!

 He killed 1331 out of 1331 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Max Carnage!
 He was also an Angel of Masochism!

 He saved himself 2 times.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 10
  Levels completed : 10

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  Medal of Prejudice
  UAC Star (gold cluster)
  Aurora Medallion
  Untouchable Badge
  Grim Reaper's Badge
  Shambler's Head
  Chessmaster's Token
  Hell Champion Medal
  Masochist Gold Badge
  Masochist Platinum Badge

-- Graveyard -------------------------------------------------

  ###########################################################
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  ..................................................|X......#
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  ###########################################################

-- Statistics ------------------------------------------------

  Health 48/50   Experience 126108/16
  ToHit Ranged +12  ToHit Melee +12  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 3)
    Hellrunner       (Level 3)
    Son of a bitch   (Level 2)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Triggerhappy     (Level 2)
    Cateye           (Level 1)

  Int->Int->SoB->SoB->TH->MCe->Fin->Fin->WK->WK->HR->HR->DM->TH->HR->Fin->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   powered red armor [7/7] (98%) (P)
    [b] [ Weapon     ]   hyperblaster (2d4)x5 [19/40] (F1)
    [c] [ Boots      ]   cerberus plasteel boots [0/0] (100%) (A)
    [d] [ Prepared   ]   power battery (x80)

-- Inventory -------------------------------------------------

    [a] combat shotgun (8d3) [5/5] (P1)
    [b] missile launcher (6d6) [4/4]
    [c] BFG 9000 (10d6) [169/169] (B2)
    [d] Acid Spitter (10d10) [10/10] {a}
    [e] Angelic Armor [7/7] (100%)
    [f] shotgun shell (x46)
    [g] power cell (x20)
    [h] homing phase device
    [i] power mod pack
    [j] technical mod pack
    [k] shockwave pack
    [l] hatred skull
    [m] Hell Staff
    [n] tactical boots [0/0] (100%) (A)
    [o] phaseshift boots [4/4] (100%) (A)
    [p] shell box (x100)
    [q] shell box (x28)
    [r] rocket box (x20)
    [s] power battery (x80)

-- Resistances -----------------------------------------------

    Melee      - internal 0%    torso 25%   feet 0%   
    Acid       - internal 25%   torso 25%   feet 100%
    Fire       - internal 25%   torso 75%   feet 100%

-- Kills -----------------------------------------------------

    90 former humans
    78 former sergeants
    53 former captains
    176 imps
    56 demons
    457 lost souls
    42 cacodemons
    20 hell knights
    55 barons of hell
    36 arachnotrons
    22 former commandos
    56 pain elementals
    48 revenants
    55 mancubi
    39 arch-viles
    11 nightmare imps
    8 nightmare cacodemons
    1 nightmare demon
    7 elite former humans
    5 elite former sergeants
    5 elite former captains
    2 elite former commandos
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 5 he assembled a gatling gun!
  On level 7 he marched into the Military Base.
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  He destroyed the evil within and reaped the rewards!
  On level 11 he arrived at the Containment Area.
  On level 11 he assembled a power armor!
  On level 11 he assembled a hyperblaster!
  He emerged from the Containment Area victorious!
  On level 12 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  He left level 16 as soon as possible.
  On level 17 he assembled a tactical boots!
  On level 17 he found the Hell Staff!
  On level 18 he assembled a cerberus boots!
  On level 19 he encountered an armed nuke!
  On level 19 he entered the Vaults.
  On level 19 he found the Acid Spitter!
  He cracked the Vaults and cleared them out!
  On level 20 he was foolish enough to enter Limbo!
  On level 20 he found the Angelic Armor!
  He managed to clear Limbo from evil!
  On level 21 he found the Medical Powerarmor!
  On level 22 he arrived at Mt. Erebus.
  On level 22 he found the Cybernetic Armor!
  He managed to raise Mt. Erebus completely!
  Then at last he found Dis!
  He overloaded a nuclear BFG 9000 on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 The missile hits John Carmack. The missile hits John Carmack. The missile
 hits John Carmack. The missile hits John Carmack. The missile hits John
 Carmack. The missile hits John Carmack. The missile hits John Carmack.
 Fire -- Choose target...
 You see : John Carmack (mortally wounded) | floor | [ m ]ore
 The missile hits John Carmack. The missile hits John Carmack. The missile
 hits John Carmack. The missile hits John Carmack. The missile hits John
 Carmack. The missile hits John Carmack. The missile hits John Carmack.
 Carmack raises his hands and summons hellspawn!
 Fire -- Choose target...
 You see : John Carmack (almost dead) | floor | [ m ]ore
 The missile hits the revenant. The missile hits the revenant. The missile
 hits the revenant. The missile hits the revenant. The revenant dies. The
 missile hits John Carmack. The missile hits John Carmack. John Carmack dies.
 Congratulations! You defeated John Carmack! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 1216 brave souls have ventured into Phobos:
 1109 of those were killed.
 2 of those were killed by something unknown.
 20 didn't read the thermonuclear bomb manual.
 And 66 couldn't handle the stress and committed a stupid suicide.

 19 souls destroyed the Mastermind...
 12 killed the bitch and survived.
 7 showed that it can outsmart Hell itself.

--------------------------------------------------------------

I realized after posting my Inquisitor Platinum that there was actually another one that needed to be in this series: Masochist Platinum. Technically, I didn't need to play this on UV, just on HMP, but I did it on UV anyways.

Like the others, Angel of Masochism is all about not being hit.  How do you avoid being hit?  Angel of Mass Carnage plus Cat-Eye.  I kept the red armor I got from the Arena fixed all the way through the end of the game (I turned it into the power armor you see on me eventually).  Chained Court was a little more exciting than I like but a timely level-up saved me.  I got a plasma rifle before Military Base, which is all a Cat-Eye build needs to shred through the formers there.  I had a phase device for Phobos Anomaly, and it teleported me into the safe region, so I did it without taking damage.  Hell's Armory turned up a firestorm modpack and and a nano pack.  I had to wait until I killed the arch-vile and most of the barons in the Containment Area to reach Whizkid 2, at which point I assembled my hyperblaster and power armor.  I decided the best use of the nano pack was power red armor given that I had no exotic armor available, and I was playing Angel of Masochism.  I stand by this choice.  I got a ton of agility modpacks this game: at one point I had 4 of them in my inventory, waiting for steel boots and a power modpack to finish my cerberus boots.  Power modpacks were scarce, and I barely had enough for my power armor, another for it, and to finish the cerberus boots before Mt. Erebus.  Of course, with P-modded power armor, a firestorm-modded hyperblaster, and eventually tactical and cerberus boots, I had no trouble with the endgame.
« Last Edit: May 01, 2020, 00:57 by iainuki »
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