I decided to make another try at AoI, now that we have Master traits. :) I wanted to try a hybrid build, part melee, part ranged weapons. I figured I'd get Vampyre, so I would have an extra source of healing, since I can't carry med kits, besides my starting one.
It used much of the same strategy as my recent AoV game at the beginning, up until I started getting levels in Vampyre and got a really nice Av3 Chainsaw with boosted damage, (100) boosted accuracy, (40%) and Hunter 20. I was
reeeally looking forward to using it on the Summoner, but then I discovered...
...leading from Beyond 1 that took me to a special melee-only level that had a "Demonic Sword" as the reward that does just as much damage, and has an additional Vampiric perk, so I could steal more life. :) The "Swordmaster" boss there fell from two hits of my chainsaw, which is fortunate, since he did about 50 damage per hit. I had to use my starting med kit there, which I had been hoping to save for the Summoner fight.
Considering that Vampyre trait only heals you from organic kills, you might think it's a bad idea to enter CRI Armory, which is full of mechanical enemies, and you'd be largely right... and you would also be smally right, and mediumly right too... what was I thinking? That was a dumb place to go. :P I just happened to have a modded plasma rifle at the time and a ton of energy cells, so I figured I'd be okay, and I was, but it was a lot of painstaking sniping of CRI bots (and one MkII CRI bot!) from a distance, not to mention the CRI Marines, which I discovered don't have a melee attack and kept hitting me with a painful energy weapon attack when I tried to heal myself on them with my chainsaw. I didn't get to really put the Vampyre trait to use until the last few levels of the game.
Oh well, in the end, I emerged victorious, the Summoner falling from three hits of my Demonic Sword! :D (Though I found I really missed the chainsaw's accuracy boost at the end, since I kept taking painful hits that reduced my tohit chance to 50%) :| And now, I have the Eagerness Gold Badge, which is the last of the Steam achievements available, which as of this writing, has a 0.3% achievement rate. Go me! :D
Tormuse, level 13 Marine, defeated
The Summoner against all odds.
He survived for 19632 turns.
The run time was 6h 53m 30s.
He scored 6636 points.
He was ULTRAVIOLENT!
He was an Angel of Impatience!
CALLISTO L2 -> Callisto Mines L1
Callisto Mines L2 -> Callisto Anomaly
Callisto Anomaly - cleared
EUROPA L3 -> Europa Dig Zone L1
Europa Dig Zone L2 -> Tyre Outpost
Tyre Outpost - cleared
IO L3 -> CRI Laboratory L1
CRI Laboratory L2 -> CRI Armory
CRI Armory - cleared
The Shattered Abyss - cleared
Awards
Medal of Prejudice (+200)
* Won with 100% kills
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
Eagerness Silver Badge
* Complete Angel of Impatience
Eagerness Gold Badge
* Complete Angel of Impatience on Hard
He killed 549 out of 549 enemies.
43 archreavers
42 fiends
5 plasma ravagers
17 exalted fiends
9 rocket turrets
20 turrets
15 security bots
4 former CRI grunts
2 former CRI guards
6 exalted reavers
4 CRI soldiers
5 former CRI soldiers
1 Summoner
7 corrupted sergeants
1 CRI bot MkII
1 hellish sergeant
39 ravagers
11 CRI turrets
10 combat drones
20 former soldiers
14 former guards
1 former heavy
52 fire fiends
4 siege ravagers
4 former sergeants
11 cryobeross
3 corrupted heavys
8 CRI commandos
42 CRI marines
12 hellish soldiers
4 military drones
3 hellish heavys
2 corrupted soldiers
8 hellish commandos
4 former grunts
7 toxic reavers
1 Swordmaster
1 former CRI sergeant
12 armored ravagers
46 CRI bots
21 reavers
4 corrupted commandos
8 cybeross
12 security drones
16 cryoreavers
3 kerbeross
4 former commandos
1 toxiberos
Traits
Skilled L1
Hellrunner L2
Ironman L2
Rip and tear L2
Bloodhound
Field Medic
VAMPYRE L3
Trait order
Hr->Ski->Blo->Iro->RaT->RaT->MVM->Hr->
MVM->Iro->FMc->MVM
Equipment
Slot #1 : CRI plasma rifle PBA
Slot #2 : rocket launcher A
Slot #3 : demonic sword
Body : blue armor
Utility : ADV accuracy amp
Inventory
energy cell (x100)
energy cell (x76)
rocket (x10)
7.62 ammo (x100)
7.62 ammo (x91)
gas grenade (x1)
EMP grenade (x3)
krak grenade (x2)
frag grenade (x2)