Jupiter Hell > Post Mortem

[0.9.0c|U|Te|YAAM] - sharpshooter win

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khiijol:
this was a lot of fun and sharpshooter is very powerful once it gets going. i found a regular revolver which lasted me until valhalla command where i got the desert eagle, and once i found a 7.62 sidearm i stopped using 44 ammo altogether. the weapon performs very well and is great for ammo management in the lategame, about equivalent in power to an adv3 revolver. by the end of io i had pretty much all the gear i needed, with the exception of the adv3 energy pistol i got in limbo. i skipped cri labs as im not sure if the vault system was retooled in the same way that valhalla command was, i'll try here next. didnt want to risk fighing the swordsman without melee skills, although my last two playthroughs where i got to beyond 1 it seems like the chainsaw might be guaranteed?

i also saw a few new weapons i didnt pick up, including a 7.62 sniper rifle. im not sure if there are plans to add skills for single shot rifles as opposed to auto skills?

Spoiler (click to show/hide)khiijol, level 14 Technician, defeated
The Summoner against all odds.
He survived for 12468 turns.
The run time was 2h 18m 39s.
He scored 6574 points.
He was ULTRAVIOLENT!

CALLISTO L2 -> Valhalla Terminal L1
Valhalla Terminal L3 -> Valhalla Command
Valhalla Command - cleared
EUROPA L2 -> Europa Dig Zone L1
Europa Dig Zone L3 -> Tyre Outpost
Tyre Outpost - cleared
IO L4 -> Io Warehouse
Io Warehouse - cleared
BEYOND L2 -> Limbo
Limbo - cleared

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels

He killed 508 out of 508 enemies.

  13 former commandos
  9 former CRI soldiers
  32 fiends
  2 corrupted sergeants
  8 former soldiers
  1 Summoner
  8 cybeross
  5 siege ravagers
  6 former sergeants
  14 corrupted soldiers
  21 CRI marines
  14 cryoreavers
  8 hellish commandos
  5 corrupted heavys
  14 cryobeross
  1 former CRI sergeant
  14 security drones
  13 exalted reavers
  6 plasma ravagers
  3 exalted fiends
  1 kerberos
  14 armored ravagers
  15 security bots
  2 military bots
  14 turrets
  54 archreavers
  10 CRI bots
  1 hellish heavy
  8 corrupted commandos
  23 reavers
  1 former CRI grunt
  1 military drone
  40 fire fiends
  3 exalted soldiers
  29 former guards
  4 former grunts
  61 ravagers
  3 hellish soldiers
  2 former heavys
  4 former CRI commandos
  14 rocket turrets
  11 toxic reavers
  2 toxibeross

Traits
  Juggler
  Son of a Gun L2
  Whizkid L2
  Hacker L2
  Remote Hack
  Tinkerer
  Headshot
  SHARPSHOOTER L3

Trait order
  SoG->SoG->Hsh->Whk->Whk->MSS->Tin->Hak->
  MSS->Hak->RHa->MSS->Jug

Equipment
  Slot #1 : AV3 9mm combat pistol PV
  Slot #2 : AV3 energy pistol P2B
  Slot #3 : AV3 7.62 sidearm P
  Body    : AV3 red armor B
  Utility : ADV pistol damage amp

Inventory
  energy cell (x100)
  energy cell (x88)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x96)
  9mm ammo (x100)
  9mm ammo (x100)
  smoke grenade (x3)
  CRI phase kit (x1)
  multitool (x4)
  military stimpack
  small medkit (x3)
  small medkit (x1)
  large medkit

--- End code ---

khiijol:
one thing i did notice was was less exalted spawns, i think i only hit 3 or 4 the entire run? in a few versions back it seemed like it was at least once per level on UV

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