DoomRL > Post Mortem

[U|AoMC+AoRA|YAAM] Quartermaster Diamond

(1/1)

iainuki:
This is another badge that took more attempts than by any rights it should have.

I died a few dozen times figuring out the early game, and then I killed some characters at Hell's Armory and Deimos Lab figuring out how to do those levels fast enough, but after I managed to get a nanopack there I figured I would be good.  Even after I fucked up and lost my power red armor to baron acid in Halls of Carnage, I thought I would be good.  Then, I got the world's worst levels for a gunrunner build, level after level of the small rooms layout filled with lava barrels.    What's worse, I had to take repeated lava baths on these same levels, which had drained my health packs so I couldn't afford to keep myself at full health, and I saw no power cells after the Halls of Carnage and few shotgun shells.  I had to cannibalize the BFG's cells for my plasma rifle and almost ran out of those too.  I was on my last shellbox and the shells left over from three sergeants on the previous level when I finally misestimated my line of sight (I suspect a mancubus had line of sight on me without me having line of sight on it) and an arch-vile blast combined with a mancubus rocket killed me while I was trying to gunrunner them to death on another small rooms layout that forced me into close quarters with them, since I couldn't afford to plasma rifle them from outside their LoS because I was almost out of cells.  That was an intensely frustrating loss.

That was followed up by the game where I got a plasmatic shrapnel shotgun and a nuclear plasma rifle from Hell's Armory, and then on Deimos 5 I hit an arachnotron cave entirely out in the open on three sides.  I had berserk from a pack on the previous level, but while I killed most of the visible spiders, the remainder tore me to pieces when the berserk ended.  There was an invulnerability globe close-ish that maybe I could have made it too, but it was at least equally likely that I died because of more spiders shooting at me.

Then, after a few low-level deaths (not counting the usual dozens of quits in Phobos Base Entry), I finally lost three characters to near-misses in Deimos Lab where I almost but not quite finished before I ran out of time and the nuke went off.

This game was unremarkable in comparison.  I got a plasma rifle and immediately made a high-power plasma rifle on Phobos 6, but I didn't get a combat shotgun until Hell's Armory, where I immediately made it into a tactical shotgun.  I cut it close on Hell's Armory, less than 30 seconds, but I could have sped up if I'd needed to.  The phaseshift armor I found on Deimos 2 or 3, and I made it fireproof soon after.  With tactical boots and phaseshift armor plus the decreased numbers of monsters in late Deimos and Hell, I didn't need to worry about running out of time any more.  The rest of the game was forgettable: I had plenty of ammo and saw only one little rooms layout.  I accidentally took Shottyman instead of Gunrunner, and it completely didn't matter.  The phaseshift boots came from the Vaults, and that made the final levels of Hell a joke.

Spoiler (click to show/hide)--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Iainuki, level 14 Cacodemon Lt. General Scout,
 defeated the Mastermind at the City of Dis.
 He survived 59633 turns and scored 379022 points.
 He played for 6 hours and 9 minutes.
 He was a man of Ultra-Violence!

 He killed 784 out of 784 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Max Carnage!
 He was also an Angel of Red Alert!

 He saved himself 2 times.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 5
  Levels completed : 5

-- Awards ----------------------------------------------------

  Mastermind's Brain
  Medal of Prejudice
  UAC Star (silver cluster)
  Aurora Medallion
  Hell Armorer Badge
  Hell Champion Medal
  Quartermaster Silver Badge
  Quartermaster Gold Badge
  Quartermaster Diamond Badge

-- Graveyard -------------------------------------------------

  ###########################################################
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  #####............................................##########
  #####....####.................X..........####....##########
  #####...&####............................####..0.##########
  #####....####............................####....##########
  #####....####............................####....##########
  #####............................................##########
  ######..........####..............####..........###########
  #######.........####.....####.....####.........############
  ########........####.....####...%.####........#############
  #########.......####.....####.....####.......##############
  ##########...............####...............###############
  ###########................................################
  ###########################################################

-- Statistics ------------------------------------------------

  Health 114/60   Experience 94367/14
  ToHit Ranged +12  ToHit Melee +12  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Scout

    Ironman          (Level 1)
    Finesse          (Level 2)
    Hellrunner       (Level 3)
    Reloader         (Level 2)
    Juggler          (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Shottyman        (Level 1)
    Shottyhead       (Level 1)

  HR->HR->Int->Int->Rel->Rel->SM->DM->Fin->Jug->MSh->HR->Iro->Fin->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   fireproof phaseshift armor [2/2] (100%)
    [b] [ Weapon     ]   high power plasma rifle (1d9)x6 [20/26]
    [c] [ Boots      ]   phaseshift boots [4/4] (100%) (A)
    [d] [ Prepared   ]   tactical shotgun (8d3) [5/5]

-- Inventory -------------------------------------------------

    [a] plasmatic combat shotgun (7d3) [5/5]
    [b] missile launcher (6d6) [5/5] (B1)
    [c] BFG 9000 (10d6) [100/100] (F1)
    [d] Revenant's Launcher (7d6) [1/1]
    [e] Railgun (8d8) [40/40]
    [f] red armor [4/4] (100%) (A)
    [g] fireproof red armor [4/4] (100%)
    [h] power cell (x48)
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] homing phase device
    [p] shell box (x100)
    [q] shell box (x100)
    [r] shell box (x100)
    [s] rocket box (x20)
    [t] power battery (x120)
    [u] power battery (x120)

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 30%   feet 0%   
    Shrapnel   - internal 0%    torso 30%   feet 0%   
    Fire       - internal 0%    torso 30%   feet 0%   

-- Kills -----------------------------------------------------

    100 former humans
    41 former sergeants
    61 former captains
    133 imps
    82 demons
    118 lost souls
    37 cacodemons
    26 hell knights
    31 barons of hell
    22 arachnotrons
    8 former commandos
    10 pain elementals
    52 revenants
    23 mancubi
    34 arch-viles
    2 bruiser brothers
    1 shambler
    1 Cyberdemon
    1 Spider Mastermind
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He saw, left a present and left.
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 6 he assembled a high power weapon!
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  On level 9 he assembled a tactical boots!
  On level 9 he assembled a tactical shotgun!
  He decided to nuke Hell's production center.
  On level 13 he found the Butcher's Cleaver!
  On level 14 he assembled a fireproof armor!
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 15 he assembled a fireproof armor!
  On level 16 he found the Tower of Babel!
  On level 18 he assembled a fireproof armor!
  On level 19 he encountered an armed nuke!
  On level 19 he entered the Vaults.
  On level 19 he found the Revenant's Launcher!
  He cracked the Vaults and cleared them out!
  On level 20 he assembled a plasmatic shrapnel!
  On level 22 he found the Railgun!
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 The missile hits the Spider Mastermind. The missile hits the Spider
 Mastermind. The missile hits the Spider Mastermind. The Spider Mastermind
 flinched! The missile hits the Spider Mastermind. The Spider Mastermind
 flinched! The missile hits the Spider Mastermind. The Spider Mastermind
 flinched! The missile hits the Spider Mastermind. The Spider Mastermind
 flinched!
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
 The missile hits the Spider Mastermind. The missile hits the Spider
 Mastermind.
 You reload the high power plasma rifle.
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
 The missile hits the Spider Mastermind. The Spider Mastermind dies.
 Congratulations! You defeated the Spider Mastermind! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 1388 brave souls have ventured into Phobos:
 1177 of those were killed.
 2 of those were killed by something unknown.
 113 didn't read the thermonuclear bomb manual.
 And 74 couldn't handle the stress and committed a stupid suicide.

 22 souls destroyed the Mastermind...
 14 killed the bitch and survived.
 8 showed that it can outsmart Hell itself.

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--- End code ---

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