Jupiter Hell > Post Mortem

[0.9.1|E|AoC|YAAM] When your rockets pierce the skies

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mihey1993:
Man this was a fun run. As always, the only times i were in any form of danger was the start and when my rockets amount dropped to thirty in europa due to a level filled with reavers and exalted reavers, eating in my rocket supply without dropping me any ammo.

Having MAD achieved right after first moon was godsend in helping me both save ammo and wipe out everyone on every level. each upgrade level only made things easier, making it more and more unlikely that i miss or have anyone shooting at me longer than a turn :D

As always, it had a fun occurence of Io marine shooting everywhere but at the turret for several turns in the fog of war. by time i arrived on the scene, turret had nary a scratch on it :D

With weapons as limited as is and lucky av3 rocket launcher from the end of valhalla , all i needed was good amp slot - which unfortunately means only backpack - and a good armor for the end(since i rocked a lucky av 2 green with few good perks most of the time).




Spoiler (click to show/hide)rocky, level 15 Marine, defeated
The Summoner against all odds.
He survived for 8356 turns.
The run time was 9h 46m 35s.
He scored 3177 points.
He wanted to take it EASY.
He was an Angel of Carnage!

CALLISTO L3 -> Valhalla Terminal L1
Valhalla Terminal L2 -> Valhalla Command
Valhalla Command - cleared
EUROPA L4 -> Refueling Base
Refueling Base - cleared
IO L3 -> CRI Laboratory L1
CRI Laboratory L2 -> CRI Armory
CRI Armory - cleared
BEYOND L2 -> Limbo
Limbo - cleared

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels
  Rocket Silver Badge
   * Complete Angel of Carnage (AoC)

He killed 362 out of 362 enemies.

  2 corrupted commandos
  10 reavers
  6 CRI commandos
  1 CRI bot MkII
  1 cyberos
  1 CRI sergeant
  1 hellish sergeant
  4 former CRI guards
  25 fiends
  11 CRI turrets
  2 military sentrys
  11 cryoreavers
  13 security drones
  2 exalted ravagers
  1 toxiberos
  4 armored ravagers
  4 hellish soldiers
  13 former grunts
  2 exalted reavers
  2 corrupted heavys
  6 CRI soldiers
  7 combat drones
  2 exalted kerbeross
  5 kerbeross
  2 hellish commandos
  2 military bots
  28 CRI bots
  1 guardian bot
  1 plasma ravager
  2 former CRI sergeants
  22 former guards
  11 former sergeants
  2 corrupted guards
  25 CRI marines
  17 ravagers
  5 corrupted sergeants
  21 fire fiends
  4 former CRI grunts
  1 Summoner
  2 siege ravagers
  1 former CRI heavy
  5 turrets
  1 cryoberos
  1 former commando
  6 CalSec bots
  3 security bots
  7 toxic reavers
  2 CRI guards
  24 archreavers
  3 security sentrys
  4 rocket turrets
  4 CalSec sentrys
  16 corrupted soldiers
  11 former soldiers
  1 hellish heavy
  1 former CRI soldier

Traits
  Skilled L2
  Hellrunner L2
  Ironman L2
  Reloader L2
  Field Medic
  Reload Dance
  Incoming!
  ARMY OF DARKNESS L3

Trait order
  Rel->Rel->RDa->Iro->Hr->MAD->Hr->Inc->
  MAD->Ski->Ski->MAD->Iro->FMc

Equipment
  Slot #1 : rocket launcher PB
  Slot #2 : AV3 rocket launcher P
  Slot #3 :  - NONE -
  Body    : CRI armor A
  Utility : CRI backpack

Inventory
  rocket (x10)
  rocket (x10)
  rocket (x10)
  rocket (x10)
  rocket (x10)
  rocket (x10)
  stimpack (x3)
  stimpack (x3)
  stimpack (x1)
  small medkit (x3)
  small medkit (x3)
  small medkit (x2)
  large medkit

thelaptop:
I keep forgetting that MAD also affects rocket launchers!  I think this piece of information might help with some meme-runs that I might want to do.

Good win!

Kornel Kisielewicz:
MAD might be nerfed slightly, but only when we add more options in the shotgun department :P.

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