Chaosforge Forum

  • June 21, 2024, 22:16
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Pages: [1]

Author Topic: [0.9.1|E|Sc|AoI|  (Read 1695 times)


  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 21
  • Lost Soul
    • View Profile
« on: June 30, 2020, 13:43 »

This one has been a learning experience for me. I went Valhalla Terminal route as I knew I'll get at least one good handgun there and bots go down quickly against dual wielding guns. I wasn't disappointed, JS .44 served me to the end. At the first technical station I got bulk mod pack to increase it's capacity and I decided to take a multitool because I didn't bother to repair the green armor. Armor is 100% now. AAAAAAAAGGGGHHH That piece of knowledge would have served me well on multiple previous runs, instead of using them just as terminal currency, I could have saved my enviromental armor on the Angel of Berserk run. The next multitool I find, I press shift and wouldn't you know, all the information I needed if I only bothered before. And before that I fond the first heal station and healed myself. Then it dawned to me, that the better use would be to increase my health like in Angel of Vampirism. Another facepalm moment. Fortunately you can pick the hand grenades, EMP grenades were a big help on Io.

At Tyre outpost I had a bit of dilemma about which handgun to replace with 7,62 Sidearm. In the end I dropped 9 mm for which I had plenty ammo, I reckoned I could go through with existing .44 stocks until getting to ammo terminal on Beyond without Scavanger and 7,62 is plentiful on later levels (at least on easy and medium). As Gun Kata gets really powerful at later levels it was mostly straightforward slaughter, except a hairy moment on Beyond 2 when I was attacked by five enemies from opposite directions. No CRI phase kit, no medkits, I actually had to stop and think how to get out of that one. I used invisibility to escape to better position, where I ran into reaver. Thankfully GK is really brutal in such situation, got into cover to reload and finished off the reminder. Summoner was but a formality, I just ran towards him and he went dowm.

PsihoKekekc, level 14 Scout, defeated
The Summoner against all odds.
He survived for 7457 turns.
The run time was 1h 29m 27s.
He scored 3192 points.
He wanted to take it EASY.
He was an Angel of Impatience!

CALLISTO L2 -> Valhalla Terminal L1
Valhalla Terminal L3 -> Valhalla Command
Valhalla Command - cleared
EUROPA L3 -> Europa Dig Zone L1
Europa Dig Zone L2 -> Tyre Outpost
Tyre Outpost - cleared
IO L4 -> Io Warehouse
Io Warehouse - cleared
BEYOND L2 -> Limbo
Limbo - cleared

  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels
  Untouchable Ribbon (+50)
   * Won taking less than 1000 damage
  Eagerness Bronze Badge
   * Reach Io on Angel of Impatience
  Eagerness Silver Badge
   * Complete Angel of Impatience

He killed 332 out of 332 enemies.

  3 former CRI soldiers
  1 guardian bot
  10 former soldiers
  18 reavers
  5 hellish soldiers
  8 corrupted soldiers
  8 turrets
  3 exalted fiends
  11 armored ravagers
  5 plasma ravagers
  3 siege ravagers
  5 security drones
  11 CRI bots
  12 CRI marines
  1 Summoner
  34 fiends
  20 fire fiends
  3 toxic reavers
  6 former CRI guards
  23 former grunts
  6 corrupted guards
  2 hellish grunts
  22 ravagers
  11 former guards
  23 archreavers
  4 former CRI grunts
  8 hellish commandos
  1 former heavy
  4 corrupted commandos
  2 corrupted sergeants
  6 CalSec sentrys
  2 security bots
  4 hellish sergeants
  6 corrupted heavys
  2 hellish heavys
  1 kerberos
  10 former sergeants
  1 military drone
  5 CalSec bots
  4 former CRI sergeants
  1 cryoberos
  1 toxiberos
  6 rocket turrets
  5 combat drones
  1 cyberos
  9 cryoreavers

  Hellrunner L2
  Pinpoint L1
  Son of a Gun L2
  Eagle Eye
  Gunslinger L2
  Deadly precision

Trait order

  Slot #1 : JS .44 revolver PBA
  Slot #2 : AV3 7.62 sidearm P
  Body    : AV3 blue armor B
  Utility :  - NONE -

  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x60)
  .44 ammo (x50)
  .44 ammo (x45)
  gas grenade (x3)
  gas grenade (x2)
  krak grenade (x1)
  smoke grenade (x2)
  red keycard (x2)
Pages: [1]