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Author Topic: Another Journey to 100%  (Read 1154 times)

Icy

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Another Journey to 100%
« on: July 03, 2020, 18:08 »

Hello once again! I hope you've all been well under these extraordinary times.

Continuing my trend of playing this game every few years, I've had an itch to pick it up again and am keen to push even further and faster than I did previously! For those who may be unfamiliar, I had a daily blog of sorts with my progress before, "The Journey to 100%", and think it would be fun to do it another time. Maybe I'll get much closer to 100% this time, maybe I'll crash and burn after playing so much again, who knows. Maybe there will be a part 3 in 2024 or something.

The main thing that always draws me in is D***RL is it's an extremely fun, well-designed, satisfying game to play, even if there are some balance issues. It really fits well with my grindy and analytical gaming playstyle, and I can enjoy playing single-player at my own pace.

Since I know so much more now and am far more experienced coming into the game this time, I think I'll quickly get back to where I was before. For reference, the last time I tried this, I clocked in over 300 hours within 2 months, while also working full time, and at the current moment, I just finished my last day of any sort of productivity for the next couple months. I did have some backups of my progress before, but not up to when I stopped last time, and quite honestly, I think it would be a lot more fun to start fresh anyway.

I'm thinking of doing the same type of blog style I did before, both to provide some interesting reading material, and to also contain everything I do in one place instead of flooding out what other players post in the mortem section. It's also helpful to have a lot of strategy ideas for those who are also seeking achievements, and I definitely will be referring to my old mortems to help myself.

I also think this time I'll try some non-badge challenges that seem like fun to keep things interesting. Some sort of difficulty existing between Diamond and Angelic would be wonderful as the jump between them is quite ridiculous and can be demotivating. That said, I really want to try to catch Papilio and Tormuse. One itch that I never scratched is I was an Angel of 100 on Nightmare from getting the last Medal and with it, two more Diamond Badge, which I really wish I did.

Anyway, I hope you all enjoy what I have to share and hopefully don't take this in as spammy or anything like that. :)
« Last Edit: July 03, 2020, 18:24 by Icy »
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Icy

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Re: Another Journey to 100%
« Reply #1 on: July 03, 2020, 18:18 »

Day 1

Starting off, I of course don't have access to all the game settings that help scoop up tons of easy badges, so I had to do things the old-fashioned way.

I went with a basic run of ITYTD with a Cateye build and clearing everything along the way. Unlike last time, I actually killed JC on my first run and finished with a good pile of Bronze Badges. It took awhile since I had to refer to the wiki a number of times, but I'm getting the hang of things again.

One mistake I made was firing at him early, since he was in my extended vision through Cateye and I almost died for it. Because of the extra Barons, I actually got a level up after finishing the game, which made for a very important and tough decision.

Spoiler (click to show/hide)

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My next goal was to complete the game in under 10 minutes, which I did through ITYTD and a Melee build. There wasn't anything too interesting, and naturally didn't want to waste too much time on screenshots.

Spoiler (click to show/hide)

Next was playing on Angel of Light Travel using Melee for some more easy badges. I had my first death after some poor positioning and tried again.

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I had one solid run going and after killing 3 of the Archviles in The Mortuary, I was too tempted to clear it instead of taking an easy exit for my first Silver Badge and unfortunately died shortly after killing the last one.

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I decided to try something else and went for Arena Silver Badge with a Shotgun build on Angel of Light Travel and got it fairly easily, even nabbing the Medal for not taking any hits!

Later, I stumbled upon an Invulnerability somewhat close to the stairs into Phobos Anomaly...

Spoiler (click to show/hide)

...but it unfortunately just barely ran out.

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Along the way, I had an interesting situation and was able to create a nice setup for clearing the rest of the monsters.

Spoiler (click to show/hide)

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I also decided to try out Spider's Lair, but ammo started to get quite tight and would need to lure the Arachnotrons into clumps, but unfortunately that wasn't enough.

Spoiler (click to show/hide)

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After that level, I was killed pretty much immediately after.

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With some new options available, I combined Angel of Berserk and Confidence to score a variety of Silver Badges. I was extremely fortunate with getting a Piercing Chainsaw quite quickly, and later found Butcher's Cleaver, alongside grabbing Longinus Spear!

Spoiler (click to show/hide)

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Here's another interesting setup I was able to create, where I then caused a Revenant to blow himself up along with some friends.

Spoiler (click to show/hide)

I decided to try Limbo this time and had some close calls. The instant Berserk boost with dropping the Chainsaw helped a lot, and then Angelic Armor made the rest very easy.

Spoiler (click to show/hide)

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To get my sixth Silver Badge, I decided Gatekeeper would be a good pick and went with a generic Shotgun build. I kept going since I had a decent kill streak but a Zombieman shooting not me, but a Barrel ended it just a little early. After that, I got impatient and recklessly charged the Cyberdemon.

Spoiler (click to show/hide)

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That's all my progress so far, but most importantly, I have all the useful challenges unlocked with Max Carnage, Overconfidence, and Light Travel, so I should be able to complete heaps of achievements now!
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Icy

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Re: Another Journey to 100%
« Reply #2 on: July 04, 2020, 18:32 »

What happens when you combine experience, ambitiousness, time, and a little bit of luck? Well, you might get something like this:

Day 2

After unlocking all of the helpful challenge modes, I decided to take advantage and start grinding. I went for difficult combinations of challenges so I could amass a pile of badges with each completion.

My first choice was a dual-angel game with Max Carnage and Overconfidence on Nightmare. Starting with all that you need and doing massive damage makes it pretty easy.

Along the way, I had a triple Cacodemon vault and thought I was going to go deaf:

Spoiler (click to show/hide)

I also had a nasty start on one level:

Spoiler (click to show/hide)

But overall it was pretty easy.

Spoiler (click to show/hide)

Next was a dual-angel of Shotgunnery and Overconfidence. I was somewhat tempted to go for the Angelic Badge, but opted to not push quite that far. Early on I got a nice setup of Invulnerabilities which carried me throughout the run:

Spoiler (click to show/hide)

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Next was a dual-angel of Pacifism and Overconfidence with speeding through in mind. I managed a pretty fast completion:

Spoiler (click to show/hide)

Then I tried Max Carnage with Light Travel and got an awesome item to help out:

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I had a close call though:

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Next was Berserk with Overconfidence on Nightmare and without Brute. My general gameplan was to use Eagle Eye for accuracy boosts, grab a nearby Invulnerability, and then rush to the Angel of Death. It took some tries, and I almost died after the kill, but got it done.

Spoiler (click to show/hide)

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Following that was Impatience with Overconfidence on Ultra-Violence to collect a few more easy badges.

Spoiler (click to show/hide)

Next would be a full win on Nightmare with the help of Max Carnage and Overconfidence, ideally with a double Nuke. I was fortunate to roll Limbo, but then unfortunate when I got stuck:

Spoiler (click to show/hide)

After escaping, I found this:

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And this:

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And also this:

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And that was the end of JC:

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I went for a slightly easier challenge next with Darkness and Overconfidence to get a quick Silver Badge:

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Then I noticed I needed a couple more unique items to get another badge, so used Overconfidence and dropped the starting weapons:

Spoiler (click to show/hide)
« Last Edit: July 04, 2020, 18:34 by Icy »
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Icy

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Re: Another Journey to 100%
« Reply #3 on: July 04, 2020, 18:34 »

And then I grabbed a quick Advanced Assembly using a Technician on Humanity and Overconfidence:

Spoiler (click to show/hide)

Next challenge was Marksmanship and Overconfidence, and I had an incredible find early on:

Spoiler (click to show/hide)

I was fortunately able to finish the run and score an extra Medal:

Spoiler (click to show/hide)

I had an extremely cool tactic pulled off during my next challenge. I was going for Humanity with Overconfidence and stumbled upon a Trigun, which would help a lot with killing the Spider Mastermind. Normally, you can't use it when your max HP is so low, but I snuck in a quick Ironman trait and then blew us both up!

Spoiler (click to show/hide)

I then wanted to beef up my other ranking and needed Pistol kills on Cacodemons. I used the Nuke trick to get some quick kills for that while wielding a Pistol:

Spoiler (click to show/hide)

Next was Berserk and Overconfidence, with nothing too exciting, but I was fortunate to make a Piercing Chainsaw right before the Spider Mastermind on my completed run:

Spoiler (click to show/hide)

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Then I went for Marksmanship and Overconfidence on Ultra-Violence:

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And for the grand finale of the day, I decided I was going to go for Angel of 100 on Ultra-Violence and with 100% kills. This would gain me a handful of different badges and is one of my favorite ways to play the game. I was deciding on if I wanted to go with Max Carnage and chose to since it would help with ammo, gibs, and the actual speed of the game.

I went with a hybrid rapid-fire into shotgun build that used Cateye, and was fortunate to find the main weapons I wanted.

Here was a particularly nasty level:

Spoiler (click to show/hide)

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And I rolled this rather early and just barely survived with some Phase Device luck but I had to deplete my entire inventory of Med-Paks:

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This level was also awful with both the start and the setup. If I had to give up on 100% kills, I could still earn most of the badges, but fortunately I pulled through with all the kills on this level.

Spoiler (click to show/hide)

Fairly deep in, I finally found a Nano Pak:

Spoiler (click to show/hide)

I decided to hang onto it if I were to stumble upon a Super Shotgun, and held a regular Shotgun as a backup if I ran out of ammo. Nano-Shrapnel also does less damage, although the piercing may negate that:

Spoiler (click to show/hide)

And fortunately...

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From this point unless I did something stupid or got horrendous luck, I was pretty golden. The game didn't take long to try me though:

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I also found the last touch for my primary weapon right after:

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A bit later, I also found my backup, which is helpful for clearing scary caves or Cyberdemons:

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The game had been giving me a surprising amount of Cyberdemons, and then really gave me the middle finger:

Spoiler (click to show/hide)

So in this situation, I had no way of swiftly killing them all and had to figure something out. It would be awful to die this far in due to terrible luck. I decided I would clear out some of the barrels, let them start to clump towards me, and then I would warp to the left side of the level. Once they then clump around me there, I would use a Homing Phase Device back to the center and then grab the Invulnerability.

Spoiler (click to show/hide)

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It got very scary, but I managed to make it work. I kept getting Cyberdemons too and just as I was entering the final floor, the game decided to get real cute with me:

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Fortunately, he was easy enough to pick off in this situation. Here's my stats screen just as I descended the final stairs:

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And with that, I managed to complete the whole thing in one try!

Spoiler (click to show/hide)

With a very grindy, busy day, my status now after two days of playing again is [22|19/17/14/6/3/0]!

So let's reflect on this a bit. I think this goes to show just how much you can achieve if you already have heavy experience with the game and if you're willing to take all the advantages you can to earn them. It truly is like riding a bike; I think my tactical play is slightly still rusty and I had to refer to the wiki quite a bit, but otherwise I'm playing close to as well as I did before.

I also obviously can't and won't maintain a pace this high. For starters, it's not particularly healthy to do so, and I want to not burn myself out again, but I thought it would be an interesting experiment while my file is still basically fresh as a one-time thing. I still plan to play a lot, but not anywhere near this blistering pace. I'll probably opt for some easy stuff for the next while.

I also think it clearly demonstrates skill level potential in this game. I certainly could not achieve this when I played the game before, as with any newer player. I also imagine those who are even more talented than myself could match it and beyond if they were willing enough. I think that also means that high peaks must exist and I want to try to get to them.

Hopefully this was an interesting read, but please don't be expecting nearly as much content each day. :)
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Icy

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Re: Another Journey to 100%
« Reply #4 on: July 05, 2020, 15:45 »

Day 3

After a crazy day yesterday, I took things more simple. My main two goals for the day were to finish getting all the Bronze Badges, and to collect 1000 Specials.

I started with Pacifist Bronze Badge, which was uneventful and only took one try.

Spoiler (click to show/hide)

Next, I combined Angel of Darkness and Angel of Confidence to collect both badges in one run, and to nab Arachno Silver Badge too.

My first attempt went extremely well and I was collecting more than enough for what would be needed.

Spoiler (click to show/hide)

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But I unfortunately didn't roll Spider's Lair.

I tried again with slightly less gear, in particular missing a weapon for corpse disposal, but didn't have too much trouble.

Spoiler (click to show/hide)

Then I went for Marksman Bronze Badge, another one which was trivially easy.

Spoiler (click to show/hide)

Then I went for another combo with Angel of Shotgunnery and Red Alert. It was going very well, but I accidentally did a run->wait and you can imagine what happened. The next try, I had better judgment.

Spoiler (click to show/hide)

And the last Bronze Badge was Eagerness, again, very easy and nothing worth noting in particular.

Spoiler (click to show/hide)

For my next goal, I decided to get one of the big grinds out of the way with getting 1000 Specials. The easiest way to do this is to use Overconfidence, drop the starting Combat Pistol, Assault Shotgun, and Minigun, then pick them up. If you're patient enough, it gets finished without issue.

Along the way, I went for a couple other goals if I had a good start before diving into death, which was the reason for also using Max Carnage. One quick badge was Scavenger Silver Badge.

Spoiler (click to show/hide)

One other thing I would go for would be Hell Knight kills with a Pistol and general Melee kills. I was trying to clear Limbo/Mortuary without taking a hit and one of the key ways to do this is to grab the Nuclear BFG9000 and slowly pick off everything. Failing that, I would nuke the level while wielding a Pistol or Melee weapon to be credited for those kills.

One run, I also found this but was unable to grab it. It would have been perfect for getting the related medal too since I was on the last regular floor.

Spoiler (click to show/hide)

After various runs and kills, I eventually got a ranking upgrade.

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With enough attempts and some unnecessarily good luck, I eventually got Angelic Badge:

Spoiler (click to show/hide)

The other sub-goal I was keeping an eye out for was an early Trigun to get Fallout Platinum Cross. I had it on other runs before, but none of them panned out. Eventually, I got it on the first floor:

Spoiler (click to show/hide)

And fortunately was getting plenty of good luck to go with it:

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I had enough Invulnerability to go for a JC kill too, except I ran out of maximum life, forgetting to put a point into Ironman. Luckily, I found an accompanying Thermie to go with my Trigun.

Spoiler (click to show/hide)

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And then finally after enough runs, I had got 1000 Specials.

Spoiler (click to show/hide)

Overall, solid progress but nothing too exciting. There are quite a few future grinds ahead including Cyberdemon kills, JC kills, general kills, Assemblies, 3 of every Special, killing the Apostle, and Experience Level 25. I'll probably do a few more of these before grinding out more Diamonds, though that essentially will mean playing out Archangel of 666 games.
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Icy

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Re: Another Journey to 100%
« Reply #5 on: July 06, 2020, 17:09 »

Day 4

I started off going for Scavenger Diamond Badge with Angel of Berserk and Overconfidence, intending to use the Azrael strategy. This would get me a pile of badges without too much difficulty, but unfortunately the runs I had past Unholy Cathedral all died or didn't have enough Med-Paks.

Some interesting setups during runs:

I can't remember if I had done this before, but I thought this trick was pretty nifty to help on low health runs, and makes use of the full inventory.

Spoiler (click to show/hide)

One run I had with Azrael's didn't go particularly well:

Spoiler (click to show/hide)

This was a very nice setup before Unholy Cathedral, but unfortunately it went to waste as I died almost immediately after before taking advantage of the items:

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And this was a bit silly:

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This was another nice setup that didn't pan out after:

Spoiler (click to show/hide)

So after some attempts, I turned my attention to Assembly grinding. My strategy for this is combining Angel of Confidence and Max Carnage and playing through Hell's Armory and Deimos Lab. Even with a stairdive in, it's pretty easy to complete almost every run.

Along the way, I also got Shambler's Head:

Spoiler (click to show/hide)

After some runs, I completed my Basic Assembly list:

Spoiler (click to show/hide)

Along the way, I also played out runs where I had parts of a missing Assembly and one run I was pretty well set to clear The Vaults with luck:

Spoiler (click to show/hide)

Note that with Max Carnage, I was pretty close to death, but fortunately, I had a helping hand in my inventory:

Spoiler (click to show/hide)

With that, I got a pair of badges:

Spoiler (click to show/hide)

Some more runs in and I completed the Advanced Assembly list as well:

Spoiler (click to show/hide)

I am currently missing three Master Assemblies (Cybernano, Biggest BFG, Ripper) and decided to start an Archangel of 666 game. I'm going with a Shotgun and Melee hybrid, intending to get Experience Level 25, collect piles of Specials to reach three of each, score some kills, hopefully get Apostle Insignia, and get some of my missing Assemblies. Because Cybernano is permanent, I won't be getting that, and if I happen to get Dragonslayer before the two weapons, those will have to be passed on too.

I had a very strong start, assembling Cerberus Boots on just level 14:

Spoiler (click to show/hide)

Having these so early help a ton. Fluid immunity, better tactical setup, taking advantage of flooding levels, and so much more. They're seriously amazing for not requiring special paks.

Not too long after, I also found my ideal pre-Dragonslayer weapon:

Spoiler (click to show/hide)

Despite not being my ideal pick, I also was fortunate to find this:

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And just three levels later:

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So now I'm pretty well set to make an awesome weapon as well as one of my missing assemblies. The next floor, I also found my ideal armor:

Spoiler (click to show/hide)

Generally speaking, I like to make Cybernano Energy-Shielded Vest, but because I need to wear Berserker Armor later, I'm planning on going with AOP instead, which isn't too much worse overall.

Ammo was getting to be a bit tight, but having an early Railgun has been helping with its fantastic damage-per-ammo ratio. As it was starting to deplete quite a bit more, I found this, which is also my ideal base:

Spoiler (click to show/hide)

I was fortunate not to toss my Firestorm Paks for more ammo room, although I didn't hold Bulk Paks. At least ammo isn't a long-term issue now. HNTR has extremely low monster density, that I can easily run away if I need to take multiple shots.

This floor turned out to not be all that difficult, but it looked very scary:

Spoiler (click to show/hide)

And the next floor, I found a twin:

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Now I'm really solid on long-term ammo.

A little later, I also found the final piece to my armor:

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And that's about as far as I went. I saved upon entering floor 60, but there should be no issues for this run:

Spoiler (click to show/hide)

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Hopefully everything goes as planned. I'm still in dire need of a Nano Pak to help reduce the weapon rotating and needing to carry ammo. I'll definitely keep both Nuclear BFGs, but will toss out my Railgun and Tactical Shotgun once I cna finish my Super Shotgun. Ideally, I don't find Dragonslayer until much later so that I can work on my assemblies as well. I may consider holding onto the pieces of Cybernano on the off-chance I can't pickup Dragonslayer, but that shouldn't happen under any circumstances.
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Icy

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Re: Another Journey to 100%
« Reply #6 on: July 07, 2020, 17:12 »

Day 5

Continuing my run through 666, I finally found some Bulk Paks to build Biggest BFG and it helped a ton with mass clearing, especially with infinite ammo as that was still a concern.

It was a bit annoying juggling 4 different weapons based on ammo and speed, but at least progression was not too difficult. Later on, I found another special pak:

Spoiler (click to show/hide)

And again:

Spoiler (click to show/hide)

Still no Nano. Firestorm would also be nice to further enhance my Biggest BFG. One interesting floor gave me this setup:

Spoiler (click to show/hide)

And finally on floor 135, I finally got a Nano Pak. Fortunately I didn't blast the room with a BFG shot:

Spoiler (click to show/hide)

Now with Nano Super Shotgun (P), I was facerolling everything and was able to empty out a good chunk of my inventory. I opted to hang on to Railgun and Cells, which could be useful for a Cyberdemon complex, but tossed my regular Nuclear BFG and Tactical Shotgun.

Spoiler (click to show/hide)

Floors like this are where Biggest BFG helps out a lot:

Spoiler (click to show/hide)

Eventually I reached level 25 to get Experience Cross for later. I also kept finding Nano Paks, about 5 of them, despite having no realistic use for them anymore.

A fair bit later, I found these Boots:

Spoiler (click to show/hide)

Since my goal is also to buff up my kill count towards 50000, I ran around on this floor to farm spawns before blasting everything:

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While easy, this was another wild floor:

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Then on floor 256, I finally was ready to start the next phase of this run:

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These are my stats before I changed my gear. I was intending to go for 100% kills, but it gets too risky without Vampyre and let go of that goal pretty quickly after.

Spoiler (click to show/hide)

Picking it up was also tricky since there was lots of lava and I had to find a corpse setup to use my Hatred Skull. I made it work though:

Spoiler (click to show/hide)

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Not too long after, I also found this, thankfully:

Spoiler (click to show/hide)

And the last major piece for my build:

Spoiler (click to show/hide)

Once I swapped to the Imperial set, I was stairdiving everything, only detouring to collect some power-ups and killing Cyberdemons. I think if I really wanted to, I could have got 100% kills, but it's not worth the time or risk.

Long after, I got to the last floor to fight the Apostle. I was fortunate to have this to help:

Spoiler (click to show/hide)

But the map was honestly terrible for this fight and it ran out before I could find him. I was getting slightly worried as monsters were beginning to flood in, but eventually I found him:

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Nice message:

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And with that, I got a pile of general kills, Cyberdemon kills, Experience Cross, and Apostle Insignia. The first 256 floors took about 9 hours, and the last 410 took about 2 hours. Quite a lot of effort for only a couple of rewards, but it's necessary.

Spoiler (click to show/hide)

Next, I decided to finish up my assemblies. I was grinding more Angel of Confidence and Max Carnage, but was not really finding any Schematics or useful special paks. I took a look into the coding of the levels and it appears that greater rewards are given when you complete the level on higher difficulties and if you don't take damage. So I switched to Ultra-Violence and played to not get hit, and got this on my first successful run:

Spoiler (click to show/hide)

The next successful run, I didn't get Schematics for Cybernano, but got the next best result:

Spoiler (click to show/hide)

Naturally, I was going to play it out to find Power Paks. I found one quite quickly:

Spoiler (click to show/hide)

And while fortunate to roll Halls of Carnage, I was deciding on if that would be a good idea. I opted to do so and it was a good choice:

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I played out the run for a Cyberdemon kill but died:

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And for my next challenge, I was going to play Angel of Lightfoot and Max Carnage on Nightmare with no Melee kill and under 20000 steps. Quite a combo, but I would earn a pile of badges if I could complete it.

I had a pretty strong start through Phobos, but nothing too extraordinary. Entering Deimos level 1, I was greeted with this:

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The next few levels, I had very fortunate stair placements, like this one:

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Then on floor 6, I had a bit of a mess to deal with:

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While I did have a Homing Phase Device, I really wanted the Invulnerability. With some careful movements and firing, I was able to get to it without too much trouble:

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On floor 7, I found this, but unfortunately it was destroyed as I rushed to grab it:

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So with wanting to save my Cells, I went for a setup against the Cyberdemon like this. Dodgemaster made it trivial, but I had to dodge two rockets per shot, so it took a little while:

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Unfortunately, I rolled a horrible Hell level 1:

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And it got worse:

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I had to use all my remaining Cells and Med-Paks, only to barely survive. Going the long way around was a crawl due to only have Shells for all the Revenants. I managed to get through to the Unholy Cathedral exit, with this along the way:

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This level was also scary:

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However, I found this, which would make the end trivial:

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I was further tempted for the Megasphere, but decided not to push:

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Floor 3, I had this mess:

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Running low on options, I decided to take a huge gamble:

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And could not have asked for a better result!

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Floor 4 gave me a break with an awesome start:

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And the next two floors went pretty smoothly. On to floor 7:

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I decided on using up my Plasma instead of rushing for the corner. There were a number of monsters from the left and upper area, but after managing to clear it, I found a bunch of helpful items:

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The rest of the walk to the stairs was starting to get really sketchy though:

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Bolting for the end through the top, I had very little left and was not in a good spot:

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With some more fortune, I made it:

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Naturally, I blew up the Mastermind and that was a wrap! Amazingly, this took only two tries to get, which is awesome! Triple Lightfoot Badges!

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Overall, this was a very successful day and I got some of the big grinds finished. I still need to kill a bunch of Cyberdemons, lots of monsters in general, and am missing Frag Shotgun to finish my collection of Specials. I already have 3 of almost all of them, so finishing that won't take too long. I'm not really keen on another 100 or 666 run, so I'll chip away at them through other games. I'll probably go for more badge combos, aiming to earn some Diamond Badges, which will yield me corresponding Silver, Gold, and Platinum.
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Re: Another Journey to 100%
« Reply #7 on: July 08, 2020, 13:05 »

Day 6

Today's first target was UAC Diamond Badge, by beating a standard Nightmare game in under 20 minutes. In doing so, I would also get a pile of other badges, and it's not too overly difficult, it just needs some luck. Naturally, there aren't too many screenshots.

My first good run got to the Cyberdemon, but even with Invulnerability, I couldn't kill him without Brute. I always start with Intuition x2, and then Hellrunner, and from there I either go with Brute or Hellrunner to prepare for Dodgemaster. Unfortunately, I didn't have enough experience and died on what was a very good pace.

Spoiler (click to show/hide)

Another run that got quite far, I was blasted deep into lava from a Mancubus. Both those and Revenants firing so much more frequently makes it hard to control where you go and I had lost many other runs fighting against what was essentially a repelling magnetic field.

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Fair and balanced:

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This was a really frustrating result where I had Invulnerability and was adjacent to the stairs to Dis, but an army of Nightmare Demons kept piling up on it and I couldn't get through.

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By the time I entered Dis, my Invulnerability was already all gone:

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As you can see, my pace was very quick here:

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I took an aggressive approach with the Chainsaw as my ammo would not have been enough to kill her, let alone on pace, and unsurprisingly died.

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Here is another amusing screenshot moments before death. I absolutely required the Invulnerability and my only realistic option was to dive for it, which got blocked by Demons:

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After some more attempts, I managed to get it done, at a very fast 10:52! I recall having two Phase Devices drop me off right at the stairs and I had stacks of Berserk and Invulnerability, so it was definitely a lucky run, moreso than was actually needed. Still need to cut 7 more minutes...

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Next, I wanted to get Shottyman Angelic Badge, which requires Overconfidence and Shotgunnery on Nightmare with 50% kills. Of course though, two Diamond Badges are also possible with 80% kills, so I decided to go for the trio.

My first good run started on the first level with this nice setup. Notice that there is also a lava tile in front of the door, which made destroying all other corpses very easy:

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Once everything else was clearly, I adjusted the positioning for double kill shots:

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After close to half an hour of setup and kill grinding, I left the first level with these stats:

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Now, this is obviously risky because I still had the rest of the game to play out, but the setup was too good to pass up. On floor 2, I was greeted with this disaster:

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I opted to shoot the right Mancubus into lava and dashed to the right side. AT least that area had a nice positioning setup, and also had the flooding switch, which made corpse disposal trivial:

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After very carefully clearing out everything, I left with these stats:

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Floor 3 was nice:

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Floor 4 was also looking good...

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In hindsight, I should have stairdived, but was too worried about dying. I couldn't fire from either door with a barrel in front of both, both angled directly to the group of monsters, so I went to the right and fought them there. It got messy and I had to charge to the bottom corner:

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As a last ditch effort, I used a Phase Device:

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In another attempt, I found a nice surprise:

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Another run was coming along and I had a nice setup on floor 4 with a rooms level combined with floods of lava. I cornered a Shotgun Guy in the bottom centre and starting farming. However, with just a single enemy, it took awhile:

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Floor 5 looked decent:

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Unfortunately, inside was a Mancubus, Arachnatron, and an Archvile, all of which I couldn't really deal with, I tried to pick off the Mancubus in the water from above but others wandered out and I got into this mess:

Spoiler (click to show/hide)

My tactic here was to meat shield with the Archvile, approach within melee range when it raises its arms, and ideally let the Arachnatron get the finishing blow while I shut the door on it. The Mancubus in the upper left would be crawling downward, so it should give enough time to run back up before the Zombieman and others could re-open the door.

Spoiler (click to show/hide)

And fortunately, it all worked out!

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Floor 6 cut me a break:

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And floor 7 presented me with another puzzle:

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I wasn't sure what was in the bottom area, so I assumed Archviles. Weighing all the options, I decided to shoot at the pack to back them up and alert them, and so when I would go down and left, they would chase me, but not initially see me. Unfortunately, it was worse than Archviles:

Spoiler (click to show/hide)

With luck and barely anything left, I managed to get to the stairs to Dis!

Spoiler (click to show/hide)

I had a giant pile of ammo and had a guaranteed win here, but I had to play extremely safe and slow. It took a long time to kill the Spider Mastermind, but I got it done!

Spoiler (click to show/hide)

My next goal was beating ITYTD with only my Fists and killing everything, which would get me a couple of rewards.

On floor 3, I saw a really interesting room. I have never seen a group spawn like this naturally:

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On floor 6, I found a very early one of these:

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Deimos floor 7 was also very nice:

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One of the odd things was I found something like 20 paks at only half way through the run, of which about 10 were Power, and not a single one was Agility, which would have helped to make Piercing Chainsaw and Ballistic Armor.

On Hell floor 7, I was also greeted with this:

Spoiler (click to show/hide)

And I was thinking, maybe I'll go for a full win with just my fists, but as I explored the other room, my Cybernetic Armor was completely damaged, giving me no protection and very slow movement. Bad armor:

Spoiler (click to show/hide)

So unfortunately, I had to burn through all of my Med-Paks and use up the Invulnerability for this floor. I was still able to kill the Spider Mastermind though, but it was a bit sketchy.

Spoiler (click to show/hide)

Next, I went for Gambler's Shield to finish my normal Medals. I combined Max Carnage and Light Travel for making the gameplay easier and went with a Shotgun build. I was lucky to get many triple levers with armor repair, summoning enemies, and others, because I had the absolute worst luck possible with bonus levels. Instead of Phobos Lab, Deimos Lab, City of Skulls, Limbo, and Mt. Erebus, I had all of the others. In any case, I got it done.

Spoiler (click to show/hide)

Overall, another great day of progress, and it's nice to have an Angelic Badge again, even if it's pretty eas
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Icy

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Re: Another Journey to 100%
« Reply #8 on: July 09, 2020, 15:58 »

Day 7

Today, I decided to go for Inquisitor Diamond Badge, beating Angel of Purity as a Marine on Nightmare. It's a tough one, but with some luck, it's not too terrible and I honestly think it's a lot of fun. My strategy for it is to also use Angel of Overconfidence, and go with Eagle Eye x2 -> Intuition x2. If I make it to Dis, I have 465 bullets for the Spider Mastermind to very slowly chip away at her. Naturally, a run like this requires lots of luck and is very much a monkey typerwriter strategy, but it does work.

Here are some screenshots of interesting and amusing scenarios:

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Pain Elemental caves are one of the best floors to roll and are usually clearable, giving a chance for lots of useful items. The only major downside is it often uses most if not all of the Shells.

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Here's the entrance of my first run to floor 6:

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And I rolled a terrible floor 7:

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RIP

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Another run to floor 6:

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And another to floor 6. I didn't have any Med-Paks, so I opted to run upwards and try to loop around them.

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Nope.

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On floor 6, I found a detour to gather some needed experience:

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Another run slowly turning into a disaster:

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Just not having it.

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I had an insane first floor which was a Pain Elemental cave filled with useful stuff. Here are my screens before leaving:

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I entered a pretty bad floor 2:

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I used my Homing Phase Device, and on floor 3, I explored a huge portion of the level, not able to find the stairs:

Spoiler (click to show/hide)

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But that's how it goes.

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Another run to floor 7, and yet another awful roll:

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I'll let you guess what happened.

Here was an odd floor with a set of doors I have never seen before:

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I really wanted this:

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Onto another floor 6 with a big stack of items and experience level 5:

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Floor 7:

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Once again, rolling a terrible floor and not finding the stairs:

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And not catching a break:

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On this run, I gained the needed experience very early and made use of Intuition:

Spoiler (click to show/hide)

And found the stairs to floor 4:

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Scary, but overall lucky floor 4:

Spoiler (click to show/hide)

And landing immediately into another Arachnatron cave. Fortunately, the hiding spot above me was exactly the distance to be out of the bottom Arachnatron's vision:

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Not a great floor 6:

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Fortunately I managed to clear it without much trouble:

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Looks like I can avoid the mess above:

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And even nab a quick extra:

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Onto yet another floor 7 that isn't particularly great looking:

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Getting messy fast:

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Good Phase Device though overall:

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Things got rough fast though:

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Another one gone:

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I found a Rocket Launcher near the Mortuary, so instead of Phase Device luck, let's try rocket jumping:

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Nope.

Onto another floor 6. This was a decent start and I figured I would need to get the rest of the experience now in order to figure out my approach:

Spoiler (click to show/hide)

After carefully picking off the enemies, I was rewarded quite nicely:

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And yet another terrible floor 7:

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Let's try a Phase Device:

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Let's try another:

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Let's try the teleporter:

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Unfortunately, I was getting chased along:

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Most of the left area was clear, but I had to kill piles of tough monsters with lots of tight movements:

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I found the stairs!

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And a Mancubus...

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I opted to take the risk to jump onto the tile and he didn't fire!

After many, many attempts, I finally had my run! I had nothing useful but ammo in my inventory and was practically a corpse upon entering Dis, so I would have to take everything extremely carefully and slowly. First, I went through all of my Shells. Then I switched to Combat Pistol, setup an aimed shot to start using up my bullets and...

Spoiler (click to show/hide)

I don't know what I was thinking, but I had a total lapse in judgement to use an aimed shot. I actually survived the first blast of damage, and in a second lapse of judgement, I activated running instead of ducking around the corner and was killed over an incredibly stupid mistake. All I had to do was take normal shots and it was a guaranteed win, but instead, I'm back to floor 1.

Spoiler (click to show/hide)

It really sucks and is not the best feeling in the world, but I will continue playing for Inquisitor Diamond. Hopefully I can just nuke her upon arrival.

For the record, I have done 472 runs so far. That might seem like an insane amount of play, but keep in mind that the majority of these runs never leave the first floor, often dying within 10 or so seconds. For reference, the last time I earned this badge, it took 353 tries and I suspected I was somewhat lucky in doing so. Given that I should have had this done on attempt 472, I think an average of 400ish is a good estimate. I've had pretty bad luck on floor 6 and 7 among these runs as well and have always had to go on a huge scavenger hunt for the stairs.

I think I'll get this soon, this time without choking.
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Icy

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Re: Another Journey to 100%
« Reply #9 on: July 10, 2020, 16:59 »

Day 8

After choking a guaranteed win for Inquisitor Diamond Badge, I went out trying for it again. Along the way, I got some more interesting screenshots.

Usually an arena level, especially on floor 1 is death, but I was able to work around the monsters and had the layout that allows for easy camping to rack up lots of ammo:

Spoiler (click to show/hide)

Unfortunately, I was surrounded and killed soon after in the next floors.

Here is another amazingly awful start:

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On one run with lava islands, I was slowly picking off enemies along the left two islands, ran out of ammo and used a Phase Device and fortunately landed on the other one. After some more monster clearing, I found the stairs on a pretty dead run, but decided to play it out:

Spoiler (click to show/hide)

On floor 5, I found the stairs almost immediately and made a mad dash for them:

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On floor 6, I roll an Arachnatron cave, but had one of the exits two steps away!

Spoiler (click to show/hide)

And floor 7 was a Pain Elemental cave! With no Shells though, I had to guess and hope for the stairs before being flooded over with Lost Souls:

Spoiler (click to show/hide)

And I got lucky!

Spoiler (click to show/hide)

So I once again arrived at Dis and took some precautions. First off, I immediately started running and stopped, and I also decided to only take shots when the Spider Mastermind was one tile out and never two. In other words, I would shoot here:

Spoiler (click to show/hide)

But not here:

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As you can imagine, it took forever, but I was patient and disciplined enough and got it done!

Spoiler (click to show/hide)

It took another 227 runs since my failed attempt, which is significantly faster than expected. It happened on what I thought was a dead run as well before getting a ridiculous string of good luck.

While it took a lot of effort to get the badge, along the way, I got lots of monster kills and specials, so I can improve my other ranking relatively sooner now once I get the Cyberdemon kills needed, and I'm closer to the Armorer Diamond Badge.

I decided while in the flow of things to go for Eagerness Diamond Badge next, which is very similar. Being able to grab Invulnerabilities, Soulspheres, and Computer Maps are a huge help, even at the trade-off of harder starts without the Med-Paks.

This run was a nice start by isolating enemies and camping on the stairs:

Spoiler (click to show/hide)

It didn't last long though.

On another run with being able to use Invulnerability again, I had a much more realistic chance on getting through the Mortuary:

Spoiler (click to show/hide)

Although I had some stacked Invulnerability, it was starting to run a bit low as I had a long dash through floor 5:

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Got an insane roll for floor 6!

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And another on floor 7, and with another Invulnerability!

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As I charged for it, I was quickly surrounded though and had to slowly pick out a hole through a wall of Nightmare Demons:

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After running into the large body of lava to the left, they slowly died out and I grabbed a Power Battery as I went for Dis:

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I had a guaranteed win again, but was able to speed up the process significantly with having lots of Plasma ammo, and Invulnerability for part of the fight:

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Overall, Eagerness Diamond Badge took 81 runs, which again was mostly dying on floor 1, but it's clearly a significantly easier badge to earn.

Now that the badges requiring a certain class are done, I can go back to using Scout and early Intuition. While I was already of the belief that it's one of the best traits in the game, its power was really demonstrated when I had to play without it for quite awhile. Generally speaking, the only time I use other classes is when I am doing a Melee run and want Vampyre, and will likely continue sticking with that.

I'm not sure what I want to play for next, maybe I'll finish getting 50000 kills and 100 Cyberdemons kills and start working towards 50 JC kills, or maybe I'll clean up my Silver and Gold Badges. I kind of want to go for something easier I think.
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Re: Another Journey to 100%
« Reply #10 on: July 11, 2020, 14:10 »

Day 9

Today I decided to work on all of the grindier stuff, including monster kills, collecting 3 of every special item, and going for Gutts' Heart.

There isn't too much overall to show off since most of the grinds aren't completely finished and they themselves don't give too many rewards. I was playing Angel of Berserk and Overconfidence, switching between Marine and Scout based on how I felt like playing. One interesting run where I grabbed Azrael's Scythe and went for Gargulec Medal was able to push all the way to JC with another nuke in hand and so I blew him up. Just before doing so, I was curious to see if Barons would spawn if I had used Whisper of Death, and unsurprisingly, it did:

Spoiler (click to show/hide)

I also had a run where I got Hellwave Pack on floor 1 and decided to test it on the Angel of Death. It was a pretty disappointing result:

Spoiler (click to show/hide)

One very odd thing I saw that I had never seen before was a group of Shotgun Guys and Commandos were camping inside a vault, similar to how Demons do when they get stuck and even entering the doorway, they refused to move.

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After clearing it, I think I found out why:

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My assumption is because of Berserker Armor being there to trigger them trying to grab it but being unable to, effectively froze them in place. I wonder if this could be a viable strategy for giftdropping?

On another run, I found Medical Armor and decided to play things out more thoroughly on the off-chance of a Nano or Onyx Pack, in order to make self-healing armor. The idea would be to jump in lava repeatedly and get Iron Skull, instead of using a Vampyre strategy.

To my amazement, I actually found an Onyx Pack!

Spoiler (click to show/hide)

I created this nice setup where Medical Armor (O) would heal me up to 26%, stepping in lava would drop me to 2%, and I could easily spam it. I positioned myself such that I could hold left arrow key, smack into a wall, click on my mouse to go back, and repeat:

Spoiler (click to show/hide)

However...

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Medical Armor (O) loses durability!!!

I was quite shocked to discover this! The display in the menu also showed Durability at 100, but this is clearly not the case and I could no longer use my strategy for Iron Skull. I am extremely curious now if Nano Pack would fix this and actually work? If so, it would mean that a Nano Pack actually has an advantage over Onyx Pack for armors. And if not, then that would mean the only realistic way to get Iron Skull would be Vampyre. Very interesting!

On the note of Iron Skull, I misclicked Angel of Confidence once and learned that you start with a Chainsaw in Deimos as well, and not just in Hell. For some reason, I thought you started with a Combat Knife, perhaps because the Chainsaw doesn't start in your hands. So I decided to try a couple runs of that to create a Pain Elemental blocking setup and got this:

Spoiler (click to show/hide)

Now, this was working, and I even had Butcher's Cleaver for added protection, but the fact that the Pain Elemental's position meant Lost Souls spawning behind the building made this very inefficient, so I stopped trying and decided I'll do it on another run another time.

And that's all that there was today. I tried a lot for Gutts' Heart but never found a Dragonslayer. On that note, for 3 of every Special, I am only missing 2 Dragonslayers and 1 Frag Shotgun to get Armorer Diamond Badge, as I found a mass pile of everything else through all my runs. I also finished getting 50000 kills and now only need 18 Cyberdemon and 45 JC kills to finish that ranking. I'll likely continue these grinds some more and try to get them done.
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Re: Another Journey to 100%
« Reply #11 on: July 12, 2020, 14:52 »

Day 10

Today, I continued grinding to get Gutts' Heart, but Dragonslayer just wouldn't show up for me. Instead, I ended up getting a pile of other stuff.

Here's a really interesting floor on one of my Gutts' Heart attempts:

Spoiler (click to show/hide)

After a number of attempts, I decided to finish up my Silver Badges. I went with Skull Silver Badge, which is pretty trivial.

Spoiler (click to show/hide)

Next was Brick Silver Badge. I took advantage of Angel of Confidence and Hell's Armory/Deimos Lab to try and make Plasmatic Shrapnel. On one run, I found this:

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I basically rushed to The Wall/Containment Area and had quite the arsenal set to go:

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But...

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"Despite some visual similarity, it's not a shotgun." Oops. Fortunately, I had Phase Devices:

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While I had a lot of gear, I didn't have much for a huge fight, assuming I could just camp at the entrance:

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RIP.

On a different run, I was able to go with plan A and it was easy from there:

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That leaves Lava Silver Badge. The obvious challenge is getting through the lava without Envirosuits, Phase Devices, and other useful stuff. However, I found something even more awesome:

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Now I just needed a Technical Pack, and just before heading down:

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I had a giant pile of useful stuff and an Invulnerability to help too. Despite that, I made a lot of dumb mistakes and it became too much:

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The main thing I did was hitting the left switch first, whereas I should have done that second to better manage the Mancubi. It always sucks to lose a golden run.

Not long after, I found something even better than an Onyx Pack!

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And the needed complementary piece:

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Floor 6 was also nice:

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And that was the end of that!

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Next, I went for Masochist Diamond Badge, which would also give me a handful of others. Combining with Max Carnage makes it not too bad so long as you're careful, and you get enough experience for Dodgemaster before the Cyberdemon. I also try to adjust my experience such that I get a level up on the kill so I'm at 200% entering Hell.

On floor 2, I made a dash for a Homing Phase Device:

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And it lead to a bit of a mess:

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Floor 3 was much nicer:

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The next few levels were stairdives and on floor 6, I encountered an interesting situation:

Spoiler (click to show/hide)

I likely had enough Invulnerability to run through most of floor 7, but a Homing Phase Device and then out on this floor should last long enough too. The issue was there was a pile of Nightmare Demons and I was worried about getting walled in. I thought about it and opted to skip the Homing Phase Device.

And it seems it was the right call:

Spoiler (click to show/hide)

There was unfortunately a pack of Archviles, Revenants, and other nasty monsters around the stairs:

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And I was repeatedly one tile away from entering Dis, but I couldn't get a nice angle since the stairs weren't against a wall and I had enemies from all sides knocking me all over the place. My health was looking grim:

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Maybe?

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Nope.

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It sucks, but that's how it goes sometimes.

On a new run, I had an interesting spawn of monsters:

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I also had a big helping hand for Phobos Anomaly:

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Even if the run didn't finish, I really wanted to get to the Cyberdemon since then I could get Gatekeeper Diamond Badge, but unfortunately I died part way through Deimos.

Late into another run, I had this on Hell floor 4:

Spoiler (click to show/hide)

The rest from there was easy, and I was able to use Butcher's Cleaver to make quick work of the Spider Mastermind.

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I tried some more for Gutts' Heart and nothing. I did find another interesting floor with a naturally spawned Revenant stuck:

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Later, I had noticed that I got an extra medal from my Masochist run and realized it was my first Untouchable Medal, not realizing I didn't get those already, so I decided to go for Untouchable Cross on ITYTD.

It's very easy to get, despite even playing rather poorly. I had 45 damage early on after pushing a barrel too far into acid, and other dumb mistakes. Nonetheless, I got Untouchable Cross:

Spoiler (click to show/hide)

More Gutts' Heart, still no Dragonslayer...

Next, I decided to go for some of the Hell's Arena medals, starting with Chessmaster's Cross. I tried some runs with Impatience and Light Travel, but later switch to Impatience and Max Carnage. One run had a really nice floor 2:

Spoiler (click to show/hide)

Some more attempts later, I found a really helpful item in a vault:

Spoiler (click to show/hide)

And next door found another!

Spoiler (click to show/hide)

I had this absolutely insane arsenal for Hell's Arena and knew that there was no way I wouldn't get the medal, barring astronomically bad luck or poor play. I was thinking that with the amount of rockets that I could potentially go for a damageless run and grab Hell Arena Pwnage Medal at the same time.

Spoiler (click to show/hide)

With a good start and helpful rockets, it was very easy:

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I was playing quite slow and had a bit of a bad spot for the second round:

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Third round was nice though:

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And with the big help from Plasma Rifle and Rocket Launcher, I completed it damageless!

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I figured to go for Arena Gold Badge while I was at it and used Light Travel. My floor layout was nice such that I would have a long stretch where I could lure in monsters and hit them a large number of times:

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I got slightly reckless though:

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And had a major save with awesome luck:

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I circled around the pillars for easy kills since I had faster movement. The square-shaped ones on this floor are excellent for that. And despite that, I got reckless a second time:

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And got lucky a second time:

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Very poorly played, but it worked out at least.

Spoiler (click to show/hide)

And continuing for others, I decided to play for Marksman Diamond Badge. On floor 7, I had a Nightmare Demon cave and was able to drag them into lava:

Spoiler (click to show/hide)

I had somewhat low ammo though, but lots of Med-Paks, so I took the Spider Mastermind more aggressively. I pushed it a bit too far though:

Spoiler (click to show/hide)

On another run, I had this silly floor, which actually was a huge problem:

Spoiler (click to show/hide)

And I had this awful floor 7 and died:

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On another good run, I used a Homing Phase Device and was greeted with everything I could ask for:

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But both of them managed to get destroyed:

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The very next floor made up for it with absolute absurdity:

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My Invulnerability lasted the whole fight:

Spoiler (click to show/hide)

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Icy

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Re: Another Journey to 100%
« Reply #12 on: July 13, 2020, 12:59 »

Day 11

My first target today was Iron Skull, just to get it over with. I played using Angel of Berserk with Light Travel and used a Vampyre build, searching for a Pain Elemental I could block.

Once I built up the needed experience, I created this setup:

Spoiler (click to show/hide)

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However, it was horribly slow compared to simply clicking a single square, so I cleared out the area, nearly dying in doing so, pushed some barrels into the spot to create a tunnel, but then I accidentally misclicked:

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I had already spent a ton of time and was exactly a quarter of the way upon leaving, hoping that I would be able to create another setup.

Spoiler (click to show/hide)

I almost died in the next level with unfortunate monster positioning after using a Homing Phase Device:

Spoiler (click to show/hide)

After some struggling, I found another Pain Elemental I could use for a setup:

Spoiler (click to show/hide)

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And almost died yet again:

Spoiler (click to show/hide)

Once in position, the rest was easy and actually fast, relatively speaking. I would camp at the far left to raise my health, then step to the right to quickly deplete it and repeat until I reached 10000 damage.

Spoiler (click to show/hide)

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I think the point is made after even just 5000 damage, but I'm sure I'm not the first to complain about it. It certainly can't be good for either my wrist or mouse, but in any case, it's all done now.

Spoiler (click to show/hide)

I decided to try more for Gutts' Heart and on my second attempt, I finally found Dragonslayer:

Spoiler (click to show/hide)

It's a little sketchy to receive it on the first floor in fear of dying before reaching the Spider Mastermind, but I do need 2 anyway, so I wasn't too concerned overall. I played it very cautiously and the game didn't give me any difficult situations.

I was also tempted to just blow up Dis with a nuke because I believe so long as I was holding Dragonslayer on the Spider Mastermind's death, it should still give me the medal, but I didn't want to risk being incorrect and just whacked her instead.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

The next thing I did was started a Max Carnage Angel of 100 to hopefully find the last Frag Shotgun and Dragonslayer I need. I opted to go for a masterless melee/shotgun hybrid. Honestly though, I would almost consider including Berserker in a build to not necessarily be for melee purposes because having berserk kick in when struck hard is extremely helpful in sketchy situations, especially with Max Carnage. Mancubi go from potentially killing you on false move to being fairly harmless. Three traits is an expensive cost though.

Early on, I found some very helpful items:

Spoiler (click to show/hide)

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I also had this amusing message:

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And immediately on the next floor had another silly message:

Spoiler (click to show/hide)

After I had most of my build put together, I started stairdiving and unfortunately didn't find either item. I at least got 2 Cyberdemon kills though.

Spoiler (click to show/hide)

I decided to go for more Medals instead. I went for Every Soldier's Medal and Spider-Killer Cross by combining Angel of Humanity and Confidence. With some careful play, they're pretty easy, but I was having terrible luck of getting the correct levels, as well as a Rocket Launcher.

One stacked run had no wall-breaking items, but I did have a Phase Device with Invulnerability too, but...

Spoiler (click to show/hide)

No luck.

I also had a big mish-mash of items, being indecisive on what to use:

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No luck.

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On another run, I found this awesome weapon:

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But unfortunately rolled Containment Area:

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And on the road to Spider's Lair, I found this:

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I read through the code and I believe that the Medal is rewarded upon killing everything, while most everything else is rewarded upon a cleared exit, so I think nuking should work. Unfortunately...

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Shortly after, I got the same awesome weapon again:

Spoiler (click to show/hide)

And rolled Containment Area once again...

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Annoyed, I decided to look more thoroughly into the code and you actually can get Every Soldier's Medal through Containment Area, so I wish I hadn't quit out of some of the better runs I had earlier. I still cleared it without much trouble at least. Naturally, I decided to continue the run and rolled Spider's Lair:

Spoiler (click to show/hide)

While the Plasma Shotgun is awesome for The Wall/Containment Area, I was destroying some of my cover here, and opted to just go with Tactical Shotgun.

Spoiler (click to show/hide)

I took things slow and camped at the bottom, waiting for Arachnatrons to teleport in. Fortunately, I was never swarmed and easily picked them all off. I decided to continue the run further to grab a Cyberdemon kill, possibly.

For most of the fight, I dodged all his rockets as I had Tactical Boots, but was struck hard near the end of it:

Spoiler (click to show/hide)

Despite healing, the second shot killed me just as the Cyberdemon was almost dead:

Spoiler (click to show/hide)

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And indeed I got both Medals! Looking at the requirements in-game, it does say Every Soldier's Medal can be done on either The Wall or Containment Area, but Spider-Killer Cross is strictly Spider's Lair. It seems that only the wiki is wrong.

So overall, I gained 4 of my missing 7 Medals to reach the 40 count, which is nice. I think I'm going to start a 666 game next to try to finish getting Frag Shotgun and Dragonslayer, possibly also getting my last 10 Cyberdemon kills needed.
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Icy

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Re: Another Journey to 100%
« Reply #13 on: July 14, 2020, 16:26 »

Day 12

I decided to play a game of 666 with the goals of finding a Dragonslayer, a Frag Shotgun, and killing 10 Cyberdemons. Like before, I went with a masterless, Shotgun/Melee hybrid and plowed through basically everything, especially once I built a Biggest BFG.

I found a Super Shotgun quite early:

Spoiler (click to show/hide)

And later on, found the Frag Shotgun:

Spoiler (click to show/hide)

I also killed 10 Cyberdemons quite quickly and started skipping most of the many others I found.

Despite that though, I went through the entirety of 666 floors and never found Dragonslayer. I also never found a single Nano Pack either, though granted, I did start stairdiving after awhile, but I was never able to complete my setup.

Pretty disappointing...

Spoiler (click to show/hide)