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Author Topic: Jupiter Hell 0.9.2 - Vision - RELEASED!  (Read 4389 times)

Kornel Kisielewicz

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Jupiter Hell 0.9.2 - Vision - RELEASED!
« on: July 27, 2020, 08:43 »

After a longer break (much needed since we've been crunching since launch), we present 0.9.2 Vision! The three biggest additions this time is the enabling of the head slot, with various associated items that have their ADV versions too, changing the vision range on some levels (lower or higher) and two new special levels!
 
Helmets, Visors and Gasmasks
 
The head slot is finally functional! While the base helmet just protects from critical hits (like the imp or reaver charge attack), stronger helmets carry a slight armor bonus. ADV versions come with a subset of armor perks. Visors and gasmasks however drop always ADV and have their own brand new pool of perks related to vision, scouting and hacking!
 
Vision range
 
Up until now vision range was hardcoded. Now you'll often encounter levels with reduced vision range - carry a shotgun and beware of melee enemies! Or, find a nice visor with Nightvision. Some caves have a higher vision range, giving more strength to long range weapons. Further along we might reduce the sight range of some enemies and make them operate on scent and sound alone, but that's for a future update! We took this occasion to tinker with the default camera settings too - the camera will adapt to vision range, and show stuff at a slightly better range.
 
New special levels
 
We've added one alternative level that can spawn instead of the Warehouse on Io, with a strong theme, new mechanics and an unique reward. On Europa, Refueling Base can also be swapped for a new level, The Pit. To avoid spoilers I'll end this paragraph here :).
 
Balancing
 
7.62 sidearm got a damage buff, and assault rifle got it's range nerfed a bit. We've also significantly increased the duration of the EMP effect. Also melee weapon drops are now more common.
 
Other changes
 
Drones can now actually fly over gaps, so don't be surprised if you're flanked on Callisto Spaceport :). Also, while adding helmets we noticed that green/blue/red as a descriptor is kind of boring - both armor and helmets now follow a new naming - basic (green), marine (blue), combat (red).
 
Full changelog
Code: [Select]

Beta   0.9.2 - Vision - July 27, 2020
NEW    #1182 - head slot functional now!
NEW    #1182 - basic/marine/combat helmets (also ADV) added
NEW    #1182 - ADV gasmask added, ADV visors/headsets
NEW    #1182 - ADV visors/headsets have their own new perks
NEW    #0992 - new special level alternative to Warehouse
NEW    #1012 - new special level alternative to Refueling Base
CHANGE #1000 - flying enemies can now fly over gaps
CHANGE #1182 - green/blue/red armor -> basic/marine/combat
CHANGE #0337 - levels may have different vision distances
CHANGE #0337 - some caves have vision 8, dark places 5-6
CHANGE #0337 - camera zooms based on vision distance
CHANGE #0337 - improved default zoom
CHANGE #1180 - 7.62 sidearm damage 10->12
CHANGE #1180 - 7.62 assault rifle max range 10->8
CHANGE #1180 - increased EMP effect duration by 66%
CHANGE #1180 - Tyre lost one special lootbox (manufacture is op)
CHANGE #1180 - increased drop rates of melee weapons
CHANGE #1170 - Mimir Habitat reward is no longer guaranteed
CHANGE #1166 - lights/lamps are destructible (no gameplay effect)
FIX    #1124 - fixed visual gap in basalt levels

What's next?
 
This update is on the lighter side, the next one might be much beefier. 0.9.3 Nightmare is coming! Apart from obvious content for the high level players, we'll also add signifcant changes for everyone :). The update should land in 3-4 weeks from now.
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Kornel Kisielewicz

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Re: Jupiter Hell 0.9.2 - Vision - RELEASED!
« Reply #1 on: August 02, 2020, 14:29 »

some general feedback:

- friendly cri bots are all too eager to melee (and often one shot) lower tier friendly bots if they accidentally get in the way. they'll also melee barrels as well
- likewise, if you accidentally get in the way of your friendly cri bot, you can get meleed for huge damage
- thought i stabbed myself in the mimir trap - but can't duplicate this? is it possible to accidentally melee yourself during the trap here where the enemies aren't quite showing up as enemies?
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