Jupiter Hell > Post Mortem

[0.9.2|H|AoM|Strolling through the Valley of death

(1/1)

mihey1993:
It took me so many tries I am honestly embarrased. Most of attempts at this challenge died either before end of Europa, or near entrance / on entrance of IO.

This particular run have ran in such a lack of multitools early on, i had armor dropping to 0 defense values first time in a long while! Also , since i deliberately went to callisto anomaly rather than mimir/ callsec, i have confirmed that even on hard xp from murdering everything on every level by the Europa end is less xp efficient than going there and shutting down the defenses.

I still have no idea what enemies game refers to, but since it was pretty late, i assume i managed to exit level somewhere too early, or it counts summoner summons / some other bullshit , so no 100 percent kills for me. Still, gun kata with sniper and visor makes majority of enemies a cakewalk, since you can retreat while shooting them dead. Occasionally, it is more effective to stand and dualshot instead, but not all the time.


Spoiler (click to show/hide)mark, level 15 Scout, defeated
The Summoner against all odds.
He survived for 8497 turns.
The run time was 2h 27m 34s.
He scored 5171 points.
He liked it HARD!
He was an Angel of Marksmanship!

CALLISTO L2 -> Callisto Mines L1
Callisto Mines L3 -> Callisto Anomaly
Callisto Anomaly - cleared
EUROPA L2 -> Europa Dig Zone L1
Europa Dig Zone L3 -> Tyre Outpost
Tyre Outpost - cleared
IO L3 -> CRI Laboratory L1
CRI Laboratory L2 -> CRI Armory
CRI Armory - cleared
BEYOND L2 -> Limbo
Limbo - cleared

Awards
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels
  Marksman Gold Badge
   * Complete AoMr on Hard

He killed 487 out of 491 enemies.

  3 corrupted commandos
  10 reavers
  12 CRI commandos
  1 CRI bot MkII
  7 cybeross
  1 CRI sergeant
  1 hellish sergeant
  4 former CRI guards
  31 fiends
  14 CRI turrets
  7 cryoreavers
  4 security drones
  4 military sentrys
  2 toxibeross
  14 armored ravagers
  7 hellish soldiers
  10 former grunts
  3 exalted reavers
  2 corrupted heavys
  2 CRI soldiers
  8 combat drones
  3 kerbeross
  7 hellish commandos
  35 CRI bots
  4 plasma ravagers
  1 former CRI sergeant
  9 former guards
  15 former sergeants
  2 corrupted guards
  38 CRI marines
  32 ravagers
  5 corrupted sergeants
  52 fire fiends
  1 former CRI grunt
  1 Summoner
  8 siege ravagers
  11 turrets
  5 cryobeross
  4 former commandos
  3 military drones
  7 CalSec bots
  3 security bots
  8 former CRI commandos
  2 toxic reavers
  2 CRI guards
  31 archreavers
  3 exalted soldiers
  5 exalted fiends
  7 security sentrys
  9 rocket turrets
  2 CalSec sentrys
  12 corrupted soldiers
  12 former soldiers
  3 hellish heavys
  3 former CRI soldiers

Traits
  Hellrunner L2
  Juggler
  Son of a Gun L2
  Dash
  Eagle Eye
  Gunslinger L2
  Dodgemaster
  Second Wind
  GUN KATA L3

Trait order
  SoG->SoG->Hr->Gsl->EE->MGK->Jug->Gsl->
  MGK->Hr->Dm->MGK->Das->SWd

Equipment
  Slot #1 : AV3 energy pistol B
  Slot #2 : AV3 7.62 sidearm P
  Body    : CRI combat armor
  Head    : AV2 combat visor A
  Utility : CRI pistol power control

Inventory
  energy cell (x100)
  energy cell (x100)
  energy cell (x78)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x84)
  multitool (x3)
  military stimpack
  military stimpack
  small medkit (x3)
  large medkit

Navigation

[0] Message Index

Go to full version