It took me so many tries I am honestly embarrased. Most of attempts at this challenge died either before end of Europa, or near entrance / on entrance of IO.
This particular run have ran in such a lack of multitools early on, i had armor dropping to 0 defense values first time in a long while! Also , since i deliberately went to callisto anomaly rather than mimir/ callsec, i have confirmed that even on hard xp from murdering everything on every level by the Europa end is less xp efficient than going there and shutting down the defenses.
I still have no idea what enemies game refers to, but since it was pretty late, i assume i managed to exit level somewhere too early, or it counts summoner summons / some other bullshit , so no 100 percent kills for me. Still, gun kata with sniper and visor makes majority of enemies a cakewalk, since you can retreat while shooting them dead. Occasionally, it is more effective to stand and dualshot instead, but not all the time.
mark, level 15 Scout, defeated
The Summoner against all odds.
He survived for 8497 turns.
The run time was 2h 27m 34s.
He scored 5171 points.
He liked it HARD!
He was an Angel of Marksmanship!
CALLISTO L2 -> Callisto Mines L1
Callisto Mines L3 -> Callisto Anomaly
Callisto Anomaly - cleared
EUROPA L2 -> Europa Dig Zone L1
Europa Dig Zone L3 -> Tyre Outpost
Tyre Outpost - cleared
IO L3 -> CRI Laboratory L1
CRI Laboratory L2 -> CRI Armory
CRI Armory - cleared
BEYOND L2 -> Limbo
Limbo - cleared
Awards
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
Marksman Gold Badge
* Complete AoMr on Hard
He killed 487 out of 491 enemies.
3 corrupted commandos
10 reavers
12 CRI commandos
1 CRI bot MkII
7 cybeross
1 CRI sergeant
1 hellish sergeant
4 former CRI guards
31 fiends
14 CRI turrets
7 cryoreavers
4 security drones
4 military sentrys
2 toxibeross
14 armored ravagers
7 hellish soldiers
10 former grunts
3 exalted reavers
2 corrupted heavys
2 CRI soldiers
8 combat drones
3 kerbeross
7 hellish commandos
35 CRI bots
4 plasma ravagers
1 former CRI sergeant
9 former guards
15 former sergeants
2 corrupted guards
38 CRI marines
32 ravagers
5 corrupted sergeants
52 fire fiends
1 former CRI grunt
1 Summoner
8 siege ravagers
11 turrets
5 cryobeross
4 former commandos
3 military drones
7 CalSec bots
3 security bots
8 former CRI commandos
2 toxic reavers
2 CRI guards
31 archreavers
3 exalted soldiers
5 exalted fiends
7 security sentrys
9 rocket turrets
2 CalSec sentrys
12 corrupted soldiers
12 former soldiers
3 hellish heavys
3 former CRI soldiers
Traits
Hellrunner L2
Juggler
Son of a Gun L2
Dash
Eagle Eye
Gunslinger L2
Dodgemaster
Second Wind
GUN KATA L3
Trait order
SoG->SoG->Hr->Gsl->EE->MGK->Jug->Gsl->
MGK->Hr->Dm->MGK->Das->SWd
Equipment
Slot #1 : AV3 energy pistol B
Slot #2 : AV3 7.62 sidearm P
Body : CRI combat armor
Head : AV2 combat visor A
Utility : CRI pistol power control
Inventory
energy cell (x100)
energy cell (x100)
energy cell (x78)
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x84)
multitool (x3)
military stimpack
military stimpack
small medkit (x3)
large medkit