Jupiter Hell > Post Mortem

[0.9.2a|M|Te|YAAM] Turns out Scout is hardmode

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Moonshine Fox:
I've run almost exclusively Scout for the last 6 months. Yesterday I decided to branch out a bit and try Technician. Ho-lee-sheet! Compared to Scout, it was easymode deluxe. Headshot carried me all the way to the end and the ability to reshuffle mods made each weapon I picked up be instantly useful. That Plasma Pistol allowed me to oneshot even Armored Ravagers. The Summoner went down in three shots.

Oddly enough, Pinpoint is supposed to do something similar for Scout, but I never felt this incredibly powerful as Gunslinger Scout as I did with Tech.

Spoiler (click to show/hide)Flynn Taggart, level 15 Technician, defeated
The Summoner against all odds.
He survived for 10720 turns.
The run time was 1h 32m 45s.
He scored 4270 points.
He took MEDIUM risks.

CALLISTO L2 -> Mimir Habitat L1
Mimir Habitat L3 -> CalSec Central
CalSec Central - cleared
EUROPA L2 -> Europa Dig Zone L1
Europa Dig Zone L3 -> Tyre Outpost
Tyre Outpost - cleared
IO L2 -> CRI Laboratory L1
CRI Laboratory L2 -> CRI Armory
CRI Armory - cleared
BEYOND L2 -> Limbo
Limbo - cleared

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels

He killed 420 out of 420 enemies.

  23 archreavers
  5 plasma ravagers
  41 fiends
  7 rocket turrets
  9 turrets
  3 CRI grunts
  5 security sentrys
  1 former CRI grunt
  5 CalSec bots
  3 exalted reavers
  4 CRI soldiers
  2 CRI guards
  9 former CRI soldiers
  1 Summoner
  2 corrupted sergeants
  1 CRI bot MkII
  3 hellish sergeants
  23 ravagers
  11 CRI turrets
  15 former soldiers
  19 former guards
  1 former heavy
  29 fire fiends
  8 siege ravagers
  7 former sergeants
  3 exalted soldiers
  5 cryobeross
  4 corrupted heavys
  10 CRI commandos
  26 CRI marines
  4 hellish soldiers
  1 hellish heavy
  1 military drone
  14 corrupted soldiers
  8 hellish commandos
  19 former grunts
  1 toxic reaver
  2 former CRI sergeants
  6 armored ravagers
  31 CRI bots
  9 reavers
  1 corrupted commando
  4 cybeross
  1 CRI sergeant
  8 security drones
  13 cryoreavers
  4 kerbeross
  4 former commandos
  13 CalSec sentrys
  4 toxibeross
  2 security bots

Traits
  Skilled L2
  Son of a Gun L2
  Whizkid L2
  Hunker down
  Juggernaut L1
  Tinkerer
  Headshot
  Incoming!
  SHARPSHOOTER L3

Trait order
  SoG->SoG->Hsh->Whk->Whk->MSS->Skl->Tin->
  MSS->Skl->HDw->MSS->Inc->Jgn

Equipment
  Slot #1 : AV3 7.62 sidearm P3A
  Slot #2 : CRI plasma pistol P2A
  Slot #3 : micro launcher P
  Body    : CRI combat armor A
  Head    : combat helmet PBA
  Utility : CRI pistol power control

Inventory
  energy cell (x100)
  energy cell (x100)
  energy cell (x100)
  energy cell (x100)
  energy cell (x98)
  7.62 ammo (x100)
  gas grenade (x1)
  CRI phase kit (x3)
  multitool (x5)
  small medkit (x3)
  small medkit (x3)
  large medkit
--- End code ---

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