Other Roguelikes > AliensRL
AliensRL skill cost charts and conclusions
zaimoni:
Strange, on a Military Tower ascent (no .44 colt, it won't spawn...) ammo is not critically limited -- once at 36 shotgun shells and near a CS, switch to CS for Military 1 and 2 and ammunition problems are over as long as one systematically explores each level, doesn't backtrack, and otherwise uses good procedure. The real difficulty is finding a pulse rifle in time (preferably on Military 2, although one should swap right before the elevator in that case).
TFoN:
I usually do storage, with its massive amounts of shells and good amounts of .44. It also continues having shells up to the higher levels, which if remember correctly military doesn't, and with a colt I'm anyway prepared for elites so I'm in less need of a PR. Well, I'll be playing AliensRL more in the near future, so I'll be sure to check this out.
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