Jupiter Hell > Post Mortem

[0.9.3b|N!|AoMr|Te|YAVP] Anomaly Diamond

(1/1)

khiijol:
Spoiler (click to show/hide)
khiijol, level 17 Technician, defeated
The Summoner against all odds.
He survived for 13701 turns.
The run time was 2h 28m 10s.
He scored 9374 points.
He opposed the NIGHTMARE!
He was an Angel of Marksmanship!

CALLISTO L2 -> Callisto Mines L1
Callisto Mines L2 - The Hunt
Callisto Mines L3 -> Callisto Anomaly
Callisto Anomaly - cleared
EUROPA L3 -> Europa Dig Zone L1
Europa Dig Zone L2 - Exalted Curse
Europa Dig Zone L2 -> Tyre Outpost
Tyre Outpost - cleared
Tyre Outpost - cleared
IO L3 -> CRI Laboratory L1
CRI Laboratory L2 - Low Power
CRI Laboratory L2 -> CRI Armory
CRI Armory - cleared
CRI Armory - cleared
BEYOND L2 - Exalted Summons
BEYOND L2 -> Limbo
Limbo - cleared
Limbo - cleared

Awards
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels
  Anomaly Platinum Badge
   * Clear Callisto Anomaly on NIGHTMARE
  Anomaly Diamond Badge
   * Clear N! Anomaly using only pistols
  Marksman Platinum Badge
   * Complete AoMr on Nightmare!

He killed 712 out of 745 enemies.

  4 corrupted commandos
  9 reavers
  1 Summoner
  10 CRI commandos
  1 CRI bot MkII
  4 cybeross
  2 hellish sergeants
  36 fiends
  22 CRI turrets
  13 cryoreavers
  6 security drones
  45 exalted ravagers
  3 toxibeross
  13 armored ravagers
  6 hellish soldiers
  1 CRI heavy
  4 former grunts
  43 exalted reavers
  4 corrupted heavys
  2 combat drones
  15 exalted kerbeross
  3 kerbeross
  5 hellish commandos
  2 military bots
  44 CRI bots
  1 guardian bot
  5 plasma ravagers
  1 former CRI sergeant
  14 former guards
  5 former sergeants
  32 CRI marines
  28 ravagers
  2 corrupted sergeants
  50 fire fiends
  1 former CRI grunt
  15 siege ravagers
  13 turrets
  1 former heavy
  11 cryobeross
  9 former commandos
  5 military drones
  9 CalSec bots
  2 security bots
  3 toxic reavers
  42 archreavers
  57 exalted soldiers
  62 exalted fiends
  10 security sentrys
  19 rocket turrets
  1 CalSec sentry
  2 corrupted soldiers
  14 former soldiers
  1 hellish heavy
  5 former CRI soldiers

Traits
  Skilled L2
  Packrat L2
  Son of a Gun L2
  Whizkid L2
  Hacker L1
  Hunker down
  Tinkerer
  Headshot
  Incoming!
  SHARPSHOOTER L3

Trait order


Equipment
  Slot #1 : CRI plasma pistol P
  Slot #2 : AV3 7.62 sidearm P3B
  Slot #3 : AV2 .44 revolver P3A2
  Body    : AV2 combat armor B
  Head    : AV3 combat helmet BA
  Utility : CRI pistol power control

Inventory
  7.62 ammo (x100)
  7.62 ammo (x87)
  .44 ammo (x50)
  .44 ammo (x50)
  .44 ammo (x50)
  .44 ammo (x31)
  krak grenade (x2)
  CRI phase kit (x3)
  multitool (x5)
  military stimpack
  small medkit (x3)
  small medkit (x3)
  small medkit (x3)
  small medkit (x3)
  small medkit (x1)
  large medkit

--- End code ---

second attempt at this run - first time the only useful item near the archreaver spawn point was a full heal, but unfortunately got mobbed by unlucky spawns. this time i got a nice revolver that i carried to the end, and was able to hide behind a pillar and stave off all the archies, fortunately nothing respawned so when they were dead i was out of the level

cri laboratories was kind of a pushover here, i didnt encounter any keycards before the level, so i only had the one from the boss cri bot, and got lucky to open the healing room, which at that point was the only thing really useful as all my gear was more or less maxed out. plasma pistols are certainly far less useful in N! than UV, but are decent enough for picking off turrets to save a bit of ammo here and there

Tormuse:
Congrats on the Diamond badge!  :D  I have yet to get one of those.  Clearly, I need to play this game more.  :)

khiijol:
thanks! this one was a little RNG dependent but the challenge comes early enough where its not too bad to go at it multiple times

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