Other Roguelikes > AliensRL
AliensRL dungeon layout
(1/1)
TFoN:
--- Code: ---Tower Layout (seems permanent)
------------------------------------------
'C'ivilian, 'M'ain, 'S'ecurity, 'm'edical,
'A'rmy-military, 's'torage, 'E'ngineering.
/ and \ are diagonal paths.
As\
SMC
\Em
Tower Hight Isolation
------------------------------------------
Main- 7+Queen
Civilian-
Engineering-
Medical-
Military-
Security-
Storage-
Isolation is the level from which entry to
other towers via bridges is barred.
NOTE: it is yet undetermind whether or not
hight and isolation data is pre-generated.
--- End code ---
Yep, more charts.
As you see, the bottom chart is far from complete. That's because I keep having to stop games in the middle, and without a save option, I never get far enough to retrieve this data. Anyone up for the task?
Firstblood:
Each tower is seven (just checked my notes) levels high. Isolation the way you describe is pre-generated. I've only played 3-4 games of AliensRL, so I don't know about lift placement, I think some towers just might have 100% chance to have lifts in but I'm nowhere near certain.
zaimoni:
Isolation for both Main and Military is Level 7. I haven't tested the other towers explicitly, but it should be sufficient to test the Engineering and Civilian towers.
From the start of the game, I would have inferred that height data is pregenerated, and that all towers other than Main have seven levels. [See that countdown bar...it marks off as each level of each tower is generated.]
TFoN:
--- Quote from: zaimoni on April 30, 2007, 10:09 ---[See that countdown bar...it marks off as each level of each tower is generated.]
--- End quote ---
Although that's probably the case, my guess was that if all towers aren't always 7 stories tall, then Kornel made the bars countdown the same way, none the less, just to keep it uniform and not give information away.
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