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Author Topic: [0.9.5a|N!|AoSh|Ma|YAVP] Shotgun sniper (Shottyman Diamond Badge)  (Read 943 times)


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I successfully completed my masterless Angel of Shotgunnery game to get Shottyman Diamond!  Yay!  :D  (I'm not sure why my trait order doesn't show in the mortem;  I guess mortem generation is still buggy)  That Army of the Dead trait was super tempting every time I leveled up, but I resisted, and stayed true to my goal right to the end.  :)

This run was helped immensely by the AV3 shotgun I found in Valhalla Command.  It had a natural 4/7 range and Vampyric 2.  It also had poison effect, which more often than not, was an annoyance, because if they die from the poison, I don't get the life-stealing effect of Vampyric or the AoSh Frenzy bonus.  In any case, the addition of a Cold mod pack improved it even more, because not only was I able to fire quickly, thanks to the Reloader and Reload Dance traits, but all my enemies got slowed down, often multiples of them at a time.  :)

Another thing that helped was a helmet that I acquired in Tyre Outpost that had "Nightvision" ability, which is described as "improves vision range in dark areas," which I would have assumed refers to the Lights Out event, but actually seems to increase your sight radius everywhere at all times!  :o  At first, I lamented the fact that I found it in a shotgun game, where I'm restricted to short range weapons, (it would be awesome in a game that allows rifles) but with the help of a bunch of accuracy mods and a shotgun amp, I was able to get my shotgun up to 7/8 range...  able to hit enemies for max damage before they even see me.  :)  After that, the game was pretty much a cakewalk.  Almost nothing could touch me, (or if they did, the Vampyre ability brought myself back up)  :)  and I barely used any med kits for the rest of the game.

I hesitated about getting Whizkid for a long time, but I'm glad I finally got it, because there are a lot of neat upgrades you can get.  (Side note:  I really like the new mod pack system;  it keeps things interesting)  :)  It got me the auto-loader feature on my main shotgun and a couple of boosts to my critical chances.

The Summoner was completely trivial to defeat.  In fact, I'm pretty sure he isn't supposed to be that easy.  Bloodhound trait let me see where he was, and I just shot him from outside his visual radius.  He summoned one enemy during his first phase, and for the second and third phases...  nothing at all.  He didn't summon or move, so I just kept shooting him until he was dead.  This suggests that if you can get to the last level with a regular shotgun, you can always count on an easy time against the Summoner.

Tormuse, level 18 Marine, defeated
The Summoner against all odds.
He survived for 11137 turns.
The run time was 4h 59m 45s.
He scored 8234 points.
He opposed the NIGHTMARE!
He was an Angel of Shotgunnery!

CALLISTO L2 -> Valhalla Terminal L1
Valhalla Terminal L1 - Infestation
Valhalla Terminal L3 -> Valhalla Command
Valhalla Command - cleared
EUROPA L2 - Lockdown
EUROPA L2 -> Europa Dig Zone L1
Europa Dig Zone L3 - Exalted Summons
Europa Dig Zone L3 -> Tyre Outpost
IO L2 -> Io Black Site L1
Io Black Site L1 - Secure Vault
Io Black Site L2 -> Black Site Vaults
IO L5 - The Hunt
BEYOND L2 -> Limbo
BEYOND L3 - Exalted Summons

  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Shottyman Platinum Badge
   * Complete AoSh on Nightmare!
  Shottyman Diamond Badge
   * Complete AoSh on N! master-less

He killed 842 out of 983 enemies.

  62 archreavers
  32 fiends
  81 exalted ravagers
  8 plasma ravagers
  60 exalted fiends
  14 rocket turrets
  31 turrets
  1 Summoner
  4 military sentrys
  1 former CRI grunt
  23 CalSec bots
  112 exalted reavers
  3 former CRI soldiers
  36 exalted kerbeross
  4 corrupted sergeants
  2 hellish sergeants
  56 ravagers
  2 combat drones
  16 former soldiers
  5 former guards
  6 former heavys
  19 fire fiends
  9 siege ravagers
  4 former sergeants
  76 exalted soldiers
  7 cryobeross
  1 corrupted heavy
  10 CRI marines
  4 guardian bots
  8 hellish soldiers
  3 military drones
  8 corrupted soldiers
  6 hellish commandos
  4 former grunts
  5 toxic reavers
  24 ice fiends
  2 former CRI sergeants
  12 armored ravagers
  9 CRI bots
  11 reavers
  8 corrupted commandos
  10 cybeross
  4 security drones
  15 cryoreavers
  4 kerbeross
  16 former commandos
  6 CalSec sentrys
  3 toxibeross
  5 security bots

  Skilled L1
  Furious L1
  Hellrunner L2
  Ironman L2
  Tough as Nails L2
  Reloader L2
  Army Surplus L1
  Whizkid L2
  Reload Dance

Trait order

  Slot #1 : AV3 12ga shotgun BAC
   * Autoloader
   * Critical 25
   * Freezing 2
   * Vampiric 2
   * Poisoned 3
   * Calibrated 2

  Slot #2 : AV3 12ga auto-shotgun
   * Retaliate
   * Disruptive 3
   * Barbed 3

  Slot #3 : CRI plasma shotgun
  Body    : AV2 basic armor B2A
   * Loading feed
   * Durable
   * Target tracking
   * Powered
   * Swift

  Head    : AV3 combat helmet PA2
   * Long-range tracking
   * Target tracking
   * Critical 25
   * Durable
   * Nightvision
   * Aim assist

  Utility : AV2 shotgun AMP
   * Shotgun focus mode
   * Shotgun spread control

  12ga shell (x50)
  12ga shell (x50)
  12ga shell (x50)
  12ga shell (x50)
  12ga shell (x33)
  krak grenade (x1)
  smoke grenade (x1)
  CRI phase kit (x3)
  stimpack (x3)
  small medkit (x3)
  large medkit
  large medkit
Apostle Chaos Lt. General (
Check out my Youtube channel for videos of me playing DRL!  :)
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