After being away for ages, I came back to DoomRL. Angel of Shotgunnery gave me way more trouble than such an easy challenge should.
I almost always went for Shottyhead (Fireangel is obviously useless for the challenge and Army of the Dead doesn't sit right with me with how it clashes with the Assemblies, I can expound if people really want to hear). I chickened out of many of the special levels but I took my chances with Deimos Lab in case I found something useful such as Assault Shotgun + Sniper Mod. No luck on either of those... But I got a Nano Mod! Because of that, I made a mental to make my next levels after Shottyhead Finesse and both Whizkids in case I found a Super Shotgun... In the last few levels I got exactly that! And I'd found a nuke so I was on track for a full win!
With Nano Super Shotgun in hand I could discard my Tactical Shotgun and shells to make room and go nuts with medkits and armor and such. I could skip the Mortuary because of my nuke but went into the Lava Pits. I didn't have an environmental suit and didn't have luck with the Phase Devices so I had to just bounce. :( ...But then the last level before Dis had an Invulnerability Globe near the exit! :)
Maybe it's a small thing but this made me really quite happy.
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DoomRL (0.9.9.7) roguelike post-mortem character dump
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Crash, level 11 Mancubus 2nd Lieutenant Scout,
nuked the Mastermind at the Hell Fortress.
He survived 77164 turns and scored 111717 points.
He played for 1 hour, 27 minutes and 43 seconds.
He didn't like it too rough.
He killed 647 out of 686 hellspawn. (94%)
He held his right to remain violent.
He was an Angel of Shotgunnery!
He saved himself once.
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 6
Levels completed : 5
-- Awards ----------------------------------------------------
UAC Star (silver cluster)
Hell Armorer Badge
Hell Champion Medal
Shottyman Silver Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 26/50 Experience 50620/11
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Scout
Finesse (Level 2)
Hellrunner (Level 1)
Reloader (Level 2)
Juggler (Level 1)
Intuition (Level 1)
Whizkid (Level 2)
Shottyman (Level 1)
Shottyhead (Level 1)
Rel->Rel->SM->Fin->Jug->HR->MSh->Fin->WK->WK->Int->
-- Equipment -------------------------------------------------
[a] [ Armor ] fireproof red armor [4/4] (80%)
[b] [ Weapon ] nano super shotgun (5d4)x2
[c] [ Boots ] tactical boots [0/0] (100%)
[d] [ Prepared ] shell box (x60)
-- Inventory -------------------------------------------------
[a] blue armor [2/2] (100%)
[b] blue armor [2/2] (100%)
[c] blue armor [2/2] (86%)
[d] fireproof red armor [4/4] (50%)
[e] small med-pack
[f] small med-pack
[g] large med-pack
[h] large med-pack
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] phase device
[m] homing phase device
[n] technical mod pack
[o] technical mod pack
[p] agility mod pack
[q] bulk mod pack
[r] bulk mod pack
[s] shell box (x100)
[t] shell box (x100)
-- Resistances -----------------------------------------------
Melee - internal 0% torso -30% feet 0%
Fire - internal 0% torso 55% feet 0%
-- Kills -----------------------------------------------------
97 former humans
75 former sergeants
21 former captains
60 imps
47 demons
196 lost souls
43 cacodemons
43 hell knights
10 barons of hell
7 arachnotrons
8 former commandos
13 pain elementals
4 revenants
1 mancubus
6 arch-viles
5 elite former humans
2 elite former sergeants
2 bruiser brothers
2 shamblers
1 agony elemental
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
He defeated the Hell Arena Master!
On level 5 he assembled a tactical shotgun!
On level 7 he marched into the Military Base.
He purified his fellow comrades.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Deimos Lab.
On level 9 he assembled a tactical boots!
On level 9 he assembled a fireproof armor!
On level 9 he assembled a fireproof armor!
He destroyed the evil within and reaped the rewards!
On level 12 he assembled a nanofiber armor!
On level 12 he found the City of Skulls.
He wiped out the City of Skulls.
On level 16 he found the Tower of Babel!
He sounded the alarm on level 20!
On level 22 he assembled a nano-shrapnel!
On level 22 he entered the Lava Pits.
He decided it was too hot there.
Then at last he found Dis!
He nuked level 24!
On level 24 he assembled a fireproof armor!
He defeated the Mastermind and found the TRUE EVIL!
Then finally in Hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
Fire -- Choose target...
You see : John Carmack (severely wounded) | pool of blood | [ m ]ore
You are hit! The hell knight dies. The hell knight dies.
Fire -- Choose target...
You see : John Carmack (severely wounded) | pool of blood | [ m ]ore
Fire -- Choose target...
You see : John Carmack (mortally wounded) | pool of blood | [ m ]ore
Fire -- Choose target...
You see : John Carmack (mortally wounded) | pool of blood | [ m ]ore
Fire -- Choose target...
You see : John Carmack (almost dead) | pool of blood | [ m ]ore
Fire -- Choose target...
You see : John Carmack (almost dead) | pool of blood | [ m ]ore
John Carmack dies. Congratulations! You defeated John Carmack! Press
<Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
291 brave souls have ventured into Phobos:
250 of those were killed.
2 of those were killed by something unknown.
4 didn't read the thermonuclear bomb manual.
And 24 couldn't handle the stress and committed a stupid suicide.
11 souls destroyed the Mastermind...
1 sacrificed itself for the good of mankind.
2 killed the bitch and survived.
8 showed that it can outsmart Hell itself.
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