Chaosforge Forum

  • November 08, 2024, 16:53
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: 1 [2]  All

Author Topic: How Dead is this Game?  (Read 23376 times)

thelaptop

  • Chaos Fanatic!
  • Grand Inquisitor
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 2530
    • View Profile
Re: How Dead is this Game?
« Reply #15 on: April 14, 2021, 20:46 »

Regarding these forums: they *really* need the 'auto-lock function on threads to be removed. The traffic has got lower over time, which makes me visit less frequently. However, when I *do* visit, see a topic that interests me and try to join in on some discussion. .. NOPE, thread autolocked, every time!

I have a strong suspicion that this feature is contributing to the 'deadness' of the community.

Apparently I can do something about that, and I think I have done so with some of the settings just now.  Yay?

Edit: For threads that are already auto-locked, there isn't an automated way of unlocking them, but just PM me and I will unlock it.  I'm here, even though I'm not saying much.
« Last Edit: April 14, 2021, 20:48 by thelaptop »
Logged
I computed, therefore I was.

Sereg

  • Chaos Acolyte
  • Greater Elder
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 660
  • Angel of Overconfidence
    • View Profile
Re: How Dead is this Game?
« Reply #16 on: April 14, 2021, 22:09 »

Hey, who remembers me? :D I've lost count of how many years it's been at this point...

I was thinking of revisiting DoomRL today, and I was wondering about exactly this question. The answer is pretty much in line with my expectations (unfortunately).

It's pretty clear that the game's development is officially 100% dead at this point, but I'd love to see this childhood game of mine come alive and kicking again in some form. I was thinking, maybe it would be really awesome if a couple of hardcore fans from the old days were to band together and work on a complete rewrite of the game, in a language that's a little less archaic, and with all the references to IP protected content carefully stripped out and replaced with "close enough" alternatives, while leaving the core gameplay mechanics entirely untouched. (one big advantage that DoomRL has is that even though it has a Doom-like paint job, it does very much have its own identity in the way of gameplay mechanics...)

I develop software for a living these days (albeit business software, not games). Maybe this could be a fun spare time thing to work on if there's any interest...

I remember you.

I'd be on board with a rebuild in a more modern language, if there was enough interest - I'm pretty solid with Java(I've even done a few small roguelikes of my own in it, one of which I've posted on these forums), and I'd be reasonably comfortable working with Python or C# as well, if those turn out to be more preferable among the pool of potential developers.

It would also be nice to have Kornel's blessing, of course.

Feel free to shoot me a PM if you like regarding this.
« Last Edit: April 14, 2021, 22:13 by Sereg »
Logged
[26|22|23|15|15|2]
Cyberdemon Chaos Colonel

Medals - DRL 27/43 | XA 16/31

Sylph

  • Elder
  • Major
  • *
  • *
  • Offline Offline
  • Posts: 322
  • Galaxy Angel
    • View Profile
Re: How Dead is this Game?
« Reply #17 on: April 15, 2021, 05:37 »

The drive for a re-creation of doomrl without ip problems is amazing!
As I'd mentioned in my post above, I think it would be an awesome opportunity for the jupiter hell engine.

Being a career IT developer, I'd happily lend my talents where ever they could be of use, but it's worth mentioning that I don't currently hugely enjoy coding, nor find myself particularly gifted with it!
I have enough interest to tinker (like adding a 'run-wait' feature to jupiter hell for my own pleasure!), but I don't tend to have enough passion to push a project of any great scale as a hobby!
What I do love is writing and design, so at the very least I could offer documentation, lore, and even some game design ideas if further expansion on the title was intended.
I recognise, though, that doomrl is Kornel's baby, and he should ultimately be the overlord for any attempts to move it forwards.

TheLaptop: thankyou for the change to the forum autolock feature! I think I'll be very thankful to you in the future, when I get to reply to threads here!
« Last Edit: April 15, 2021, 05:40 by Sylph »
Logged
Badges:
DRL:26 22 22 19 13 6
  JH:15 13 11   7   2

thelaptop

  • Chaos Fanatic!
  • Grand Inquisitor
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 2530
    • View Profile
Re: How Dead is this Game?
« Reply #18 on: April 15, 2021, 06:55 »

TheLaptop: thankyou for the change to the forum autolock feature! I think I'll be very thankful to you in the future, when I get to reply to threads here!

Just try to reply within a year of the post to avoid massive necromancing.  🤣
Logged
I computed, therefore I was.

Tormuse

  • Elder
  • General
  • *
  • *
  • Offline Offline
  • Posts: 1696
  • More Angelic than not
    • View Profile
Re: How Dead is this Game?
« Reply #19 on: April 16, 2021, 14:40 »

Yeah, I've been periodically asking TheLaptop to re-open auto-closed threads when I wanted to post something, so it'll be nice that that stops being an issue.  :)
Logged
Apostle Chaos Lt. General (0.9.9.7)
[26/26/26/26/18/9]
Check out my Youtube channel for videos of me playing DRL!  :)
https://www.youtube.com/channel/UCXOijubEijdnrOja0kxXTKQ/videos

Trar

  • Backer
  • Sergeant
  • *
  • *
  • Offline Offline
  • Posts: 98
  • dsvilsit.wav
    • View Profile
Re: How Dead is this Game?
« Reply #20 on: July 09, 2021, 22:23 »

DRL has had a long life, and it gave birth to Jupiter Hell. If DRL never being actually finished is the price to pay for that, well...that's a price I can accept. I plan to keep playing this on and off for the foreseeable future, and while I'll never me good enough to get a lot of diamond or angelic badges, I'll be content to reach Brigadier General rank.
Logged
0.9.9.7: Hell Knight 2nd Lieutenant
0.9.9.8: Former Human Lance Corporal
Pages: 1 [2]  All