I thought for AoLT I should use a melee build, I used Vampyre back in DoomRL due to the combo of not needing ammo and another healing source, but I was pointed to Blademaster here due to the nice defensive bonuses. Worked out better, I think!
Was tricky deciding which guns to have before melee got going, I'll admit.
Stressed a bit about mods since they were kind of important but I found what I picked worked well.
Sometimes it seemed a bit strange when I seemed to get or not get my defensive bonuses but generally I was blazing through things once I had a pair of katanas!
I somehow got two special levels on Europa. I wanted to go to CRI Amory for all the loot... But there was only one Red Keycard. >:( Will note not to go there again unless I use a stash already.
First time visiting Shattered Abyss and I one-shot the Swordmaster! The Demonic Sword might not be compatible with dual-wielding but Frenzy and a higher Vampiric rating gave it niche uses... Still mostly stuck with my katanas though.
I finally got 100% kills, I thought I might've gotten screwed over by a minor enemy still being alive when I finished the Summoner but it seems not!
Crash Gordon, level 19 Technician, defeated
The Summoner against all odds.
He survived for 7831 turns.
The run time was 2h 37m 31s.
He scored 4899 points.
He took MEDIUM risks.
He was an Angel of Light Travel!
CALLISTO L2 -> Callisto Rift L1
Callisto Rift L1 - The Hunt
Callisto Rift L3 -> The Rift
The Rift - cleared
EUROPA L2 -> Asterius Habitat L1
Asterius Habitat L1 - Exalted Summons
Asterius Habitat L2 -> Asterius Breach
Asterius Breach - cleared
EUROPA L5 -> The Pit
The Pit - cleared
IO L2 - Lockdown
IO L3 -> CRI Laboratory L1
CRI Laboratory L2 - Secure Vault
CRI Laboratory L2 -> CRI Armory
CRI Armory - cleared
The Shattered Abyss - cleared
BEYOND L2 -> Limbo
Limbo - cleared
BEYOND L3 - The Hunt
Awards
Medal of Prejudice (+200)
* Won with 100% kills
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
CRI Bronze Badge
* Win any game with 100% kills
CRI Silver Badge
* Win a MEDIUM or higher game with 100% kills
Lightfoot Bronze Badge
* Reach Io on Angel of Light Travel
Lightfoot Silver Badge
* Complete Angel of Light Travel
He killed 549 out of 549 enemies.
23 corrupted commandos
28 reavers
32 ice fiends
4 CRI commandos
1 CRI bot MkII
4 CRI sergeants
2 hellish sergeants
2 former CRI guards
51 fiends
15 CRI turrets
17 cryoreavers
9 security drones
9 military sentrys
6 toxibeross
7 armored ravagers
3 corrupted grunts
1 CRI heavy
29 former grunts
3 exalted reavers
1 corrupted heavy
2 CRI soldiers
12 combat drones
8 kerbeross
26 CRI bots
2 guardian bots
5 plasma ravagers
3 former CRI sergeants
9 former guards
10 former sergeants
6 corrupted guards
24 CRI marines
10 ravagers
3 corrupted sergeants
16 fire fiends
1 former CRI grunt
1 Summoner
10 siege ravagers
9 turrets
3 cryobeross
3 former commandos
2 military drones
7 CalSec bots
6 security bots
4 former CRI commandos
19 toxic reavers
4 CRI guards
37 archreavers
2 exalted fiends
6 security sentrys
6 rocket turrets
1 Swordmaster
4 CalSec sentrys
27 corrupted soldiers
9 CRI grunts
7 former soldiers
3 former CRI soldiers
3 toxic fiends
Traits
Skilled L3
Whizkid L3
Powerjack L1
Juggernaut L3
Toxicologist L2
Bladedancer L3
BLADEMASTER L3
Trait order
Equipment
Slot #1 : CRI plasma launcher
Slot #2 : demonic sword
* Frenzy 10
* Vampiric 5
Slot #3 : AV2 katana B2A
* Disruptive 3
* Guarded 10
* Critical 25
* Vampiric 2
* Barbed 3
Slot #4 : AV2 katana BA
* Critical 25
* Disruptive 3
* Surrounded
* Barbed 3
Body : AV2 combat armor PBA3
* Metabolic boost
* Swift
* Critical 10
* Carrier
* Durable
* Powered
* Smoke-gen
Head : combat helmet P2BA
* Plated
* Crit Enhancer 25
* Critical 10
* Durable
Utility : AV3 utility AMP
* Auto-med 10
* Pockets
* Metabolic boost
Inventory
energy cell (x100)
multitool (x1)
stimpack (x1)
small medkit (x1)
large medkit