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DoomRL (0.9.9.7) roguelike post-mortem character dump
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Quarterfaster,
level 9 Arch-Vile Marshal Scout,
defeated the Mastermind at the City of Dis.
He survived 53988 turns and scored 113097 points.
He played for 51 minutes and 7 seconds.
He didn't like it too rough.
He killed 419 out of 419 hellspawn. (100%)
This ass-kicking marine killed all of them!
He was an Angel of Red Alert!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 2
Levels completed : 2
-- Awards ----------------------------------------------------
Medal of Prejudice
Hell Champion Medal
Quartermaster Gold Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 36/50 Experience 39890/9
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Scout
Finesse (Level 1)
Hellrunner (Level 2)
Reloader (Level 2)
Juggler (Level 1)
Dodgemaster (Level 1)
Shottyman (Level 1)
Gunrunner (Level 1)
HR->HR->Fin->DM->Jug->MGr->Rel->Rel->SM->
-- Equipment -------------------------------------------------
[a] [ Armor ] blue armor [2/2] (107%) (B)
[b] [ Weapon ] double shotgun (9d3)x2 [0/2] (T1)
[c] [ Boots ] tactical boots [0/0] (100%)
[d] [ Prepared ] tactical shotgun (8d3) [4/5]
-- Inventory -------------------------------------------------
[a] rocket launcher (6d6) [1/1] (T1)
[b] shotgun shell (x50)
[c] shotgun shell (x42)
[d] shotgun shell (x50)
[e] shotgun shell (x50)
[f] shotgun shell (x50)
[g] rocket (x10)
[h] rocket (x10)
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] large med-pack
[q] large med-pack
[r] large med-pack
[s] bulk mod pack
[t] blood skull
-- Resistances -----------------------------------------------
Plasma - internal 0% torso 20% feet 0%
-- Kills -----------------------------------------------------
54 former humans
56 former sergeants
23 former captains
85 imps
18 demons
102 lost souls
23 cacodemons
6 hell knights
16 barons of hell
5 arachnotrons
8 former commandos
5 pain elementals
8 revenants
1 mancubus
5 arch-viles
2 bruiser brothers
1 Cyberdemon
1 Spider Mastermind
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He saw, left a present and left.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Deimos Lab.
He decided to nuke the forbidden Lab.
On level 16 he found the Tower of Babel!
On level 17 he assembled a tactical shotgun!
On level 17 he assembled a tactical boots!
On level 23 he found the Grammaton Cleric Beretta!
Then at last he found Dis!
On level 24 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
You dodge! Boom! You dodge! Boom! You are hit! You dodge! Boom! You dodge!
Boom! You dodge! Boom!
You dodge! You dodge! You dodge! You are hit!
You dodge! Boom! Boom! You dodge! You dodge!
You dodge! You dodge! You dodge! You dodge! You dodge! You dodge!
You dodge! Boom! You dodge! Boom! Boom! You dodge! Boom! You dodge! Boom!
Boom! You dodge! Boom! Boom! You dodge! Boom! Boom! You dodge! Boom!
The Spider Mastermind flinched!
You swap your weapons instantly!
Boom! You dodge! Boom! You dodge! Boom! Boom! Boom! You dodge! Boom!
You see : a Spider Mastermind (severely wounded) | floor | [ m ]ore
Boom! Boom! Boom! Boom! You are hit!
The Spider Mastermind flinched! The Spider Mastermind flinched!
The Spider Mastermind dies. Congratulations! You defeated the Spider
Mastermind! Press <Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
4532 brave souls have ventured into Phobos:
4228 of those were killed.
25 of those were killed by something unknown.
78 didn't read the thermonuclear bomb manual.
And 145 couldn't handle the stress and committed a stupid suicide.
56 souls destroyed the Mastermind...
8 sacrificed itself for the good of mankind.
35 killed the bitch and survived.
13 showed that it can outsmart Hell itself.
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Gunrunner really makes this, but the main cause of death was actually just doing 2-3 full sweeps of a level without ever even getting close enough to hear the last enemy. Tactical boost really, really help gunrunner, though - the tactical shotgun was more because I T-modded my combat shotty before Gunrunner anyway, and if I'm going to have a p-modded combat shotgun, it might as well be a tactical shotgun. Gunrunner and Shottyman combined turn you into a god as you run around, nigh-impossible to hit and taking shots every move - it's a shame it arrives pretty late on HNTR.
Cybie was a little nasty due to no Shottyman, but not too difficult with Gunrunner allowing me to dodge and shoot, then reload as Cybie reloaded. Spidey nearly caused some issues, but I had plenty healing and rockets if necessary, so she died pretty quickly too. This was another "not that interesting" run - there's some challenge to it, but it's mostly just another gold badge to collect.
Now, I only need two more gold badges - but Inquisitor and Everyman are probably among the nastiest golds around, and I'm not entirely sure how I'll be going about those.