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Author Topic: [0.9.7b|M|AoMr|Sc|YASD] First rare mod, got Gun Kata going... Died of stupidity  (Read 1815 times)

CrashGordon94

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So I was inspired by another user on the Discord, I decided to try a different trait order for Gun Kata which skipped Eagle Eye/Whizkid and Hoarder/Scavenger to focus on Hellrunner/Dodgemaster, as well as stocking up on Gunslinger early and leaving MGK2 until Level 13 (a mild dodge boost that's inferior to HR/DM but you don't want to delay the third level).

While the WK0 traits were mostly disappointing, I managed anyway.

I found an E mod (first rare one I've seen in this game! :D ) and once I got my traits going I was really hard to stop!

...But I made it to Io Nexus and forgot to heal at low-ish health. :( Not even my first fuckup, I had a bunch of close calls like that and my armor got destroyed on either the last level of Europa or the first one of Io. And I kept forgetting to use Stealth.

I still learned a bunch of stuff though:

• I can live without Whizkid and Scavenger on this Master, but I might still want to take Hoarder 1 so I can more smoothly change my weapons.
• I need to pay REALLY close attention to my Health, Energy and Armor condition.
• This is still a risky Master, seems kind of a crapshoot whether you'll come out mostly unscathed or get hit a bunch and have to stop to heal.

I might try this again but I'll go back to Sharpshooter until 0.9.7c comes to GOG.

Crash Gordon, level 13 Scout, killed on
Io Nexus by a former CRI soldier.

He survived for 6690 turns.
The run time was 1h 33m 4s.
He scored 2360 points.
He took MEDIUM risks.
He was an Angel of Marksmanship!

Callisto Hub -> Mimir Habitat L1
Mimir Habitat L2 -> CalSec Central
CalSec Central - cleared
EUROPA L2 -> Asterius Habitat L1
Asterius Habitat L1 - Low Power
Asterius Habitat L2 -> Asterius Breach
Asterius Breach - cleared
EUROPA L5 -> Refueling Base
Refueling Base - cleared


He killed 360 out of 371 enemies.

  9 former soldiers
  14 fire fiends
  4 corrupted sergeants
  3 corrupted grunts
  6 former CRI soldiers
  13 turrets
  7 rocket turrets
  7 corrupted heavys
  2 toxic reavers
  4 former commandos
  50 former grunts
  2 siege ravagers
  19 cryoreavers
  13 former guards
  5 former CRI commandos
  9 CRI marines
  2 reavers
  6 corrupted guards
  2 plasma ravagers
  7 former CRI grunts
  32 ice fiends
  12 combat drones
  3 corrupted commandos
  20 fiends
  1 toxiberos
  23 security drones
  3 exalted soldiers
  5 cryobeross
  8 security sentrys
  3 toxic fiends
  6 archreavers
  3 CalSec sentrys
  3 CalSec bots
  11 ravagers
  4 security bots
  6 CRI bots
  3 exalted reavers
  1 former CRI sergeant
  1 armored ravager
  22 corrupted soldiers
  9 former sergeants

Traits
  Hellrunner L3
  Son of a Gun L2
  Dodgemaster L2
  Gunslinger L3
  GUN KATA L2

Trait order
  SoG->SoG->Gsl->Gsl->Gsl->Hr->MGK->Hr->
  Hr->Dm->Dm->MGK

Equipment
  Slot #1 : AV2 7.62 sidearm PAE
   * Fresh Mag 3
   * Calibrated 1
   * Disruptive 3
   * Retaliate
   * Point Blank 2

  Slot #2 : CRI plasma pistol PA
   * Fresh Mag 3
   * Calibrated 1

  Body    : AV1 combat armor
   * Loading feed

  Head    : AV2 marine helmet
   * Durable
   * Health Monitor

  Utility : AV3 pistol AMP
   * Pistol speed-loader
   * Pistol long-range tracking
   * Pistol target tracking


Inventory
  energy cell (x100)
  energy cell (x100)
  energy cell (x95)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x29)
  krak grenade (x2)
  multitool (x3)
  stimpack (x3)
  red keycard (x1)
Logged
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