Jupiter Hell > Post Mortem

[0.9.7c|M||TE|100%] Still learning stuff


In the previous version I learn to really like Scout and Gun Kata, had a bit of problem now and tried Tech with Sharpshooter and I must admit it is superior, even if have to play both classes completely differently.
Since it was a regular game I coasted a bit with shotguns and hunter rifle early on until I got AV3 .44 at CalSec. I also got Jackhammer there, it got me out of several dangerous situations on the way to Tyre outpost where I got really brutal AV3 7,62 sidearm, which combined with upgrades and traits one-shoted most enemies, I never seen so many enemies splattered, including the high level ones.
Io was really stingy with 7,62 ammo making me quite worried so I took Scavanger only to realize that I need to take lvl.2 in order to get 7,62 ammo. Since I restocked with ammo at Beyond L1, I took Whizkid lvl.3 instead and found that with bulk mod I could get Sustain on the weapon, which greatly reduced the ammo consumption and led to silly situation when double kill got the magazine over capacity. Got a bit cocky at the end and walked into deadly crossfire on L3 and had to use phase kit to get out of the jam, finishing off the merry bunch after I healed. The summoner was a formality afterwards.

In conclusion, I should have more confidence in this build, it is even more potent in this version than it was before.

--- Code: ---PsihoKekec, level 18 Technician, defeated
The Summoner against all odds.
He survived for 8739 turns.
The run time was 1h 50m 56s.
He scored 4711 points.
He took MEDIUM risks.

CALLISTO L2 -> Mimir Habitat L1
Mimir Habitat L3 - Lockdown
Mimir Habitat L3 -> CalSec Central
CalSec Central - cleared
Europa Concourse - The Hunt
Europa Concourse -> Europa Dig Zone L1
Europa Dig Zone L1 - The Hunt
Europa Dig Zone L2 -> Tyre Outpost
Tyre Outpost - cleared
IO L5 - Infestation
IO L5 -> Io Warehouse
Io Warehouse - cleared
BEYOND L2 - Exalted Summons
BEYOND L2 -> Limbo
Limbo - cleared

  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels
  Untouchable Ribbon (+50)
   * Won taking less than 1000 damage

He killed 486 out of 477 enemies.

  31 archreavers
  6 corrupted grunts
  36 fiends
  9 plasma ravagers
  6 exalted fiends
  17 rocket turrets
  17 turrets
  4 military sentrys
  3 security sentrys
  1 former CRI grunt
  4 CalSec bots
  6 exalted reavers
  7 former CRI soldiers
  4 corrupted guards
  1 Summoner
  2 exalted kerbeross
  5 corrupted sergeants
  3 hellish sergeants
  9 ravagers
  4 combat drones
  14 former soldiers
  29 former guards
  5 fire fiends
  4 siege ravagers
  5 former sergeants
  3 exalted soldiers
  3 cryobeross
  4 corrupted heavys
  17 CRI marines
  1 guardian bot
  8 hellish soldiers
  2 military drones
  1 hellish heavy
  12 corrupted soldiers
  5 hellish commandos
  44 former grunts
  10 toxic reavers
  28 ice fiends
  3 former CRI sergeants
  9 armored ravagers
  13 CRI bots
  19 reavers
  3 corrupted commandos
  16 toxic fiends
  4 cybeross
  14 security drones
  16 cryoreavers
  13 kerbeross
  3 former commandos
  9 CalSec sentrys
  5 toxibeross
  4 security bots

  Whizkid L3
  Son of a Gun L3
  Hoarder L3
  Headshot L3
  Scavenger L1
  Grenadier L1

Trait order

  Slot #1 : AV3 7.62 sidearm P2BA2
   * Sustain
   * Exalted bane
   * Calibrated 1
   * Deadly 3
   * Frenzy 3
   * Extended Mag 8
   * Fresh Mag 4
   * Triggerhappy

  Slot #2 : AV3 plasma pistol P
   * Deadly 3
   * Extended Mag 4
   * Finisher 5
   * Autoloader

  Slot #3 : 12ga jackhammer P
   * Point Blank 8
   * Frenzy 2

  Slot #4 : AV3 .44 revolver PB
   * Extended Mag 4
   * Fresh Mag 3
   * Poisoned 4
   * Vampiric 1
   * Autoloader

  Body    : AV3 combat armor P2B
   * Plated
   * Carrier
   * Durable
   * Powered
   * Swift
   * Pockets

  Head    : AV2 gasmask
   * Sealed
   * Plated

  Utility : AV2 pistol AMP
   * Pistol accelerator
   * Pistol capacitor

  energy cell (x96)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x52)
  plasma grenade (x3)
  plasma grenade (x1)
  gas grenade (x3)
  krak grenade (x3)
  CRI phase kit (x2)
  multitool (x3)
  stimpack (x3)
  stimpack (x3)
  small medkit (x3)
  small medkit (x3)
  small medkit (x1)
  large medkit
  large medkit

--- End code ---

Screnshot with the overloaded sidearm

Interesting that you grabbed Hoarder, Scavenger and Grenadier here. But hey, you made it through so it clearly worked out! :P


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