Chaosforge Forum

  • March 28, 2024, 09:58
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: [0.9.8a|N!|AoC|Te|YAVP] We have ways of blowing things up (Rocket Diamond)  (Read 2259 times)

Tormuse

  • Elder
  • General
  • *
  • *
  • Offline Offline
  • Posts: 1696
  • More Angelic than not
    • View Profile

So just for a change of pace, I thought I'd give Angel of Carnage another try.  :)  (Last time I tried this challenge, Nightmare difficulty didn't exist yet)  :P

Basically, the early game was spent maximizing my efficiency with rockets, while maximizing my inventory size, so I could carry forward as many rockets as possible for the mid to late game, where, as I correctly predicted, I was using rockets faster than I was getting them back.  By Beyond 1, I was down to 14 rockets, so it was fortunate that there was an ammo station there that I could pump multitools into to get like 50 more rockets to carry me to the endgame.

The AV3 rocket launcher you see in slot 1 is the one I got in Calsec Central, and carried me through the whole game.  The haze effect was good for making sure enemies didn't get the chance to fire back, and the vampiric effect reduced my need for healing sources, hence the big pile of first aid kits and stimpacks at the end.  :P  Giving it the "focused" buff was a risky move, since it reduced the area of the fog effect, which meant my enemies spent less time lost in the fog, but in late game, I was thankful for it, because of the frequency of fast-moving melee enemies that I needed to be able to shoot at closer range.

I got my first plasma launcher (the one in slot 3) from the Mk3 crafting station in Tyre Outpost, which was a nice complement to my arsenal, and helped me make more efficient use of cells.  (I got the second one in Limbo)  Since 10 cells count as a rocket for that weapon, and it converts ammo to your chosen weapon at a 15 to 1 ratio, any stacks of less than 10 cells were more efficient to turn into a rocket for the rocket launcher, whereas any stacks greater than 10 were more efficient to leave as cells.  (Stacks of exactly 10 could be used either way, since they're the equivalent of one shot of either weapon)

I didn't figure out how to open the right-most door in Infernal Lock.  I have a feeling maybe the switches need to be turned on/off in a particular sequence?  With six switches, that makes 64 possible combinations.  I would've gladly spent the time trying to figure it out if I had known that the way back was going to seal shut behind me when I moved on to fight the robots.  As it was, I didn't get the chance to experiment with it.  :(

Curiously, I didn't get the Conqueror medal;  it seems that it didn't count one of the special levels to be finished?  There's no "cleared" message for Tyre Outpost;  is that because an enemy revived or something?  Do they all have to be dead when you leave for it to be considered "cleared?"  But no, that can't be it, because there were definitely plenty of revived reavers when I left Limbo.  Hmm...

Tormuse, level 18 Technician, defeated
The Summoner against all odds.
He survived for 12744 turns.
The run time was 5h 45m 26s.
He scored 9182 points.
He opposed the NIGHTMARE!
He was an Angel of Carnage!

CALLISTO L3 - Secure Vault
Callisto Hub -> Mimir Habitat L1
Mimir Habitat L2 - Low Power
Mimir Habitat L2 -> CalSec Central
CalSec Central - cleared
EUROPA L2 -> Europa Dig Zone L1
Europa Dig Zone L2 - Low Power
Europa Dig Zone L3 -> Tyre Outpost
Io Nexus - Exalted Summons
IO L5 -> Infernal Lock
Infernal Lock - cleared
BEYOND L2 - The Hunt
BEYOND L2 -> Limbo
Limbo - cleared

Awards
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  CRI Star (silver cluster) (+50)
   * 50+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Rocket Platinum Badge
   * Complete AoC on Nightmare!
  Rocket Diamond Badge
   * Complete AoC on N! master-less

He killed 766 out of 861 enemies.

  3 corrupted commandos
  20 reavers
  1 Summoner
  24 ice fiends
  2 hellish sergeants
  30 fiends
  27 cryoreavers
  5 security drones
  4 military sentrys
  16 exalted ravagers
  7 toxibeross
  12 armored ravagers
  9 hellish soldiers
  3 corrupted grunts
  45 former grunts
  85 exalted reavers
  3 corrupted heavys
  4 combat drones
  24 exalted kerbeross
  2 kerbeross
  7 hellish commandos
  9 military bots
  7 CRI bots
  5 guardian bots
  17 plasma ravagers
  7 former CRI sergeants
  19 former guards
  7 former sergeants
  2 corrupted guards
  19 CRI marines
  20 ravagers
  2 corrupted sergeants
  7 fire fiends
  1 former CRI grunt
  2 siege ravagers
  23 turrets
  3 former heavys
  12 cryobeross
  4 former commandos
  7 CalSec bots
  4 security bots
  4 former CRI commandos
  30 toxic reavers
  55 archreavers
  41 exalted soldiers
  44 exalted fiends
  8 security sentrys
  26 rocket turrets
  20 CalSec sentrys
  6 corrupted soldiers
  14 former soldiers
  3 hellish heavys
  9 former CRI soldiers
  11 toxic fiends

Traits
  Skilled L1
  Whizkid L3
  Cover Master L2
  Juggler L2
  Hacker L2
  Hoarder L3
  Remote Hack L1
  Sysop L3

Trait order
  Whk->Sys->Hor->Hor->Sys->Hor->Whk->Whk->
  Sys->Hak->Hun->Jug->Hak->Skl->RHa->Hun->
  Jug

Equipment
  Slot #1 : AV3 rocket launcher PBA2
   * Critical 25
   * Focused
   * Calibrated 1
   * Autoloader
   * Haze
   * Vampiric 2

  Slot #2 : AV3 plasma launcher BA2
   * Calibrated 1
   * Critical 25
   * Autoloader
   * Hunter 12
   * Deadly 20

  Slot #3 : CRI plasma launcher B2A2
   * Second chamber
   * Critical 25
   * Swap Harness
   * Calibrated 1

  Slot #4 : AV2 rocket launcher PB3
   * Frenzy 8
   * Barbed 3
   * Autoloader
   * Second chamber
   * Focused
   * Swap Harness

  Body    : AV3 combat armor PA2
   * Critical 10
   * Carrier
   * Metabolic boost
   * Loading feed
   * Powered

  Head    : AV3 combat helmet P2B
   * Crit Enhancer 25
   * Danger Monitor
   * Tech Monitor
   * Auto-repair
   * Nightvision

  Utility : AV3 utility AMP
   * Carrier
   * Smoke-gen


Inventory
  energy cell (x100)
  energy cell (x8)
  rocket (x10)
  rocket (x10)
  rocket (x3)
  CRI phase kit (x2)
  multitool (x4)
  military stimpack
  stimpack (x3)
  stimpack (x1)
  small medkit (x3)
  small medkit (x1)
  large medkit
  large medkit
  large medkit
Logged
Apostle Chaos Lt. General (0.9.9.7)
[26/26/26/26/18/9]
Check out my Youtube channel for videos of me playing DRL!  :)
https://www.youtube.com/channel/UCXOijubEijdnrOja0kxXTKQ/videos

thelaptop

  • Chaos Fanatic!
  • Grand Inquisitor
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 2530
    • View Profile

Seems like we all love the AV3 rocket launcher from Calsec Central.

Plasma launchers exist?!  Woah... I didn't know that -- I think I should look out for it the next time.

I'm not sure if I'd be ballsy enough to play on Nightmare! any time soon.  My usual go-to for Nightmare! is AoPc... but I don't think we have that in JH just yet.  Heheheheh...
Logged
I computed, therefore I was.

Tormuse

  • Elder
  • General
  • *
  • *
  • Offline Offline
  • Posts: 1696
  • More Angelic than not
    • View Profile

Seems like we all love the AV3 rocket launcher from Calsec Central.

Heheh.  :)  Not sure if you know this, but (as far as I can tell) the rewards in Calsec Central and Valhalla Command include an AV3 variant of whatever weapon you've been using the most up 'til that point.  (ie if you have mostly melee kills, it'll give you an AV3 machete, or if you mostly have pistol kills, it'll give you an AV3 combat pistol, and so on)  Basically, it rewards you for specializing.
Logged
Apostle Chaos Lt. General (0.9.9.7)
[26/26/26/26/18/9]
Check out my Youtube channel for videos of me playing DRL!  :)
https://www.youtube.com/channel/UCXOijubEijdnrOja0kxXTKQ/videos

thelaptop

  • Chaos Fanatic!
  • Grand Inquisitor
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 2530
    • View Profile

Heheh.  :)  Not sure if you know this, but (as far as I can tell) the rewards in Calsec Central and Valhalla Command include an AV3 variant of whatever weapon you've been using the most up 'til that point. ... Basically, it rewards you for specializing.

I... did not know that.  Maybe if I play a few more challenge modes with a more aggressive explorer slant I would have seen it myself too.  Thanks for yet another tip!

Side note: I realise that JH's appeal over the different phases of development roughly follow that of DRL's appeal over the different phases.  Like in the early days with limited Masters and other embellishments, legendary players like Dervis come out of the woodwork while people like me sort of stay away.  But as the development of JH evolves to being closer to the late form of DRL, me and in some ways you start showing up with more interest.  😅
Logged
I computed, therefore I was.
Pages: [1]