Jupiter Hell > Post Mortem
[0.9.8a|M|AoSh|Ma|YAAM] U MAD BRO?
(1/1)
thelaptop:
Finally! AoSh has been eluding me for quite a while, mostly because I couldn't wrap my head around the shotgun mechanics in JH for quite a while. MAD has always been my favourite shotgun Master, and whenever I tried to go for it, I never seemed to make it there.
The trick was to really use EMP grenades in the early game on anything larger than a drone, and to retreat like crazy if need be, especially one only has the standard shotgun and not an auto-shotgun.
I was just confused that there was no Shottyman trait anymore -- I was scared about what would happen in late game when I couldn't reload while moving.
But AV3 shotgun AMP with Shotgun autoloader replaced the missing Shottyman.
The ENV helmet was obtained in the Noxious Hollow and served as a great of surviving random toxic damage.
I don't know what to do with the frozen heart.
I also don't know why I added a cold mod to my AV2 12ga dual shotgun when it has Molten 10 on it.
The CRI plasma shotgun was just for fun -- I added a vampire mod on it to act as a last minute healing device in case I don't have any medkits. It eats energy cells (4 per shot), and I realised that energy cells now stack up to 100 (it used to be 50, right?). It tshows how long since I switched to energy weapons.
This suddenly makes me want to try running a pistol run switching over to the CRI plasma pistol later on.
And with that, I've unlocked more challenge modes to play.
Spoiler (click to show/hide)Mark Taggart, level 18 Marine, defeated
The Summoner against all odds.
He survived for 9696 turns.
The run time was 1h 38m 6s.
He scored 4378 points.
He took MEDIUM risks.
He was an Angel of Shotgunnery!
CALLISTO L2 - Infestation
CALLISTO L2 -> Callisto Mines L1
Callisto Mines L1 - Infestation
Callisto Mines L3 -> Callisto Anomaly
Callisto Anomaly - cleared
EUROPA L2 - Volatile Storage
EUROPA L3 -> Europa Ruins L1
Europa Ruins L1 - The Hunt
Europa Ruins L2 - Secure Vault
Europa Ruins L2 -> Frozen Temple
Frozen Temple - cleared
IO L2 -> Mephitic Mines L1
Mephitic Mines L3 - Exalted Curse
Mephitic Mines L3 -> Noxious Hollow
Noxious Hollow - cleared
BEYOND L3 - Exalted Summons
Awards
Medal of Prejudice (+200)
* Won with 100% kills
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
CRI Silver Badge
* Win a MEDIUM or higher game with 100% kills
Shottyman Bronze Badge
* Reach Io on Angel of Shotgunnery
Shottyman Silver Badge
* Complete Angel of Shotgunnery (AoSh)
He killed 453 out of 453 enemies.
30 archreavers
15 corrupted grunts
37 fiends
3 exalted ravagers
7 plasma ravagers
11 exalted fiends
7 rocket turrets
11 turrets
4 military sentrys
6 security sentrys
1 former CRI grunt
5 CalSec bots
15 exalted reavers
10 former CRI soldiers
4 corrupted guards
1 Summoner
3 corrupted sergeants
1 hellish sergeant
15 ravagers
4 combat drones
10 former soldiers
17 former guards
16 fire fiends
6 siege ravagers
3 former sergeants
3 exalted soldiers
7 cryobeross
3 corrupted heavys
12 CRI marines
2 guardian bots
5 hellish soldiers
2 hellish heavys
2 military drones
3 former CRI commandos
7 corrupted soldiers
4 hellish commandos
22 former grunts
23 toxic reavers
23 ice fiends
2 former CRI sergeants
4 armored ravagers
7 CRI bots
16 reavers
10 corrupted commandos
20 toxic fiends
2 security drones
18 cryoreavers
4 kerbeross
2 former commandos
2 CalSec sentrys
8 toxibeross
3 security bots
Traits
Ironman L3
Hellrunner L3
Reloader L3
Tough as Nails L2
Field Medic L3
ARMY OF DARKNESS L3
Trait order
Rel->Rel->Rel->Iro->Iro->Hr->MAD->Iro->
Hr->MAD->Hr->FMc->MAD->FMc->FMc->TaN->
TaN
Equipment
Slot #1 : CRI plasma shotgun BV
* Vampiric 3
* Swap Harness
Slot #2 : AV2 12ga auto-shotgun PA
* Ripper 8
* Stabilized 1
* Frenzy 10
* Cleaner 12
Slot #3 : AV2 12ga dual shotgun AC
* Freezing 2
* Stabilized 1
* Molten 10
* Loading holster
Body : AV3 combat armor P
* Carrier
* Durable
* Powered
Head : ENV helmet PB
* Danger Monitor
* Bot scanner
* Heatvision 6
* Darkvision
* Sealed
* Fire-resistant
* Padded
Utility : AV3 shotgun AMP
* Shotgun autoloader
* Shotgun crit system
Inventory
energy cell (x100)
12ga shell (x50)
12ga shell (x50)
12ga shell (x50)
12ga shell (x50)
12ga shell (x50)
12ga shell (x17)
EMP grenade (x3)
multitool (x3)
large medkit
large medkit
frozen heart
red keycard (x3)
--- End code ---
AoSh never felt this fun! Thanks for the updates. (=
I just want to add that I found a Jackhammer (not as useful as my AV2 12ga auto-shotgun PA), but it didn't show up in the mortem as part of the exotics found. Maybe a section for this in a future update?
Tormuse:
Hey, congrats on the win! :D
--- Quote from: thelaptop on April 20, 2021, 04:39 ---I was just confused that there was no Shottyman trait anymore -- I was scared about what would happen in late game when I couldn't reload while moving.
--- End quote ---
You were lucky to find the amp that provides that benefit. You can also get it from a bulk mod, if you have Whizkid trait.
--- Quote from: thelaptop on April 20, 2021, 04:39 ---I don't know what to do with the frozen heart.
--- End quote ---
You and me both. :P
thelaptop:
--- Quote from: Tormuse on April 20, 2021, 13:42 ---Hey, congrats on the win! :D
--- End quote ---
Thanks! Not gonna lie, it feels great to have a win. =)
--- Quote from: Tormuse on April 20, 2021, 13:42 ---You were lucky to find the amp that provides that benefit. You can also get it from a bulk mod, if you have Whizkid trait.
--- End quote ---
Ooo... thanks for the tip! Just realised that Whizkid has a different trait path to it as well. I am totally not going to knock that luck played a big part of the sucess at AoSh.
Tormuse:
--- Quote from: thelaptop on April 22, 2021, 04:53 ---Ooo... thanks for the tip! Just realised that Whizkid has a different trait path to it as well. I am totally not going to knock that luck played a big part of the sucess at AoSh.
--- End quote ---
Do yourself a favour and try a technician run where you max out Whizkid. There are tons of new weapon and armour upgrades available. :) (And the technician has the dismantle ability, so if you don't like what a mod does, you can get it back, and apply it to something else while choosing a new upgrade)
thelaptop:
--- Quote from: Tormuse on April 22, 2021, 17:01 ---Do yourself a favour and try a technician run where you max out Whizkid. There are tons of new weapon and armour upgrades available. :) (And the technician has the dismantle ability, so if you don't like what a mod does, you can get it back, and apply it to something else while choosing a new upgrade)
--- End quote ---
Sounds like the next type of run I should go for! Thanks for the heads up!
Navigation
[0] Message Index
Go to full version