Jupiter Hell > Post Mortem

[0.9.8a|H|AoC|Ma|YAVP] Gold Badge hunting success!

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thelaptop:
The last time I played AoC was a long time ago, and I was looking at the list of Gold Badges that I could get with the few challenges that I was sort of comfortable with (AoSh, AoC, AoMr).  Considering that I just completed an AoSh run, the play style of AoC seemed to match up the best.

Spoiler (click to show/hide)Mark Taggart, level 16 Marine, defeated
The Summoner against all odds.
He survived for 8841 turns.
The run time was 1h 12m 36s.
He scored 5116 points.
He liked it HARD!
He was an Angel of Carnage!

CALLISTO L2 - Lockdown
CALLISTO L2 -> Mimir Habitat L1
Mimir Habitat L2 - Low Power
Mimir Habitat L3 - Secure Vault
Mimir Habitat L3 -> CalSec Central
CalSec Central - cleared
EUROPA L2 - Infestation
EUROPA L2 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L2 - The Hunt
Conamara Chaos Biolabs L3 -> Containment Area
Containment Area - cleared
IO L3 -> Mephitic Mines L1
BEYOND L2 - Exalted Curse
BEYOND L2 -> Limbo

Awards
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  JoviSec Gold Badge
   * Win a game on at least HARD
  Rocket Gold Badge
   * Complete AoC on Hard

He killed 468 out of 498 enemies.

  5 former CRI soldiers
  13 former soldiers
  18 reavers
  21 ice fiends
  18 corrupted soldiers
  17 turrets
  6 exalted soldiers
  8 exalted fiends
  18 armored ravagers
  2 plasma ravagers
  4 siege ravagers
  13 security drones
  4 CRI bots
  10 CRI marines
  6 exalted ravagers
  1 Summoner
  30 fiends
  13 fire fiends
  6 exalted reavers
  18 toxic reavers
  49 former grunts
  3 corrupted grunts
  20 ravagers
  7 former guards
  35 archreavers
  2 former CRI commandos
  8 toxic fiends
  4 former CRI grunts
  6 corrupted commandos
  5 corrupted sergeants
  14 CalSec sentrys
  5 security bots
  4 former commandos
  4 kerbeross
  3 military sentrys
  10 former sergeants
  2 former CRI heavys
  2 military drones
  5 CalSec bots
  2 former CRI sergeants
  7 cryobeross
  7 toxibeross
  17 rocket turrets
  2 combat drones
  4 cybeross
  19 cryoreavers

Traits
  Ironman L3
  Hellrunner L3
  Reloader L3
  Tough as Nails L3
  ARMY OF DARKNESS L3

Trait order
  Rel->Rel->Rel->Iro->Iro->Hr->MAD->Hr->
  Hr->MAD->Iro->TaN->MAD->TaN->TaN

Equipment
  Slot #1 : rocket launcher PAE
   * Calibrated 1
   * Disruptive 3
   * Longshot 8

  Slot #2 : AV3 rocket launcher PA
   * Calibrated 1
   * Longshot 8
   * Molten 10
   * Deadly 16

  Slot #3 :  - NONE -
  Body    : AV3 combat armor
   * Auto-repair
   * Fireproof

  Head    : combat helmet BA
   * Long-range tracking
   * Durable

  Utility : AV2 utility AMP
   * Carrier
   * Furious


Inventory
  rocket (x10)
  rocket (x10)
  rocket (x10)
  rocket (x10)
  rocket (x10)
  rocket (x10)
  rocket (x2)
  CRI phase kit (x3)
  multitool (x5)
  large medkit
  red keycard (x2)

--- End code ---

I just wanted to try MAD with rocket launchers.  It was supposed to be "easy", but man, it did take me quite a few tries, mostly because of carelessness.

Unlike shotguns, ye olde rocket launchers have a minimum range in which they do garbage damage to enemies (but can still wipe oneself out), and many times I died because I was surprised by an enemy that came in too close to me, which I then proceeded to suicide by carelessly firing my rockets at it, thus eating the splash damage.

I think at this point my favourite starting progression is simply Rel->Rel->Rel->Iro->Iro->Hr->MAD, using Hellrunner as a way of providing myself with enough speed to increase the distance so that I don't accidentally hit myself with the rockets.  I have also learnt to target at an offset to the mobs, especially when I was in Beyond, such that the splash would narrowly miss me.  That AV3 rocket launcher PA was my main weapon the moment I got it from the end of CalSec Central, and it was just amazing.

In one of my previous [failed] runs, I had an AV3 rocket launcher with the Toxic modifier, and managing that post fire area of denial effect was tricky.  It was a run that I was sure would be successful, but thanks to carelessness, I blew myself out of the water accidentally.

And with that, I'm now at 2nd Lieutenant with one more Gold badge needed to rank up.

Anyway, this was a fun run, and I think I have started to develop a better feel for how Hard enemies work out, albeit with the rocket launcher.  Maybe I'll try another challenge mode (at Hard) later on.

Edit 1: While trying to look up my current rank, another thought came to mind -- perhaps it will be good to have a similar player.txt that replicates the Player data screen for such look up outside of having to load the game.

Edit 2: Another stupid idea came to mind, partly due to my laptop having Nvidia RTX 2070 Super -- RTX when?

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