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Author Topic: [0.9.9b|H||Sc|100%] Sniping all the way through  (Read 3032 times)


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[0.9.9b|H||Sc|100%] Sniping all the way through
« on: May 09, 2021, 14:44 »

Decided to the Sniper route, got lucky and found hunting rifle already on the Mimir 1, so at the CalSec I got AV3 hunting rifle which was kind of meh and Jackhammer that saved me in multiple close encounters. On Europa 1 I made common 7,62 sniper rifle, due to it's more bountiful ammo, of course couple of enemies dropped the same weapon on the next level. On Asterius 1 I found vampire pack and held on it until Asterius Breach in hope of some good weapon there. My hopes dashed, I slapped it on my sniper rifle. It greatly cut down on the need for healing.

On IO 3 (or was it 4?) I skipped the doors blasting and got surprise by a pack of of reavers from behind the door and pack kerberos from behind the corner, using a CRI pack to escape and then pick them off from the distance. On the Hub I got a near DRL experience as I ran into two packs of enemie two steps out of elevator, a close shave.

On the IO 5 I got sandwiched between incoming lockdown bots and CRI commandos, with no CRI pack I used stealth to sneak behind commandos, who were quickly dispatched by the bots, into corner, from where I started to plink the bots, but then on the other side a pack of arch and toxic reavers broke down the doors of the vault. I was saved by appearance of a single CRI marine who distracted the long enough for me to take out the last CRI bot, got into cover against the reavers and started plinking them. Found another vampiric mod in the vault which I slapped on the Jackhammer. Then I took the elevator to storage area, where my impatience got me into hard fight from three directions, used my last stimpack to ward off heavy poisoning. Found a really snappy AV3 plasma rifle that served me to the end.

Gateway and beyond went rather well, with no mayor hiccups, Summoner went down damageless.

Code: [Select]
PsihoKekec, level 17 Scout, defeated
The Summoner against all odds.
He survived for 11655 turns.
The run time was 2h 29m 58s.
He scored 5955 points.
He liked it HARD!

CALLISTO L2 -> Mimir Habitat L1
Mimir Habitat L1 - Low Power
Mimir Habitat L3 -> CalSec Central
CalSec Central - cleared
EUROPA L2 - Volatile Storage
EUROPA L3 -> Asterius Habitat L1
Asterius Habitat L2 - Low Power
Asterius Habitat L2 -> Asterius Breach
Asterius Breach - cleared
IO L3 - Volatile Storage
IO L5 - Lockdown
IO L5 -> Infernal Lock
Infernal Lock - cleared
BEYOND L2 - Exalted Summons
BEYOND L2 -> Limbo
Limbo - cleared

  Medal of Prejudice (+200)
   * Won with 100% kills
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels

He killed 614 out of 604 enemies.

  41 archreavers
  3 exalted ravagers
  18 corrupted grunts
  35 fiends
  4 plasma ravagers
  10 military bots
  9 exalted fiends
  26 rocket turrets
  16 turrets
  6 military sentrys
  18 security sentrys
  1 former CRI grunt
  3 exalted reavers
  5 CalSec bots
  8 former CRI soldiers
  2 corrupted guards
  1 Summoner
  4 corrupted sergeants
  18 ravagers
  12 combat drones
  9 former soldiers
  17 former guards
  1 former heavy
  10 fire fiends
  10 siege ravagers
  11 former sergeants
  8 exalted soldiers
  6 cryobeross
  4 corrupted heavys
  10 CRI marines
  2 guardian bots
  13 former CRI commandos
  31 corrupted soldiers
  2 former CRI heavys
  3 hellish commandos
  66 former grunts
  22 toxic reavers
  23 ice fiends
  3 former CRI sergeants
  17 armored ravagers
  14 CRI bots
  23 reavers
  7 corrupted commandos
  8 toxic fiends
  4 cybeross
  9 security drones
  12 cryoreavers
  8 kerbeross
  4 former commandos
  8 CalSec sentrys
  3 toxibeross
  11 security bots

  Eagle Eye L1
  Hellrunner L2
  Juggler L1
  Hoarder L2
  Dodgemaster L1
  Whizkid L3
  Deadly precision L3

Trait order

  Slot #1 : 7.62 sniper rifle PBA2V
   * Critical 25
   * Vampiric 3
   * Hunter 4
   * Balanced 1
   * Extended Mag 4

  Slot #2 : 12ga jackhammer PV
   * Vampiric 3
   * Point Blank 8
   * Jackhammer
   * Calibrated 2

  Slot #3 : AV3 plasma rifle BA2
   * Balanced 1
   * Extended Mag 6
   * Calibrated 1
   * Barbed 4
   * Deadly 6

  Body    : AV2 combat armor B3
   * Fire-resistant
   * Loading feed
   * Durable
   * Compartments
   * Painkiller

  Head    : battle helmet PA
   * Crit Enhancer 25
   * Aim assist
   * Battle hardened

  Utility : AV2 utility AMP
   * Auto-med 10
   * Carrier

  energy cell (x28)
  12ga shell (x50)
  7.62 ammo (x100)
  7.62 ammo (x69)
  plasma grenade (x1)
  EMP grenade (x3)
  krak grenade (x1)
  CRI phase kit (x2)
  multitool (x4)
  stimpack (x1)
  small medkit (x3)
  small medkit (x3)
  small medkit (x1)
  large medkit
  large medkit
  large medkit
  large medkit


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Re: [0.9.9b|H||Sc|100%] Sniping all the way through
« Reply #1 on: May 09, 2021, 22:25 »

Woah... I've never tried a sniper build in JH -- I've always felt that long distance-shooting isn't a favoured tactic in the mechanics of the game.  But your mortem has made me reconsider my opinions.

Nice damageless Summoner kill!
I computed, therefore I was.


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Re: [0.9.9b|H||Sc|100%] Sniping all the way through
« Reply #2 on: May 10, 2021, 23:02 »

He killed 614 out of 604 enemies.
102% kill rate? Damn, you're really good.
I do not question the legitimity of your win, just pointing out a possible bug.
DoomRL 0.997: Cyberdemon Brigadier General - Games: 217, Wins: 2/5/3/6/0, Medals: 18, Specials: 64, Asm: 39, Badges: 19/17/16/5/1/Are you kidding?
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  • Lance Corporal
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Re: [0.9.9b|H||Sc|100%] Sniping all the way through
« Reply #3 on: May 11, 2021, 13:21 »

It's an old issue, when you shut down the security on Callisto, the shut down robots are counted twice if you wreck them.
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