Jupiter Hell > Post Mortem

[0.9.9b|U|AoB|Te|YAAM] Master of blades


For once, I wasn't trying for an achievement this time;  I saw other people having fun with the new Blademaster trait, and I wanted to get in on that.  :D  After a few false starts playing at Nightmare difficulty, I decided to take it (relatively) easy with an Ultraviolence game.  :)  (Naturally, Angel of Berserk was the way to go)

I delayed getting Bladedancer for a while, for the simple reason that it took me a long time to find any blades.  In all my recent past games, sergeants drop combat knives, but in this game, only the one on level 1 did.  I'm not sure if it's a difficulty level thing or a version thing, but I decided to put my levels into Hacker instead, and found that Valhalla Command, normally pretty harrowing, becomes super easy with Hacker 3 combined with Remote Hack.  All the Calsec Bots on the level could be remotely hacked for free!  :D  (I don't really get to use the hacked bots much, since Calsec gets shut down at the end, but it was still fun)  :)

Blademaster works very well with my usual strategy of waiting two squares around a corner, so that when an enemy pokes his head around, I can run up and cut it off.  :P  They often get a hit on me when I do that, normally, but Blademaster auto-attacks them before they can react, which is very nice.  :)

I did encounter a crash a couple times toward the end after Shattered Abyss.  It seems that the Demonic Sword doesn't play nicely with Blademaster trait.  Oh well...  I kinda liked two-weaponing my katanas anyway.  :)

Tormuse, level 17 Technician, defeated
The Summoner against all odds.
He survived for 17406 turns.
The run time was 5h 53m 22s.
He scored 7336 points.
He was an Angel of Berserk!

Callisto Hub -> Valhalla Terminal L1
Valhalla Terminal L2 - Low Power
Valhalla Terminal L2 -> Valhalla Command
Valhalla Command - cleared
EUROPA L2 - Secure Vault
EUROPA L2 -> Asterius Habitat L1
Asterius Habitat L2 - Exalted Summons
Asterius Habitat L3 -> Asterius Breach
Asterius Breach - cleared
IO L5 - Lockdown
IO L5 -> Infernal Lock
Infernal Lock - cleared
The Shattered Abyss - cleared
BEYOND L2 - The Hunt
BEYOND L2 -> Limbo
Limbo - cleared

  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels

He killed 616 out of 616 enemies.

  8 corrupted commandos
  55 reavers
  22 ice fiends
  2 cybeross
  3 hellish sergeants
  38 fiends
  21 cryoreavers
  8 security drones
  4 military sentrys
  9 exalted ravagers
  5 toxibeross
  24 armored ravagers
  3 hellish soldiers
  3 corrupted grunts
  25 former grunts
  13 exalted reavers
  5 corrupted heavys
  6 combat drones
  6 exalted kerbeross
  1 kerberos
  9 hellish commandos
  4 military bots
  4 CRI bots
  5 guardian bots
  2 plasma ravagers
  4 former CRI sergeants
  14 former guards
  9 former sergeants
  6 CRI marines
  22 ravagers
  5 corrupted sergeants
  28 fire fiends
  1 former CRI grunt
  1 Summoner
  16 siege ravagers
  2 former CRI heavys
  15 turrets
  2 former heavys
  10 cryobeross
  2 former commandos
  23 CalSec bots
  12 security bots
  6 former CRI commandos
  34 toxic reavers
  71 archreavers
  16 exalted soldiers
  35 exalted fiends
  21 security sentrys
  9 rocket turrets
  21 CalSec sentrys
  1 Swordmaster
  31 corrupted soldiers
  17 former soldiers
  5 former CRI soldiers
  16 toxic fiends

  Skilled L1
  Cover Master L2
  Hacker L3
  Juggernaut L3
  Remote Hack L1
  Bladedancer L3

Trait order

  Slot #1 : AV2 katana BA
   * Resilient
   * Guarded 10
   * Surrounded
   * Frenzy 10

  Slot #2 : AV3 katana PA
   * Hunter 5
   * Resilient
   * Ripper 30
   * Freezing 2

  Slot #3 : demonic sword
   * Frenzy 10
   * Vampiric 5

  Body    : AV3 combat armor PB
   * Durable
   * Meshed
   * Loading feed
   * Powered

  Head    : analytic visor A
   * Critical 10
   * Tactical computer
   * Aim assist

  Utility : AV2 utility AMP
   * Powerful
   * Metabolic boost

  plasma grenade (x1)
  gas grenade (x2)
  krak grenade (x3)
  smoke grenade (x3)
  CRI phase kit (x3)
  multitool (x3)
  military stimpack
  military stimpack
  military stimpack
  military stimpack
  large medkit

--- End code ---

Oh hey, my Mortem getting noticed! :D

That's definitely an interesting build direction, though I certainly see why you went with it.

Cover Master seems a bit odd, especially level 2 but if it worked then it worked.


--- Quote from: CrashGordon94 on May 19, 2021, 20:35 ---Cover Master seems a bit odd, especially level 2 but if it worked then it worked.

--- End quote ---

By that point, I was running out of useful traits to get.  Whizkid wouldn't have any benefit unless I could sink three levels into it, and I was close enough to the end that I wasn't expecting the game to go that long.  It was a toss-up between Juggernaut and Cover Master, and I decided on the latter, because an explosive enemy had troubled me recently, and I didn't want an unexpected instadeath that close to the finish line.

Okay, I could see the benefit of the Splash Damage reduction.

Of course one of my go-tos if I run out of relevant Tech skills is Powerjack+Toxicologist. :P

Ultra Violence is "Relatively easy" now? Tormuse, please stop making the rest of us feel bad. Amazing stuff as always. Well done. The one thing I never accomplished on DoomRL was a really impressive Beserk run. I suck at melee builds and play style, so this is really impressive. :)


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