Jupiter Hell > Post Mortem

[0.9.9b|H|AoSh|Ma|YAAM] Army of Hardness, Part 2


This was tricky compared to on Medium, particularly bots were so much more of a problem...

But now I did it! A lot from getting VERY fortunate with drops.

Amusingly, I was taking care towards the end to stay stocked up on healing, stay at 160 Max HP and level Field Medic due to some paranoia from previous runs where I ran out of healing towards the end, but as you an see, I was overflowing with healing and stomped the end. :P

My biggest takeaway though? Auto-Shotguns are your friend! Quite underrated since towards the end the Dual and Exotics will usually be better but early on getting one (either an AV from a Mk2 station or just a baseline from a Mk1 station) can be SO helpful. That spammability is hard to beat, especially with Second Chamber! And of course, Getting a nice AV3 one from Tyre Outpost can really last you!

Crash Gordon, level 18 Marine, defeated
The Summoner against all odds.
He survived for 9488 turns.
The run time was 1h 39m 28s.
He scored 5948 points.
He liked it HARD!
He was an Angel of Shotgunnery!

CALLISTO L3 - Volatile Storage
CALLISTO L3 -> Callisto Mines L1
Callisto Mines L3 - Exalted Summons
Callisto Mines L3 -> Callisto Anomaly
Callisto Anomaly - cleared
EUROPA L2 - Volatile Storage
EUROPA L2 -> Europa Dig Zone L1
Europa Dig Zone L2 - The Hunt
Europa Dig Zone L3 -> Tyre Outpost
Tyre Outpost - cleared
EUROPA L6 - Secure Vault
Io Nexus - Infestation
Io Nexus -> Io Black Site L1
Io Black Site L1 - Volatile Storage
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
BEYOND L2 - The Hunt
BEYOND L2 -> Limbo
Limbo - cleared

  Medal of Prejudice (+200)
   * Won with 100% kills
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels
  Shottyman Gold Badge
   * Complete AoSh on Hard

He killed 609 out of 609 enemies.

  43 archreavers
  11 plasma ravagers
  3 corrupted grunts
  24 fiends
  21 exalted fiends
  15 rocket turrets
  38 turrets
  9 security sentrys
  4 former CRI grunts
  7 CalSec bots
  6 exalted reavers
  4 CRI soldiers
  1 former CRI soldier
  1 Summoner
  11 exalted kerbeross
  6 corrupted sergeants
  3 hellish sergeants
  20 ravagers
  12 former soldiers
  16 former guards
  15 fire fiends
  8 siege ravagers
  7 former sergeants
  8 exalted soldiers
  7 cryobeross
  4 corrupted heavys
  8 CRI marines
  2 guardian bots
  19 hellish soldiers
  2 hellish heavys
  2 former CRI commandos
  23 corrupted soldiers
  2 former CRI heavys
  25 hellish commandos
  47 former grunts
  22 toxic reavers
  18 ice fiends
  2 former CRI sergeants
  9 armored ravagers
  9 CRI bots
  14 reavers
  3 toxic fiends
  1 CRI heavy
  18 corrupted commandos
  17 cybeross
  1 CRI sergeant
  6 security drones
  19 cryoreavers
  11 kerbeross
  5 former commandos
  3 CalSec sentrys
  14 toxibeross
  8 security bots

  Ironman L2
  Reloader L3
  Army Surplus L3
  Field Medic L3
  Whizkid L3

Trait order

  Slot #1 : AV3 12ga auto-shotgun B2A
   * Stabilized 1
   * Autoloader
   * Second chamber
   * Critical 40
   * Freezing 2

  Slot #2 : 12ga elephant gun B2
   * Second chamber
   * Autoloader
   * Concussion
   * Barbed 5

  Slot #3 : AV3 12ga auto-shotgun
   * Cleaner 12
   * Vampiric 2

  Body    : AV3 combat armor PBA
   * Critical 10
   * Acid shield
   * Durable
   * Loading feed
   * Powered

  Head    : AV3 combat helmet PBA
   * Durable
   * Critical 10
   * Crit Enhancer 25
   * Plated
   * Target tracking

  Utility : AV3 shotgun AMP
   * Shotgun spread control
   * Shotgun crit system

  12ga shell (x50)
  12ga shell (x50)
  12ga shell (x50)
  12ga shell (x38)
  plasma grenade (x3)
  gas grenade (x3)
  CRI phase kit (x3)
  stimpack (x3)
  small medkit (x3)
  small medkit (x3)
  large medkit
  large medkit

--- End code ---


[0] Message Index

Go to full version