This was tricky compared to on Medium, particularly bots were so much more of a problem...
But now I did it! A lot from getting VERY fortunate with drops.
Amusingly, I was taking care towards the end to stay stocked up on healing, stay at 160 Max HP and level Field Medic due to some paranoia from previous runs where I ran out of healing towards the end, but as you an see, I was overflowing with healing and stomped the end. :P
My biggest takeaway though? Auto-Shotguns are your friend! Quite underrated since towards the end the Dual and Exotics will usually be better but early on getting one (either an AV from a Mk2 station or just a baseline from a Mk1 station) can be SO helpful. That spammability is hard to beat, especially with Second Chamber! And of course, Getting a nice AV3 one from Tyre Outpost can really last you!
Crash Gordon, level 18 Marine, defeated
The Summoner against all odds.
He survived for 9488 turns.
The run time was 1h 39m 28s.
He scored 5948 points.
He liked it HARD!
He was an Angel of Shotgunnery!
CALLISTO L3 - Volatile Storage
CALLISTO L3 -> Callisto Mines L1
Callisto Mines L3 - Exalted Summons
Callisto Mines L3 -> Callisto Anomaly
Callisto Anomaly - cleared
EUROPA L2 - Volatile Storage
EUROPA L2 -> Europa Dig Zone L1
Europa Dig Zone L2 - The Hunt
Europa Dig Zone L3 -> Tyre Outpost
Tyre Outpost - cleared
EUROPA L6 - Secure Vault
Io Nexus - Infestation
Io Nexus -> Io Black Site L1
Io Black Site L1 - Volatile Storage
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
BEYOND L2 - The Hunt
BEYOND L2 -> Limbo
Limbo - cleared
Awards
Medal of Prejudice (+200)
* Won with 100% kills
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
Shottyman Gold Badge
* Complete AoSh on Hard
He killed 609 out of 609 enemies.
43 archreavers
11 plasma ravagers
3 corrupted grunts
24 fiends
21 exalted fiends
15 rocket turrets
38 turrets
9 security sentrys
4 former CRI grunts
7 CalSec bots
6 exalted reavers
4 CRI soldiers
1 former CRI soldier
1 Summoner
11 exalted kerbeross
6 corrupted sergeants
3 hellish sergeants
20 ravagers
12 former soldiers
16 former guards
15 fire fiends
8 siege ravagers
7 former sergeants
8 exalted soldiers
7 cryobeross
4 corrupted heavys
8 CRI marines
2 guardian bots
19 hellish soldiers
2 hellish heavys
2 former CRI commandos
23 corrupted soldiers
2 former CRI heavys
25 hellish commandos
47 former grunts
22 toxic reavers
18 ice fiends
2 former CRI sergeants
9 armored ravagers
9 CRI bots
14 reavers
3 toxic fiends
1 CRI heavy
18 corrupted commandos
17 cybeross
1 CRI sergeant
6 security drones
19 cryoreavers
11 kerbeross
5 former commandos
3 CalSec sentrys
14 toxibeross
8 security bots
Traits
Ironman L2
Reloader L3
Army Surplus L3
Field Medic L3
Whizkid L3
ARMY OF DARKNESS L3
Trait order
Rel->Rel->Rel->Iro->Arm->Whk->MAD->Whk->
Whk->MAD->Iro->FMc->MAD->FMc->FMc->Arm->
Arm
Equipment
Slot #1 : AV3 12ga auto-shotgun B2A
* Stabilized 1
* Autoloader
* Second chamber
* Critical 40
* Freezing 2
Slot #2 : 12ga elephant gun B2
* Second chamber
* Autoloader
* Concussion
* Barbed 5
Slot #3 : AV3 12ga auto-shotgun
* Cleaner 12
* Vampiric 2
Body : AV3 combat armor PBA
* Critical 10
* Acid shield
* Durable
* Loading feed
* Powered
Head : AV3 combat helmet PBA
* Durable
* Critical 10
* Crit Enhancer 25
* Plated
* Target tracking
Utility : AV3 shotgun AMP
* Shotgun spread control
* Shotgun crit system
Inventory
12ga shell (x50)
12ga shell (x50)
12ga shell (x50)
12ga shell (x38)
plasma grenade (x3)
gas grenade (x3)
CRI phase kit (x3)
stimpack (x3)
small medkit (x3)
small medkit (x3)
large medkit
large medkit