As the title says, I manged to bum rush through this challenge on the first try!
I did have some close calls regarding my health mostly, and sometimes my ammo but I managed to scrape through regardless!
I was informed that Gun Kata was the natural choice between how your inventory will naturally be full of ammo and the sheer dodge saving you healing later on, it definitely seemed to work out that way.
I was mostly on my usual track with SoG 2 and Gunslinger 2, Hoarder, Hellrunner and GUn Kata 1 on time but the nice drops pushed me into early Hoarder and particular finding an early JAC SMG had me thinking about Scavenger so I held the point until Valhalla Command and finding a Deagle there settled the issue... Unfortunately for all the 9mm I turned into .44, I could still tell dual-wielding the Deagle and JAC full-time wouldn't be sustainable, thankfully I quickly found a 7.62 SMG and pairing one of those with the Deagle, keeping 7.62 and Scavenging the rest into .44 worked a treat. I kept holding onto the JAC regardless but it was mostly a 7.62 SMG in Slot 1 (I went through four: a baseline, then an AV2, then a Freezing AV3 and finally the Disruptive CRI I ended with) and a Deagle in Slot 2 (I replaced the first one when I found a Deadly one in CRI Armory).
Every time I came across a Health Station I chose to increase my max HP, due to a lack of Multitools to use it properly for other purposes. I think I ended with 120 max Health! I also had particular mod-priorities for everything according to the WK0 limits I had: Auto-calibrating most weapons to use up the spare terminal charge and if they still had a slot then Calibrated was the first choice. Headgear wanted Danger Monitor and if AV traits permitted Health Monitor, Armor wanted Swift mostly.
I got some nice gear, since Dig Zone was available I went there (was thinking Biolabs if it wasn't there) and since I already had Infiltration Armor, I built a Combat Helmet there that ended up with Sealed, which was welcome but i would still end up ditching it for the Blast Helmet seen below since that seemed like it would be more helpful.
CRI Labs was a tricky choice, I wasn't sure how well I would do there but since Black Site didn't show up and I had 3 Keycards I felt like I had to... The fact Gun Kata would really enjoy the CRI Armor tipped me other the edge. While I had some really gnarly health scares in the preceding levels of the branch, CRI Armory wasn't that bad and I got a good share of my endgame gear there so I feel confident in my choice actually!
Aside from that, I'm kinda surprised at the number of grenades I hoarded, I guess since MGK really doesn't want to stop moving and has such intense offensive force I didn't think to use them that often. Still don't really regret it per se, but something I'll keep in mind for higher difficulties would be to think of throwing my 'nades more if I've got them.
Crash Gordon, level 18 Scout, defeated
The Summoner against all odds.
He survived for 9830 turns.
The run time was 2h 1m 41s.
He scored 4675 points.
He took MEDIUM risks.
He was an Angel of Impatience!
CALLISTO L3 -> Valhalla Terminal L1
Valhalla Terminal L3 - Low Power
Valhalla Terminal L3 -> Valhalla Command
Valhalla Command - cleared
EUROPA L2 - Infestation
EUROPA L3 -> Europa Dig Zone L1
Europa Dig Zone L2 - Exalted Curse
Europa Dig Zone L3 -> Tyre Outpost
Tyre Outpost - cleared
IO L2 -> CRI Laboratory L1
CRI Laboratory L2 - Low Power
CRI Laboratory L3 -> CRI Armory
CRI Armory - cleared
BEYOND L2 - Exalted Summons
BEYOND L2 -> Limbo
Limbo - cleared
Awards
Medal of Prejudice (+200)
* Won with 100% kills
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
Eagerness Bronze Badge
* Reach Io on Angel of Impatience
Eagerness Silver Badge
* Complete Angel of Impatience
He killed 500 out of 500 enemies.
3 corrupted commandos
18 reavers
14 ice fiends
1 CRI bot MkII
6 cybeross
2 CRI sergeants
1 hellish sergeant
23 fiends
19 CRI turrets
10 cryoreavers
16 security drones
4 military sentrys
4 toxibeross
9 armored ravagers
4 hellish soldiers
6 corrupted grunts
1 CRI heavy
51 former grunts
12 exalted reavers
2 corrupted heavys
6 CRI soldiers
4 combat drones
4 kerbeross
8 hellish commandos
28 CRI bots
1 guardian bot
4 plasma ravagers
2 former CRI sergeants
13 former guards
11 former sergeants
23 CRI marines
6 ravagers
1 corrupted sergeant
6 fire fiends
1 former CRI grunt
1 Summoner
4 siege ravagers
7 turrets
7 cryobeross
5 former commandos
7 CalSec bots
1 security bot
5 former CRI commandos
8 toxic reavers
8 CRI guards
38 archreavers
6 exalted soldiers
3 exalted fiends
5 security sentrys
11 rocket turrets
6 CalSec sentrys
11 corrupted soldiers
15 CRI grunts
12 former soldiers
3 hellish heavys
12 former CRI soldiers
8 toxic fiends
Traits
Dash L3
Hellrunner L3
Son of a Gun L3
Hoarder L1
Dodgemaster L1
Gunslinger L2
Scavenger L1
GUN KATA L3
Trait order
SoG->SoG->Gsl->Hor->Scv->Hr->MGK->Gsl->
Hr->Hr->Das->MGK->MGK->Das->Das->Dm->
SoG
Equipment
Slot #1 : CRI 7.62 riot SMG +
* Auto-calibrating 50%
* Antiriot
* Disruptive 4
Slot #2 : .44 deagle +
* Auto-calibrating 82%
* Unflinching aim
* Deadly 8
Slot #3 : JAC .44 SMG +
* Auto-calibrating 96%
* Splatter
Body : CRI combat armor A
* Swift
Head : blast helmet P
* Danger Monitor
* Blast shield
* Health Monitor
Utility : AV3 pistol AMP
* Pistol accelerator
* Pistol booster
Inventory
7.62 ammo (x100)
7.62 ammo (x80)
.44 ammo (x39)
plasma grenade (x1)
gas grenade (x3)
gas grenade (x3)
gas grenade (x1)
krak grenade (x2)
smoke grenade (x3)
smoke grenade (x2)