Chaosforge Forum

  • October 07, 2024, 05:18
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: [0.9.10.|H|Sc] Sniping is harder now  (Read 3721 times)

PsihoKekec

  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 21
  • Lost Soul
    • View Profile
[0.9.10.|H|Sc] Sniping is harder now
« on: June 20, 2021, 13:22 »

This update really made it harder for me, had to go back to medium at first to get a hang of it. It was a difficult run for me. For starters I failed to find any armor on Callisto, I missed one box there so perhaps it was there. Anyway I got myself an armor at manufacturing station on Europa 1 and went on to find a CRI SMG and made 7,62 rifle on the next station, before embarking upon Chaos Biolabs, which is more sniper friendly with this update, grabbing AV2 hunting rifle and of course ENV armor (best armor, change my mind) in the Containment Area. Hand grenades were my saving grace on multiple occasions, but perhaps I should be even more liberal with their use to save myself more damage, as the run was a bit stingy on healing items and multitools. I was worrying through whole run, but in the Black Site I started despairing. Still I made it to the Vaults, found BFT9K, some other goodies and made myself an AV3 Sniper rifle.

With hardly any healing stuff remaining I made a beeline for the exit on the Beyond 1 and at 2 I only l looked up for lift to Limbo, which was practically recreational. The Hunt on B3 meant that I could find a good position and pick the oncoming enemies at distance, BFT taking care of the groups, the only survivor being one medusa that floated off to the far reaches of the map. Freezing perk works well on the Summoner.

Code: [Select]
PsihoKekec, level 16 Scout, defeated
The Summoner against all odds.
He survived for 12882 turns.
The run time was 2h 32m 7s.
World seed was 6896.
He scored 5653 points.
He liked it HARD!

CALLISTO L5 - Low Power
CALLISTO L5 -> Callisto Docking Bay
Callisto Docking Bay - cleared
EUROPA L2 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L3 - Exalted Summons
Conamara Chaos Biolabs L3 -> Containment Area
Containment Area - cleared
IO L2 - Exalted Summons
IO L3 -> Io Black Site L1
Io Black Site L1 - Exalted Summons
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
BEYOND L2 -> Limbo
Limbo - cleared
BEYOND L3 - The Hunt

Awards
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels

He killed 573 out of 599 enemies.

  9 corrupted commandos
  19 reavers
  24 ice fiends
  2 cybeross
  3 hellish sergeants
  34 fiends
  10 cryoreavers
  20 security drones
  4 military sentrys
  10 exalted ravagers
  4 toxibeross
  9 armored ravagers
  13 hellish soldiers
  40 former grunts
  6 exalted reavers
  4 corrupted heavys
  2 combat drones
  6 exalted kerbeross
  2 kerbeross
  3 archmedusas
  10 hellish commandos
  2 military bots
  3 CRI bots
  2 guardian bots
  5 plasma ravagers
  3 former CRI sergeants
  23 former guards
  9 medusas
  8 former sergeants
  2 corrupted guards
  10 CRI marines
  13 ravagers
  2 corrupted sergeants
  21 fire fiends
  1 former CRI grunt
  1 Summoner
  4 siege ravagers
  43 turrets
  5 cryobeross
  3 former commandos
  4 military drones
  12 CalSec bots
  8 security bots
  2 former CRI commandos
  23 toxic reavers
  35 archreavers
  11 exalted soldiers
  7 exalted fiends
  4 security sentrys
  19 rocket turrets
  5 CalSec sentrys
  20 corrupted soldiers
  17 former soldiers
  3 former CRI soldiers
  14 toxic fiends

Traits
  Eagle Eye L1
  Juggler L2
  Hoarder L3
  Whizkid L3
  Deadly precision L3
  SNIPER L3

Trait order
  EE->PP->PP->PP->Hor->Whk->MSN->Whk->
  Whk->MSN->Hor->Hor->MSN->Jug->Jug

Equipment
  Slot #1 : AV3 7.62 sniper rifle B
   * Extended Mag 4
   * Balanced 2
   * Freezing 2

  Slot #2 : CRI 7.62 riot SMG A
   * Calibrated 1
   * Antiriot

  Slot #3 : CRI BFT9K
   * BFT

  Body    : ENV armor P2B
   * Acid shield
   * Durable
   * Carrier
   * Filtered
   * Fireproof
   * Heated

  Head    : AV1 combat helmet BA
   * Durable
   * Heatvision 3
   * Health Monitor

  Utility : AV3 auto AMP
   * Auto target tracking
   * Auto booster


Inventory
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x9)
  gas grenade (x1)
  EMP grenade (x2)
  krak grenade (x3)
  krak grenade (x2)
  CRI phase kit (x1)
  multitool (x3)
  military stimpack
  large medkit
Logged

scotherns

  • Elder
  • Sergeant
  • *
  • *
  • Offline Offline
  • Posts: 95
  • Lost Sole
    • View Profile
Re: [0.9.10.|H|Sc] Sniping is harder now
« Reply #1 on: June 21, 2021, 01:44 »

I feel your pain! Medusas make any build that relies on standing in LOS and shooting much harder. I lost a lvl 13 Sniper to Medusas recently - was  feeling very confident, full health, lots of healing items, plenty of top quality gear, then met 3 medusas in a row. RIP. Toxicologist, Grenadier, Gun Kata are all great against Medusas.

Congrats on your win!
Logged
[26|26|22|15|7|0]
Arch-Vile Marshal

32/43 Medals

PsihoKekec

  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 21
  • Lost Soul
    • View Profile
Re: [0.9.10.|H|Sc] Sniping is harder now
« Reply #2 on: June 21, 2021, 13:49 »

Having BTF or Railgun helps a lot when dealing with Medusas, but Arch Medusas can tank even those when charging for the shot. I agree that the running builds are best for dealing with them, especially the Blademaster if you invest in poison.
Logged

CaptainSublime

  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 38
  • Lost Soul
    • View Profile
Re: [0.9.10.|H|Sc] Sniping is harder now
« Reply #3 on: September 28, 2021, 10:02 »

I really would love to find a good sniper build, but I can't see a way to do it. I recently finished the game on nightmare, after a lot of attempts, and thinking about it, there are several serious problems with a really good sniper build:

1)as you say, you must have line of sight, which obviously puts you in the firing line. I always carry toxic grenades/smoke grenades . One solution would be to have a sniper rifle that can hit very accurately beyond your limit of sight, if you know where a monster is. Perhaps a skill that allows you to do this would be good

2) Sniper rifles don't hit hard enough. No sniper rifle can match the damage output of a chaingun, or a plasma gun. They are great early game, I tend to use sniper rifles for the first 1/3 to 2/3 of a run, but by late Io or Dante, they become ineffective relative to other options.

3) Sniper rifles suck in close quarters. (I see in this run you got around this by having balance L2 on your sniper weapon.) But you have to solve the problem of poor close quarters damage. (The other way to solve it is by using hellrunner.)

Good run. Well done on solving these problems in your run.
Logged
Pages: [1]