General > Announcements
DoomRL 0.9.8.7 - Released!
Potman:
--- Quote from: Blade on May 03, 2007, 14:15 ---Imho it's not bad that our score.dat and player.dat are incomplatible. Remember, we are playing this game not for result and not for Major(Captain, General, choose any) rank, but for the game itself. So to get back out ranks, we need to complete all this challenges, but in new version. A good stimulation for us to play hard.))
--- End quote ---
It's those challenge modes. Those're the catch. I had tons of fun with Angels of Haste and Purity, and now I can't play with them anymore. Instead, I'll be forced to finish the game with AoB again, and while the particular challenge is tons of fun once I get the chainsaw, getting that far is, believe me, massive pain pain PAIN PAIN SKULLS FOR THE SKULL THRONE GRWARFGH FGRARGHF BLRGAAAA!!!
Kornel Kisielewicz:
--- Quote from: Potman on May 04, 2007, 07:59 ---It's those challenge modes. Those're the catch. I had tons of fun with Angels of Haste and Purity, and now I can't play with them anymore. Instead, I'll be forced to finish the game with AoB again, and while the particular challenge is tons of fun once I get the chainsaw, getting that far is, believe me, massive pain pain PAIN PAIN SKULLS FOR THE SKULL THRONE GRWARFGH FGRARGHF BLRGAAAA!!!
--- End quote ---
It's a lot easier though -- there's a guaranteed knife on the first level (it should be on the stairs if no one picked it up).
Potman:
I noticed, and it's a good thing indeed. But most of the monsters are easy enough to take down anyway if you get close enough. "If you get close enough" is the important part: It's nigh impossible with sergeants, at least without giftdropping, and even with that, you're gonna have to linger in their LoS for a couple of turns, as a sitting duck.
Edit: Also, boy I wish giftdropping worked on Imps.
Jered Cain:
Hah! Vindication is mine~!
... Seriously, folks, I'm just a big Doom nerd, that's why I did the sound thing. Downloading, "fixing" the music, and ready to post more mortems.
BDR:
One really nice thing about this version and giftdropping: You can leave a trail of gifts right up to a crucial corner and former foos follow it all the way. Best way to handle giftdropping is to stick a gift on a door, then go two spaces away from the door perpendicularly (if the wall that contains your door is vertical, you go two spaces up or down; if horizontal, you go two spaces left or right). If you do it right, you should be able to see the door without seeing anything beyond it, and only have to move one space to get in melee range. Once you do this, just wait for the former foo to show up, then get in melee range and kill 'em.
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