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Author Topic: [0.9.11a] 1000+ Ammo Breaks UI Slightly  (Read 851 times)

thelaptop

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[0.9.11a] 1000+ Ammo Breaks UI Slightly
« on: July 16, 2021, 23:11 »

That closing parenthesis overflowed into the next line when the ammo hits 4 digits.  I'm proposing that any ammo count that exceeds 3 digits should have their significant figures reduced, so something like using "(1k+)" or something until the number of digits drop to less than 3 again.

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Tormuse

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Re: [0.9.11a] 1000+ Ammo Breaks UI Slightly
« Reply #1 on: July 17, 2021, 04:46 »

Or just shift it over to the left one character when it hits four digits?
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Re: [0.9.11a] 1000+ Ammo Breaks UI Slightly
« Reply #2 on: July 17, 2021, 12:35 »

Nice catch. Stuff like that is why I was really grateful for my alpha testers back when I was working on my roguelike - they would manage to discover things I hadn't even thought about planning for.

It does look like there's some extra room to the left there, and maybe the whole thing could be shifted trivially - but I would imagine having that much ammo is an edge case, and it might be better handled that way as laptop recommends; that is, sanitize the output so that it's always 3 characters or less.

Either one is equally viable as a solution IMO, so it probably comes down to which is simpler to implement.
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Re: [0.9.11a] 1000+ Ammo Breaks UI Slightly
« Reply #3 on: August 26, 2021, 09:38 »

I noticed that adding a second chamber mod to the BFT causes a similar problem, on account of the current weapon ammo being 3 digits.
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