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Author Topic: [1.1.0|N!|AoEx|VAMPYRE|YAVP] Exalted Diamond  (Read 353 times)

Cotonou

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[1.1.0|N!|AoEx|VAMPYRE|YAVP] Exalted Diamond
« on: October 14, 2021, 18:10 »

A decent run.  As noted so many years ago, nothing makes me happier than rapid experience gain.  If you get lucky and play your cards right you can hit level 3 by the time you hit the second floor.


Blue, level 18 Marine,
defeated the Harbinger against all odds.

He survived for 7087 turns.
The run time was 1h 57m 11s.
World seed was 944.
He scored 8024 points.
He opposed the NIGHTMARE!
He was an Angel of Exaltation!

CALLISTO L3 -> Valhalla Terminal L1
EUROPA L3 -> Europa Dig Zone L1

Awards
  Blind Luck Star (+50)
   * Won despite getting down to 1hp at some point
  Exalted Bronze Badge
   * Reach Io on Angel of Exaltation
  Exalted Silver Badge
   * Complete Angel of Exaltation
  Exalted Gold Badge
   * Complete Angel of Exaltation on Hard
  Exalted Platinum Badge
   * Complete Angel of Exaltation on UV
  Exalted Diamond Badge
   * Complete AoEx on Nightmare!

He killed 562 out of 748 enemies.

 6  CalSec bots             2  cryoreavers
 4  reavers                 1  archreaver

Traits
  Ironman L2
  Furious L1
  Hellrunner L3
  Rip and tear L2
  Army Surplus L2
  Angry Motherfucker L3
  Running L3
  VAMPYRE L1

Trait order
  Hr->Arm->Arm->Hr->Hr->RaT->RaT->Iro->
  MVM->Fur->Run->Run->Run->AMf->AMf->AMf->
  Iro

Equipment
  Slot #1 : CRI blaster P
   * Longshot 3
   * Fresh Mag 8
   * Arc-powered

  Slot #2 : AV2 rocket launcher BC
   * Swap Harness
   * Freezing 2
   * Precise
   * Second chamber

  Slot #3 : plasma katana
   * Guard shield
   * Electro-plasma blade

  Bodyduramesh scout armor B
   * Fire-resistant
   * Duramesh

  Headcombat helmet
  UtilityAV2 utility AMP
   * Carrier
   * Metabolic boost

  Relicfiend's heart
   * Fiendish resilience


Inventory
  rocket (x10)
  plasma grenade (x1)
  CRI phase kit (x2)
  multitool (x4)
  military stimpack
  stimpack (x2)
  small medkit (x2)
  large medkit
  large medkit
  large medkit


90% of all attempts don't get out of the entryway, and after that the hard-block seems to come around floor 4 when you realize you don't have anything better than a pistol and they're starting to sport heavy weapons.  Its a problem.

The solution is realizing that the drop pool for low-level exalts are relics, fancy pistols, fancy shotguns, and grenade launchers.  You want the grenade launcher, and you want it early.  If it happens to drop in the entryway, immediately go for Army Surplus 2 and hard-counter the balance-by-scarcity dynamic with launcher ammo.  From there, transition to a standard melee build and eat everything.

The only nasty surprise was that every single monster in Dante is unstable.  Even with Vampyre this chews through health, and I chose to bypass most enemies.   Running 3 is probably the best trait in the game, and its kind of obscene it finds its place in the already-dominant Marine kit rather than in the Scout arsenal.  Marines don't need this. 

Cold rockets are fun.  All the Fiend's relics are great, but this run let me really see the limitations of some of the others.  Something's gotta be done about the Fire Fiend's Rib.  It explodes barrels as you walk near them and generally seems designed to kill the player as quickly as possible.  Not great.
« Last Edit: October 14, 2021, 18:45 by Cotonou »
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Tormuse

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Re: [1.1.0|N!|AoEx|VAMPYRE|YAVP] Exalted Diamond
« Reply #1 on: October 15, 2021, 03:19 »

Oh, wow!  :o  Congrats!  :D  I've tried this challenge many times without success, though in previous versions.  Sounds like grenadiers were a source of much needed resources.  :)  Also, rather curious that it says you killed 562 enemies, but it only shows 13 in the mortem;  I guess exalted variants don't display properly.  And yeah, fire weapons combined with melee are a sure way to get yourself burned to death, or so I've found.  :P
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Cotonou

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Re: [1.1.0|N!|AoEx|VAMPYRE|YAVP] Exalted Diamond
« Reply #2 on: October 15, 2021, 07:57 »

The only monsters in the mortem are the preset ones from Valhalla Spaceport and some reavers that spawned during the Harbinger fight and got a little too close.  What's odd is that the character screen during the game showed all the exalted enemies properly.  Also odd is that exalted Medusas / Warlocks never showed up.  I wasn't looking forward to that.

But yeah, the grenade launcher is definitely a powerful weapon.  And tailor-made for this challenge.  Every map seems to have roughly the same enemy budget, so while every enemy is exalted there seem to be fewer of them.  This is exactly what a grenade launcher likes to see.
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CaptainSublime

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Re: [1.1.0|N!|AoEx|VAMPYRE|YAVP] Exalted Diamond
« Reply #3 on: October 27, 2021, 14:39 »

Very impressive. Well done. I have tried a few Angel of Exultation, and not done very well. :)
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