Blue, level 15 Marine,
defeated the Harbinger against all odds.
He survived for 7315 turns.
The run time was 1h 36m 50s.
World seed was 2897.
He scored 8978 points.
He opposed the NIGHTMARE!
He was an Angel of Vampirism!
CALLISTO L5 - Lockdown
CALLISTO L5 -> Callisto Docking Bay
EUROPA L3 - Volatile Storage
EUROPA L5 -> Refueling Base
Refueling Base - found Calamity
IO L3 - Secure Vault
Io Nexus -> Io Black Site L1
Io Black Site L2 - Exalted Summons
Io Black Site L2 -> Black Site Vaults
The Shattered Abyss - Cleared!
The Shattered Abyss - found Soulstealer
Dante Station L3 - Exalted Summons
Awards
CRI Star (bronze cluster) (+50)
* 25+ kills without taking damage
Explorer Ribbon (+100)
* Visited all encountered special levels
Blood Silver Badge
* Complete Angel of Vampirism
Blood Gold Badge
* Complete Angel of Vampirism on Hard
Blood Platinum Badge
* Complete Angel of Vampirism on UV
Blood Diamond Badge
* Complete AoV on Nightmare!
He killed 839 out of 1044 enemies.
46 former grunts 21 ice fiends
1 former CRI grunt 16 toxic fiends
14 former grenadiers 29 CalSec sentries
2 corrupted grenadiers 18 security sentries
21 former soldiers 4 military sentries
18 corrupted soldiers 18 CalSec bots
7 hellish soldiers 4 security bots
3 former CRI soldiers 47 reavers
2 CRI soldiers 34 cryoreavers
6 former sergeants 17 toxic reavers
6 corrupted sergeants 56 archreavers
2 hellish sergeants 9 kerberi
5 former CRI sergeants 2 cyberi
2 CRI sergeants 14 cryoberi
22 former guards 2 toxiberi
3 former commandoes 12 medusae
17 corrupted commandoes 8 archmedusae
6 hellish commandoes 29 ravagers
6 former CRI commandoes 11 armored ravagers
4 former heavies 1 siege ravager
3 corrupted heavies 6 plasma ravagers
4 hellish heavies 26 CRI marines
11 security drones 14 CRI bots
2 military drones 3 sentinels
43 fiends 5 warlocks
32 fire fiends 2 archwarlocks
Traits
Ironman L1
Hellrunner L3
Sustained fire L2
Tough as Nails L1
Rip and tear L2
Angry Motherfucker L2
SURVIVOR L3
Trait order
Hr->AMf->Hr->TaN->MSV->Hr->AMf->SF->
SF->MSV->Iro->RaT->RaT->MSV
Equipment
Slot #1 : Calamity
Slot #2 : AV1 chaingun +AV
* Auto-calibrated
* Calibrated 1
* Vampiric 3
* Ripper 4
* Spin-up
Slot #3 : Soulstealer
Bodyduramesh scout armor P
* Meshed
* Duramesh
Headcombat helmet
UtilityAV3 auto AMP
* Auto long-range tracking
* Auto crit system
Reliccryoberos's fang
* Unholy Blizzard
Permanents
Medusa's Curse
CRI backpack
Inventory
energy cell (x100)
energy cell (x44)
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x45)
.44 ammo (x46)
plasma grenade (x1)
gas grenade (x2)
multitool (x1)
military stimpack
The most interesting thing about this run is that it seemed to require different strategies at different times. I couldn't gather enough XP in Callisto to immediately transition to a melee build in Europa, so instead I did this weird mid-build commit to Sustained Fire and played out the run as a chaingunner until midway through IO. I am having a constant debate with myself over whether the new Sustained Fire is worth taking and I think I've settled on "its okay". The first point is always good, the second point is iffy, but the third point is a "never take" for me. Its range is just too narrow.
I think most relics need work for them to be even niche-useful, but Cryoberos's fang might be the very best of them all. As you can see I had no problems dealing with the double-draining health, and the constant Frozen status on everything made the final boss fight very easy. Harbinger kept spawning heals for me. How very thoughtful.
While this run might be challenging enough to rate a diamond, I think an Angelic version would be the beat this as a Technician. I think Technicians are pretty bad in general, but the lack of a speed enhancer would make this extremely punishing.
Survivor seems like the natural mastery for this challenge, but honestly I don't think it is necessary. Vampyre would probably be better. The community seems to think Survivor is amazing and Vampyre is trash, but I have the complete opposite opinion. Survivor can save you (sometimes) when your back is against the wall, but you can solve that problem by just never ending up in that position, and knowing how to use outs when you have to.