Jupiter Hell > Post Mortem

[1.1a|A!|Ma|AoLT|YAVP] My first Apocalypse victory! :D

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Sylph:
Re: The lack of Apocalype badges... I'm quite happy with it. I understand that in future A! is intended to be balanced without regeneration. I really like the idea of that (well, I'd be ok with a reduced form of respawning, just not to the extent of N!), and knowing that makes me comfortable with the fact that A! badges don't exist - they're not supposed to! Current A! is a placeholder for something better in future!

Re: hellrunner - Tormuse is currently trying a scout build without hellrunner at all on A!
I'm currently playing loosely with A! technician runs (because I love the tech), but it's an ordeal!
I don't know how Tormuse does it! The guy is a machine! Always has been on chaosforge games! It took all the effort in the world for me to get a N! win without hellrunner (technician without just cheesing toxicologist/wizard!)... Getting that kind of result in A! Is just one step beyond!!

Re: Soulstealer / shattered abyss - I've done soulstealer on A!!!! In fact, I got absolutely, truly ridiculous with it!!!
Check out this screenshot: https://i.imgur.com/Y6irzlz.png
(Specifically, the damage!)
In fact, I'd say that, provided proper care is taken, good marine masters (ok, survivor and vampyre) have an easier run when they do shattered abyss. Soulstealer can be a really powerful way to cap off the end of the game on '!' difficulty. :)
"I see you didn't puss out like I did and actually got Soulstealer. Getting that sword on A! is a first, as far as I know. " - Just to be clear, I'm certain that my soulstealer run was at least a few days after this run! I suspect Tormuse was still first, he was just reasonable about it, unlike me!!! :P


I'm very much in the same boat as you, though, Cotonou... N! and A! feel like the realm of the hellrunner. In fact I can categorically state that I found A! using hellrunner (or wizard) easier than N! without. I really *love* the mechanics of the game, especially the way hunker and aim play off the 'general' dodge and cover mechanics. For this reason I've always felt a little disappointed that N! (and apocalypse) favour Hellrunner so strongly due to the respawning 'time limit', and for that reason I'm hugely looking forward to what the 'new' apocalypse offers when the focus on respawning enemies is dialed back somewhat.

(ps. Massive congratulations to you, too, Cotonou! I've always seen Tormuse as someone to measure up against, but your recent return and amazing runs on JH have clearly demonstrated that you're another 'one to beat', as it were. Kudos and respect!!! I wonder how many other A! winners there are floating around the internet, besides the 3 of us in this topic?)

Tormuse:

--- Quote from: Cotonou on December 02, 2021, 15:10 ---How does the lack of badges feel?  Like a hole in the heart, right?

--- End quote ---

Eh, I'm not too troubled by it.  It would be nice to have a badge associated with it, but I figure any victory at A! is achievement enough in itself.  :)  Anyway, as Sylph indicated, I expect they'll be coming in a later version, so it's fine.


--- Quote from: Cotonou on December 02, 2021, 15:10 ---The Necroarmor seems extremely good in all cases.  I used to be afraid of the lifedrain, but its so little there's no point even thinking about it.

--- End quote ---

Yeah, same.  Back in my DoomRL days, the Necroarmor was my favourite armour.  (until they redesigned resistances, and Malek's armour edged it out)  The way I see it, compared to other armours of similar strength, it's just a matter of whether you take the damage from the initial enemy's shot, or from repairing the armour afterward;  it comes out the same, damage-wise, only this way, you get free armour repair.  :)


--- Quote from: Cotonou on December 02, 2021, 15:10 ---Medusae are just such dickish enemies.  They slither so its very hard to alpha them.  They do consistent AoE so there's little dodging them.  They drain your HP if you close to melee.  I... don't think I like them.  They're too good.  Sure, you can deal with them, but aside from Wizard Toxicologist its always through some form of attrition.  And then you get Archmedusae where they go nigh-invulnerable while they charge up, and then HOLD that invulnerability until they punch you.  Dicks.  I think I'd like it if they were a bit more rare, as each sighting is a Major Big Deal.  Also I think there's design space for some sort of Minidusa that has the slither, but not the AoE or the Bite.  Hitting the player with all those mechanics at once is kind of a lot.

--- End quote ---

Yup, that pretty much sums up my thoughts about medusae.


--- Quote from: Cotonou on December 02, 2021, 15:10 ---I'm honestly shocked you pushed off Hellrunner 2 for so long, nevermind Hellrunner 3.  I suppose Light Travel helps, but still.  Movement speed is something you can never have enough of.  Have you ever spec'd into Running?  I consider it an extremely strong path.

--- End quote ---

I haven't actually played around with running so far.  I've mostly been trying to get wins with scout or technician lately, since a clear majority of my wins so far have been with the marine.


--- Quote from: Cotonou on December 02, 2021, 15:10 ---I see you didn't puss out like I did and actually got Soulstealer.  Getting that sword on A! is a first, as far as I know.  Also from the body count it seems you didn't puss out again and at least put in an effort in Dante.  I just stair-dive in terror.  The last level of Dante is WAY harder than the endboss.

--- End quote ---

Shattered Abyss was fairly easy with this build.  Reavers were pushovers and I dealt with the archreavers by luring them out one at a time.  As for the Swordmaster, it was a matter of putting lots of trust in the Survivor hp gate, and running around to heal.  :P  Once I'd dispatched him, I hung around the level for a while to beef up the Soulstealer and also boost my max hp.  I'd gotten up to 158 max hp when I was forced to flee the level by an exalted reaver with fire and deadly.


--- Quote from: Sylph on December 03, 2021, 14:08 ---Re: hellrunner - Tormuse is currently trying a scout build without hellrunner at all on A!

--- End quote ---

If you're referring to that game I posted on Discord, I should probably point out that it was an AoC challenge game, which is a very different kind of game, where speed doesn't necessarily provide the same benefit it might in a standard game.  (Also, I got dash, so I wasn't totally without speed boosts)  :)


--- Quote from: Sylph on December 03, 2021, 14:08 ---I don't know how Tormuse does it! The guy is a machine! Always has been on chaosforge games!

--- End quote ---

Oh, you flatter me.  :P  (Thanks!)  :D

Sylph:

--- Quote ---I've mostly been trying to get wins with scout or technician lately, since a clear majority of my wins so far have been with the marine.

--- End quote ---
I'm so glad you're giving them a go!
My current feeling is that the marine is *way* more powerful than the other classes in the more taxing challenges. Partly from the fact that hellrunner is so strong, less so but relevant is the fact that cover master is the poorer equivalent of hellrunner for a 'basic' defense skill; partly from all the marine's healing; but partly just because the utility of marine traits is so damn strong. I mean, incredible power of survivor and vampyre aside, have you tried bloodhound? They even get the closest equivalent to DRL intuition for my money!!!

I don't mind that, btw: Just in case it sounded like some kind of a complaint! Part of me kinda likes the fact that the marine is the occupation most suited to fighting jovian demonic incursions! It's like throwing a weapon to a surveyor, an engineer, and a soldier, then pitting them against a force of sci-fi demons and seeing which gets furthest!!!

I think the only thing that really niggles at me is that any scout/tech/marine wins (since I feel different classes present a hugely different challenge) are tracked as 'the same' for almost all badges. I recently suggested a possible addition to the game that would track the player class used to finish any challenge; I think it would give the game a *huge* amount of extra longevity for those of us that see game modes as a 'puzzle' to be solved.



--- Quote ---Oh, you flatter me.  :P  (Thanks!)
--- End quote ---
Nothing undeserved!!! ;)

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