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Author Topic: [1.2 RC2|U|Sc|YAAM] Pirate/Assassin/Zombie  (Read 1597 times)

Tormuse

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[1.2 RC2|U|Sc|YAAM] Pirate/Assassin/Zombie
« on: November 27, 2021, 02:41 »

Note:  This mortem is from over a week ago, but I'm posting it now, because the forum was having some technical issues.  Anyway, here's what I tried to post before.  :)



This run had a bit of a weird start, because I somehow accidentally joined the zombies.  :P  Due to a strange bug that the dev team has hopefully figured out now, the game apparently considered me one of the former humans for all of Callisto, and so none of them attacked me.  (Fiends/bots/etc continued attacking as normal, though)  Needless to say, this made the early levels a lot easier than normal.

I recorded the game, so you can see for yourself:

Part 1 - Callisto

Part 2 - Europa

Part 3 - Io

Part 4 - Dante

Anyway, I played this game in response to some discussion about the relative benefits/drawbacks of the newly amended Swashbuckler and Assassinate traits.  I already made plenty of commentary about them both in the videos, and the Chaosforge Discord server, so I won't repeat myself here, but suffice it to say, I think they're perfectly viable traits.  :)

Tormuse, level 17 Scout,
defeated the Harbinger against all odds.

He survived for 15770 turns.
The run time was 5h 53m 5s.
World seed was 950.
He scored 7921 points.
He was ULTRAVIOLENT!

CALLISTO L2 -> Mimir Habitat L1
Mimir Habitat L3 - Infestation
Mimir Habitat L3 -> CalSec Central
CalSec Central - Cleared!
EUROPA L2 - Low Power
EUROPA L5 -> The Pit
The Pit - Cleared!
IO L2 - Volatile Storage
Io Nexus -> Io Black Site L1
Io Black Site L2 - Exalted Summons
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - Cleared!
Black Site Vaults - found Wavedancer
The Shattered Abyss - Cleared!
The Shattered Abyss - found Soulstealer
Dante Station L2 - Exalted Summons
Dante Inferno - Cleared!
Dante Inferno - found BFT 10K

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (silver cluster) (+100)
   * 50+ kills without taking damage
  Conqueror Ribbon (+200)
   * Completed all encountered special levels

He killed 881 out of 881 enemies.

 49 former grunts           29 ice fiends
 9  corrupted grunts        21 toxic fiends
 4  former CRI grunts       18 CalSec sentries
 10 former grenadiers       10 security sentries
 9  corrupted grenadiers    4  military sentries
 4  hellish grenadiers      6  CalSec bots
 4  former CRI  grenadiers  4  security bots
 14 former soldiers         2  military bots
 26 corrupted soldiers      76 reavers
 9  hellish soldiers        24 cryoreavers
 3  former CRI soldiers     18 toxic reavers
 7  former sergeants        43 archreavers
 8  corrupted sergeants     12 kerberi
 4  hellish sergeants       16 cyberi
 3  former CRI sergeants    14 cryoberi
 1  CRI sergeant            4  toxiberi
 20 former guards           17 medusae
 6  corrupted commandoes    7  archmedusae
 1  hellish commando        31 ravagers
 14 former CRI commandoes   14 armored ravagers
 3  former heavies          7  siege ravagers
 5  corrupted heavies       9  plasma ravagers
 2  hellish heavies         35 CRI marines
 15 security drones         11 CRI bots
 2  combat drones           5  guardians
 8  military drones         2  sentinels
 85 fiends                  9  warlocks
 33 fire fiends             11 archwarlocks

Traits
  Skilled L2
  Dash L1
  Executioner L2
  Swashbuckler L3
  Hoarder L2
  Energy leech L3
  ASSASSINATE L3

Trait order
  Swa->Swa->Swa->Exe->Hor->Hor->Das->MAS->
  MAS->Skl->Skl->EnL->EnL->MAS->EnL->Exe->


Equipment
  Slot #1 : AV1 7.62 assault rifle +AC
   * Autoloader
   * Freezing 2
   * Auto-calibrated
   * Calibrated 1

  Slot #2 : Soulstealer
  Slot #3 : CRI BFT9K S
   * Sustain
   * BFT

  Body : AV3 marine armor PB
   * Meshed
   * Durable
   * Compartments
   * Powered

  Head : AV2 basic helmet PB
   * Tech Monitor
   * Danger Monitor
   * Health Monitor
   * Durable

  Utility : AV3 melee AMP
   * Melee critical boost
   * Melee booster

  Relic :  - NONE -

Permanents
  Medusa's Curse
  CRI backpack

Inventory
  energy cell (x97)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x6)
  EMP grenade (x3)
  krak grenade (x3)
  smoke grenade (x2)
  CRI phase kit (x2)
  large combat pack
  combat pack (x1)
  large medkit
  large medkit
  large medkit
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CaptainSublime

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Re: [1.2 RC2|U|Sc|YAAM] Pirate/Assassin/Zombie
« Reply #1 on: December 07, 2021, 02:18 »

Very impressive as always. I notice you didn't take a relic. Is that because you don't like the trade-offs in general, or because you didn't fine one you liked in this particular run?
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Tormuse

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Re: [1.2 RC2|U|Sc|YAAM] Pirate/Assassin/Zombie
« Reply #2 on: December 07, 2021, 07:23 »

A bit of both?  I'm not fond of trade-offs in general, unless I'm sure I think it's worth it, and I didn't see one I considered worth it in this case.
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Check out my Youtube channel for videos of me playing DRL!  :)
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CaptainSublime

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Re: [1.2 RC2|U|Sc|YAAM] Pirate/Assassin/Zombie
« Reply #3 on: December 07, 2021, 08:13 »

Cool. Thanks for the reply. Honestly I am so used to seeing you play N!/A! that seeing a thread from you on UV was almost... weird?

haha well done tho.
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Tormuse

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Re: [1.2 RC2|U|Sc|YAAM] Pirate/Assassin/Zombie
« Reply #4 on: December 07, 2021, 18:20 »

Haha, yeah.  :)  It's just because someone was saying that this build wasn't viable in Dante, and I wanted to play a quick game to show them it could be done, but in all honesty, I fail most of the time at Nightmare difficulty, so I did UV this time to give me a guaranteed better chance of doing it quickly.  It was actually a bit refreshing to not have to be constantly on my toes to deal with reviving enemies for once.  :)
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Check out my Youtube channel for videos of me playing DRL!  :)
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CaptainSublime

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Re: [1.2 RC2|U|Sc|YAAM] Pirate/Assassin/Zombie
« Reply #5 on: December 09, 2021, 05:07 »

Yeah honestly UV and below are literal 'holiday' modes to me now. Not saying that I am amazing at the game, but N! is way more intense and requires way more concentration. I have to plan how I approach doors in N! I have to switch weapons all the time. Long range  when I need long line of sight, then down to close range when I approach a door. In N! It matters what weapon you have in your hand. In UV it doesn't, you just switch to the required weapon when combat begins.

What with all the talk around here now about Apocalypse mode, and you freaks getting Apocalypse badges and whatnot, I kind of miss the good ol' days when beating N! was an actual achievement worth mentioning. 0_o

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thelaptop

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Re: [1.2 RC2|U|Sc|YAAM] Pirate/Assassin/Zombie
« Reply #6 on: December 09, 2021, 06:59 »

Yeah honestly UV and below are literal 'holiday' modes to me now.

...

What with all the talk around here now about Apocalypse mode, and you freaks getting Apocalypse badges and whatnot, I kind of miss the good ol' days when beating N! was an actual achievement worth mentioning. 0_o

Come on man... there're still dozens of us mortals who can't even complete Hard.

And then there are those who somehow complete N! without anything more than the basic traits.  You should really see what the OG legends from the earliest days of DRL/JH can pull off.  Those guys are scary too.

But that's not the most of us.  Sadly.  😟
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Sylph

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Re: [1.2 RC2|U|Sc|YAAM] Pirate/Assassin/Zombie
« Reply #7 on: December 09, 2021, 07:59 »

I'm pretty sure getting wins on N! and A! are more an exception than a commonality.

I do agree with the points about constantly changing weapons to be prepared for upcoming events, although there is always a flip-side from the fact that the time spent changing weapons can actually be punishing in '!' difficulty levels due to the respawn 'time limit'.

I also feel that UV and below are kinda relaxing, but I know I only feel that way from playing on the higher difficulties! I certainly wouldn't call hard or UV anything like a walk in the park, and there is definitely a need for some degree of strategy - if not having the right weapons ready, then good use of cover etc are required instead!
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Tormuse

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Re: [1.2 RC2|U|Sc|YAAM] Pirate/Assassin/Zombie
« Reply #8 on: December 12, 2021, 02:22 »

...I kind of miss the good ol' days when beating N! was an actual achievement worth mentioning. 0_o

I have a feeling that you're joking, but I'm gonna say anyway that I'm pretty sure everyone thinks that N! victories are still notable achievements...  especially with the addition of Dante, which ramps up the difficulty considerably from earlier versions.
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Apostle Chaos Lt. General (0.9.9.7)
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Check out my Youtube channel for videos of me playing DRL!  :)
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Sylph

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Re: [1.2 RC2|U|Sc|YAAM] Pirate/Assassin/Zombie
« Reply #9 on: December 13, 2021, 11:23 »

I'm *so* glad someone mentioned nightmare difficulty increasing (/dante)!
I've read accounts of nightmare being easier than it used to be, and in my experience it got *far* harder over the last year!
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Tormuse

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Re: [1.2 RC2|U|Sc|YAAM] Pirate/Assassin/Zombie
« Reply #10 on: December 13, 2021, 22:04 »

Who the heck said it's easier?  They got rid of the ability to prevent respawning by gibbing enemies, plus the exalted versions of the late game enemies are (to coin a phrase) a nightmare!  Whoever said that Nightmare difficulty is easier has probably never had to face down an exalted archwarlock.
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Apostle Chaos Lt. General (0.9.9.7)
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Check out my Youtube channel for videos of me playing DRL!  :)
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