Jupiter Hell > Post Mortem

[1.2.0|E|Ma|YAAM] Scrapgun Confusion


Okay, I'm a wuss... but after so many failed runs at Hard after Dante and all the new stuff added, I decided to go tourist and check out all the content again.

I made a mistake in my build, sort of.  I wanted to go for an automatics run, and was gunning for Bulletstorm.  But I picked up the crazy rotary called the Scrapgun, and switched over to using it, thus making that Bulletstorm masters useless.

Ah well.

With Scrapgun, even Medusas were trivialised to a large degree, mostly due to the level-up mechanics of the weapon itself.

UI-wise though, I uncovered an interesting problem.  Check out how my modded Scrapgun looks like in-game:

Yeah, I couldn't scroll the side panel to see the rest of the details of this weapon.  🤷‍♂️

That was a fun romp+win.  Easy is really a tad too easy... or it might just be this ridiculous unique.

Spoiler (click to show/hide)Mark Taggart, level 18 Marine,
defeated the Harbinger against all odds.

He survived for 13036 turns.
The run time was 1h 52m 41s.
World seed was 8726.
He scored 3299 points.
He wanted to take it EASY.

CALLISTO L2 -> Callisto Rift L1
Callisto Rift L3 - The Hunt
Callisto Rift L3 -> The Rift
The Rift - Cleared!
The Rift - found Scrapgun
EUROPA L2 -> Europa Ruins L1
Europa Ruins L3 - Exalted Summons
Europa Ruins L3 -> Frozen Temple
Frozen Temple - Cleared!
EUROPA L6 - Secure Vault
IO L2 -> Mephitic Mines L1
Mephitic Mines L3 - Toxic Contamination
Mephitic Mines L3 -> Noxious Hollow
Noxious Hollow - Cleared!

  Medal of Prejudice (+200)
   * Won with 100% kills

He killed 499 out of 499 enemies.

 27 former grunts           8  toxic fiends
 9  corrupted grunts        6  CalSec sentries
 1  former CRI grunt        7  security sentries
 5  former grenadiers       3  military sentries
 7  corrupted grenadiers    2  CalSec bots
 2  former CRI  grenadiers  1  security bot
 8  former soldiers         19 reavers
 19 corrupted soldiers      17 cryoreavers
 1  former CRI soldier      15 toxic reavers
 13 former sergeants        9  archreavers
 5  corrupted sergeants     2  kerberi
 1  former CRI sergeant     4  cyberi
 1  CRI sergeant            4  cryoberi
 9  former guards           1  toxiberos
 8  corrupted guards        4  medusae
 11 corrupted commandoes    2  archmedusae
 6  former CRI commandoes   13 ravagers
 4  corrupted heavies       16 armored ravagers
 25 security drones         9  siege ravagers
 10 combat drones           10 plasma ravagers
 4  military drones         11 CRI marines
 57 fiends                  6  CRI bots
 28 fire fiends             8  guardians
 28 ice fiends              2  warlocks

  Ironman L2
  Hellrunner L1
  Son of a Gun L3
  Reloader L2
  Sustained fire L3
  Army Surplus L2
  Whizkid L1
  Angry Motherfucker L2

Trait order

  Slot #1 : Scrapgun +PB2A2
   * Barbed 1
   * Balanced 1
   * Extended Mag 6
   * Auto-calibrated
   * Calibrated 1
   * Hunter 1
   * Spin-up

  Slot #2 : 9mm precision rifle B
   * Extended Mag 6
   * Precision

  Slot #3 : JAC .44 SMG B
   * Speed-loader
   * Splatter

  Body : medi-fiber armor B
   * Durable
   * Painkiller
   * Medi-fiber

  Head :  - NONE -
  Utility : AV3 auto AMP
   * Auto target tracking
   * Auto crit system

  Relic :  - NONE -

  .44 ammo (x50)
  9mm ammo (x100)
  9mm ammo (x100)
  9mm ammo (x100)
  9mm ammo (x100)
  9mm ammo (x100)
  9mm ammo (x74)
  military stimpack
  large medkit
  red keycard (x3)
--- End code ---

Back to grinding those Hard runs I suppose.  😅

Entrenchment becomes useless? Really?
The ammo efficiency of the scrapgun doesn't stack with entrenchment? That's weird!


--- Quote from: Sylph on December 29, 2021, 11:57 ---Entrenchment becomes useless? Really?
The ammo efficiency of the scrapgun doesn't stack with entrenchment? That's weird!

--- End quote ---

Bulletstorm, not Entrenchment.  I've not played much of Technician builds...

I also had severe problems reloading my Scrapgun.  Like, a single use of the reload key did not fully reload the entire weapon.  I was on a tourist run, and didn't want to risk doing something that would make me be unable to see what was coming, but it was something that also bothered me.  Not sure if that was a bug or an intended mechanic.

Assuming scrapgun follows the same rules as the normal rotary chainguns, that's intentional. They only reload 15 bullets (half their normal clip) per reload action. It's a little annoying but it's consistent.

That's good to know!  I don't usually use any of the rapid fire weapons, preferring pistols/shotguns for some weird reason.


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