Jupiter Hell > Post Mortem

[1.2d|U|AoV|YAVP] Blood Platinum, where the final boss is 2/3 of the challenge

(1/1)

Brickman:
Another platinum medal down, a little harder than the first. This one took two tries, but the strategy didn't really change much between the runs. Survivor is kinda a no brainer.

Highlights include: I got an efficient assault rifle within the first couple levels that I used all the way up until Containment Area. Between that, a bunch of equipment that didn't need mods, and the lack of medkits, my inventory was so un-taxed that I managed to accrue a whopping 15 multitools at once and then spent them ALL on one health station midway through Europa. I entered the boss with 145 max health I think (then gave up 5 for the military stimpack buffs). That's super useful because it raises the regen+buff threshold of Survivor a comfortable distance above the death threshold.

I ended the run with two unique guns and the BFT, plus an exotic armor and AV3 in the other slots. That's about as decked-out as you can get. Conversely, it wasn't until Dante 2 that I picked up a relic (and it didn't help much).

Strategy for the boss was: I gathered as many gas and smoke grenades as I could (I had poison immunity so gas was just a better smoke), and anytime my health dropped low I used one to break line of sight. I'd use the time to regen, reload, spam multitools and pick off any reavers who were still in range. It was still pretty dicey--in phase 3 it charged right for me so I had to use my one and only phase kit, and I still dropped below 20 HP many times. I think I used a total of five or six such grenades during the fight. It seems like I should have been able to do it more smoothly but I'm not really sure how.

Spoiler (click to show/hide)David, level 15 Marine,
defeated the Harbinger against all odds.

He survived for 12074 turns.
The run time was 5h 21m 47s.
World seed was 8825.
He scored 6802 points.
He was ULTRAVIOLENT!
He was an Angel of Vampirism!

CALLISTO L2 -> Callisto Rift L1
Callisto Rift L1 - The Hunt
Strongroom - found Monster
Callisto Rift L3 -> The Rift
The Rift - Cleared!
CALLISTO L6 - Secure Vault
EUROPA L3 - Infestation
Europa Concourse -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L2 -> Containment Area
Containment Area - found Hammerhead
Containment Area - Cleared!
IO L3 -> CRI Laboratory L1
CRI Laboratory L1 - Secure Vault
CRI Laboratory L2 -> CRI Armory
CRI Armory - Cleared!

Awards
  CRI Star (bronze cluster) (+50)
   * 25+ kills without taking damage
  Blood Bronze Badge
   * Reach Io on Angel of Vampirism
  Blood Silver Badge
   * Complete Angel of Vampirism
  Blood Gold Badge
   * Complete Angel of Vampirism on Hard
  Blood Platinum Badge
   * Complete Angel of Vampirism on UV

He killed 785 out of 829 enemies.

 49 former grunts           20 ice fiends
 9  corrupted grunts        17 toxic fiends
 4  former CRI grunts       2  CalSec sentries
 12 former grenadiers       7  security sentries
 2  corrupted grenadiers    8  CalSec bots
 2  former CRI  grenadiers  10 security bots
 4  CRI grenadiers          1  military bot
 20 former soldiers         22 reavers
 22 corrupted soldiers      40 cryoreavers
 8  former CRI soldiers     7  toxic reavers
 19 CRI soldiers            49 archreavers
 12 former sergeants        4  kerberi
 7  corrupted sergeants     8  cyberi
 1  former CRI sergeant     12 cryoberi
 8  CRI sergeants           1  toxiberos
 21 former guards           11 medusae
 6  CRI guards              11 archmedusae
 1  former commando         7  ravagers
 2  corrupted commandoes    3  armored ravagers
 5  former CRI commandoes   1  siege ravager
 16 CRI commandoes          9  plasma ravagers
 4  corrupted heavies       62 CRI marines
 2  CRI heavies             40 CRI bots
 23 security drones         5  guardians
 2  combat drones           2  warlocks
 63 fiends                  1  archwarlock
 44 fire fiends

Traits
  Hellrunner L1
  Reloader L1
  Sustained fire L2
  Tough as Nails L2
  Army Surplus L1
  Cover Master L1
  Angry Motherfucker L3
  SURVIVOR L3

Trait order
  Hr->AMf->AMf->TaN->MSV->AMf->Cov->SF->
  MSV->Arm->TaN->SF->MSV->Rel

Equipment
  Slot #1 : Hammerhead
  Slot #2 : Monster
  Slot #3 : CRI BFT9K
   * BFT

  Body : CRI combat armor B
   * Durable

  Head : AV3 combat helmet
   * Sealed
   * Durable

  Utility : AV3 auto AMP
   * Auto precise
   * Auto crit system

  Relic : fire fiend's rib
   * Fireaura


Permanents
  Medusa's Curse

Inventory
  energy cell (x80)
  12ga shell (x16)
  7.62 ammo (x100)
  7.62 ammo (x42)
  smoke grenade (x1)

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