Another platinum medal down, a little harder than the first. This one took two tries, but the strategy didn't really change much between the runs. Survivor is kinda a no brainer.
Highlights include: I got an efficient assault rifle within the first couple levels that I used all the way up until Containment Area. Between that, a bunch of equipment that didn't need mods, and the lack of medkits, my inventory was so un-taxed that I managed to accrue a whopping 15 multitools at once and then spent them ALL on one health station midway through Europa. I entered the boss with 145 max health I think (then gave up 5 for the military stimpack buffs). That's super useful because it raises the regen+buff threshold of Survivor a comfortable distance above the death threshold.
I ended the run with two unique guns and the BFT, plus an exotic armor and AV3 in the other slots. That's about as decked-out as you can get. Conversely, it wasn't until Dante 2 that I picked up a relic (and it didn't help much).
Strategy for the boss was: I gathered as many gas and smoke grenades as I could (I had poison immunity so gas was just a better smoke), and anytime my health dropped low I used one to break line of sight. I'd use the time to regen, reload, spam multitools and pick off any reavers who were still in range. It was still pretty dicey--in phase 3 it charged right for me so I had to use my one and only phase kit, and I still dropped below 20 HP many times. I think I used a total of five or six such grenades during the fight. It seems like I should have been able to do it more smoothly but I'm not really sure how.
David, level 15 Marine,
defeated the Harbinger against all odds.
He survived for 12074 turns.
The run time was 5h 21m 47s.
World seed was 8825.
He scored 6802 points.
He was ULTRAVIOLENT!
He was an Angel of Vampirism!
CALLISTO L2 -> Callisto Rift L1
Callisto Rift L1 - The Hunt
Strongroom - found Monster
Callisto Rift L3 -> The Rift
The Rift - Cleared!
CALLISTO L6 - Secure Vault
EUROPA L3 - Infestation
Europa Concourse -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L2 -> Containment Area
Containment Area - found Hammerhead
Containment Area - Cleared!
IO L3 -> CRI Laboratory L1
CRI Laboratory L1 - Secure Vault
CRI Laboratory L2 -> CRI Armory
CRI Armory - Cleared!
Awards
CRI Star (bronze cluster) (+50)
* 25+ kills without taking damage
Blood Bronze Badge
* Reach Io on Angel of Vampirism
Blood Silver Badge
* Complete Angel of Vampirism
Blood Gold Badge
* Complete Angel of Vampirism on Hard
Blood Platinum Badge
* Complete Angel of Vampirism on UV
He killed 785 out of 829 enemies.
49 former grunts 20 ice fiends
9 corrupted grunts 17 toxic fiends
4 former CRI grunts 2 CalSec sentries
12 former grenadiers 7 security sentries
2 corrupted grenadiers 8 CalSec bots
2 former CRI grenadiers 10 security bots
4 CRI grenadiers 1 military bot
20 former soldiers 22 reavers
22 corrupted soldiers 40 cryoreavers
8 former CRI soldiers 7 toxic reavers
19 CRI soldiers 49 archreavers
12 former sergeants 4 kerberi
7 corrupted sergeants 8 cyberi
1 former CRI sergeant 12 cryoberi
8 CRI sergeants 1 toxiberos
21 former guards 11 medusae
6 CRI guards 11 archmedusae
1 former commando 7 ravagers
2 corrupted commandoes 3 armored ravagers
5 former CRI commandoes 1 siege ravager
16 CRI commandoes 9 plasma ravagers
4 corrupted heavies 62 CRI marines
2 CRI heavies 40 CRI bots
23 security drones 5 guardians
2 combat drones 2 warlocks
63 fiends 1 archwarlock
44 fire fiends
Traits
Hellrunner L1
Reloader L1
Sustained fire L2
Tough as Nails L2
Army Surplus L1
Cover Master L1
Angry Motherfucker L3
SURVIVOR L3
Trait order
Hr->AMf->AMf->TaN->MSV->AMf->Cov->SF->
MSV->Arm->TaN->SF->MSV->Rel
Equipment
Slot #1 : Hammerhead
Slot #2 : Monster
Slot #3 : CRI BFT9K
* BFT
Body : CRI combat armor B
* Durable
Head : AV3 combat helmet
* Sealed
* Durable
Utility : AV3 auto AMP
* Auto precise
* Auto crit system
Relic : fire fiend's rib
* Fireaura
Permanents
Medusa's Curse
Inventory
energy cell (x80)
12ga shell (x16)
7.62 ammo (x100)
7.62 ammo (x42)
smoke grenade (x1)