Jupiter Hell > Post Mortem

[1.2d|U|AoLT|YAAM] Lightfoot Platinum, and some rather funny gun generation RNG


Pulled off a third platinum. I think the platinum badges really are slightly easier in this game than in DRL (though I did earn a good handful there). In DRL the high level badges tended to forbid whatever was the most optimal strategy for that challenge (in this case, melee), while this game doesn't.

I made a *LOT* of dumb mistakes early on that lead to unnecessary damage, since I was coming off of the Vampirism run where speed was key. Fortunately, light travel is very forgiving since wasting your early medkits just lets you carry more ammo. And the assasinate build is so OP at the end, I literally could have done the whole final boss with no healing items (though I needed several during Dante). That said, there was one point on Callisto where I almost died--more on that below.

The most interesting thing that happened on this run was that I found an early Expendable Grenade Launcher, immediately modded it, and then found a second EGL only 1-2 floors later! (I forget if it was actually the *next* floor but it wasn't more than 2). I also managed to get the levelup that I spent on Hoarder 1 inbetween spotting the first EGL and clearing the floor. Lucky! EGL is super good in light travel and one of my favorites in general.

Ironically the EGL one floor early saved my ass--I ran into a group of exalted with really bad positioning and even by spamming grenades, I only barely survived it. To be fair, I'd run out of ammo for my main gun and tried swapping it out for a shotgun (which was a mistake since it left me no long ranged gun). The second, refilled EGL lasted me until I found a missile launcher, which lasted the rest of the game.

The other amusing bit of RNG was that it gave me two unique guns on the same floor (Noxious Hollow), and I had to turn one down! It gave me the Shadowhunter and the BFT 10K in the same chest, but I knew if I traded the missile launcher for a BFT I'd barely use it due to ammo constraints--plus Assasinate serves the same role of instakilling high-tier enemies. That chest also gave me armor with the Silent trait, which is pretty great with Assasinate 3. The endgame on this run was a real cakewalk.

Last observation: The assasin's blade makes for a really awkward play pattern in an assasinate build. To get the full damage bonus you need to swap to a gun and then back to the blade before every kill, spending a quarter of a turn (just long enough to occasionally take a hit). And then you just teleport onto the enemy. For characters without swashbuckler or a gun with the swap harness that wouldn't be the optimal playstyle, but for this build it is.

Spoiler (click to show/hide)David, level 17 Scout,
defeated the Harbinger against all odds.

He survived for 14303 turns.
The run time was 6h 56m 35s.
World seed was 9842.
He scored 7614 points.
He was an Angel of Light Travel!

CALLISTO L2 -> Callisto Rift L1
Callisto Rift L1 - The Hunt
Callisto Rift L3 -> The Rift
The Rift - Cleared!
EUROPA L3 -> Asterius Habitat L1
Asterius Habitat L2 -> Asterius Breach
Asterius Breach - Cleared!
IO L3 - Toxic Contamination
Io Nexus -> Mephitic Mines L1
Mephitic Mines L2 -> Noxious Hollow
Noxious Hollow - found Shadowhunter
Noxious Hollow - found BFT 10K
Noxious Hollow - Cleared!
The Shattered Abyss - Cleared!
The Shattered Abyss - found Soulstealer
Dante Station L3 - Exalted Summons

  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (bronze cluster) (+50)
   * 25+ kills without taking damage
  Conqueror Ribbon (+200)
   * Completed all encountered special levels
  CRI Gold Badge
   * Win a UV or higher game with 100% kills
  Lightfoot Gold Badge
   * Complete Angel of Light Travel on Hard
  Lightfoot Platinum Badge
   * Complete AoLT on UV with 100% kills

He killed 826 out of 826 enemies.

 40 former grunts           31 toxic fiends
 6  corrupted grunts        13 CalSec sentries
 1  former CRI grunt        31 security sentries
 5  former grenadiers       4  military sentries
 2  corrupted grenadiers    10 CalSec bots
 2  CRI grenadiers          6  security bots
 17 former soldiers         1  military bot
 48 corrupted soldiers      39 reavers
 5  former CRI soldiers     26 cryoreavers
 4  CRI soldiers            35 toxic reavers
 9  former sergeants        46 archreavers
 4  corrupted sergeants     8  kerberi
 5  former CRI sergeants    5  cyberi
 1  CRI sergeant            10 cryoberi
 21 former guards           2  toxiberi
 8  corrupted guards        12 medusae
 1  former commando         9  archmedusae
 21 corrupted commandoes    19 ravagers
 12 former CRI commandoes   17 armored ravagers
 2  CRI commandoes          1  siege ravager
 1  former heavy            6  plasma ravagers
 2  corrupted heavies       24 CRI marines
 5  security drones         13 CRI bots
 13 combat drones           7  guardians
 62 fiends                  4  sentinels
 29 fire fiends             10 warlocks
 36 ice fiends              4  archwarlocks

  Skilled L2
  Dash L1
  Son of a Gun L1
  Executioner L2
  Swashbuckler L2
  Hoarder L3
  Energy leech L2

Trait order

  Slot #1 : Shadowhunter
  Slot #2 : Soulstealer
  Slot #3 : micro launcher B
   * Swap Harness
   * Critical 30
   * Rocket rack

  Body : AV3 marine armor
   * Swift
   * Silent

  Head : ENV helmet
   * Heatvision 6
   * Darkvision
   * Sealed
   * Fire-resistant
   * Padded

  Utility : AV3 auto AMP
   * Auto target tracking
   * Auto booster

  Relic : fire fiend's rib
   * Fireaura

  Medusa's Curse

  energy cell (x100)
  rocket (x10)
  rocket (x10)
  plasma grenade (x1)
  stimpack (x1)
  small medkit (x2)
  large medkit
  large medkit

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