DRL > Discussion
Your traits of choice?
Potman:
In the version before last, I usually went Cateye x2, Eagle Eye x2, and maxed Hellrunner and TaN in my leisure after that. I dropped Cateye in the last version, because Inituition x3 was so much more useful. So it went Eagle Eye x2, Inituition x3, and Hellrunner/TaN.
Nowadays I've dropped Inituition as well, because I can't hit enemies anymore unless I can see them. I will still always, with a few exceptions, pic Eagle Eye as my starting trait. This is because without it either I can't hit a shit, or I have to go aggressive and the enemies will hit me. Only exceptions to the rule are AoB (Brute) and if I plan to play with Shotgun (Reloader). I pick Eagle Eye before Son of a Gun even on AoM.
Since both Cateye and Inituition are nerfed now, I won't bother putting another point for EE, instead going for TaN and Stonewall/Badass - whatever it's called nowadays - or Finesse and Whizkid - even if I still have no idea whatsoever about those modslots.
On AoB I'd first go Brute x2, and then max Berserker and Hellrunner in some randon way. On AoM I'd continue - after that one EE - With SoaG x2, Dualgunner, SoaG, Finesse x2. And if I'm playing with shotgun, it'll be Reloader x2, Shottyman, Hellrunner x3.
Edit: Oh, and on Angel of Purity I will never go TaN, because Badass is worthless since there's no way for me to get my life past 100% in the first place.
Rook:
Well, in the old version, I usually went max TaN, then Ironman. In this version, I like to have fun with chainguns with two levels in SoaB, then max Triggerhappy, max SoaB, then max Finesse (If I can live that long).
I usually put 2 levels in SoaG on my AoM runs, if only for Dualgunner. However, I've been noticing lately that my shots seem to be weaker once I get the second level in it. With 1 in SoaG, I can kill imps with 3 bullets at most. Yet, with 2 levels in SoaG, while on Aggressive, I suddenly need 4-5 to kill every single one, and I've emptied entire clips into demons and still had them charging at me.
Long story short, I may take your idea and put some ranks into Eagle Eye first.
TFoN:
I've been playing around with Finesse, EE and Juggler, and am thinking of trying out Cateye. Intuition is still very useful (the 50% miss rate's almost trivial when you know where your enemies are exactly, and that only costs 1 rank - the other 2 have their own advantages which haven't been reduced at all), but I've picked up the habit of avoiding it while learning to survive without it on 985. Wizzkid's great, especially with such useful requirements, which also open another great advanced trait, namely Juggler.
I don't like Triggerhappy for reasons I had described elsewhere.
EDIT:
--- Quote from: TFoN ---If that's what Triggerhappy does, I'm not sure it fits my purposes. Or maybe it does, but I'll have to carry around a secondary weapon when conserving ammo is crucial. I mean, 7 (TH(1), CG) to 12 (TH(2), PR!) shots on a former foo...? Sounds almost worse than being hit while firing twice. And consider that Finesse(2) will not only allow for more controlled bursts of only slightly fewer shots/tick, it also opens 2 advanced traits to pick from, both of which are very much worth having. My basic calculation (I'm not aware enough of game mechanics to assure its accuracy) tells me that while TH(1) gives a CG a 20% increase in shots/tick, Finesse gives a 10% increase while keeping it better controlled at 5 shots per turn.
--- End quote ---
Potman:
--- Quote from: TFoN on May 04, 2007, 06:40 ---Intuition is still very useful (the 50% miss rate's almost trivial when you know where your enemies are exactly, and that only costs 1 rank - the other 2 have their own advantages which haven't been reduced at all),
--- End quote ---
Sure, but for me, the main reason to pick Inituition is to snipe all those enemies from afar before they can even see me. Since that's taken away, I won't bother with all those other advantages, instead picking up something else altogether.
--- Quote ---Wizzkid's great, especially with such useful requirements,
--- End quote ---
Unfortunately for me, I never manage to find advanced weapons at all. Or if I do, they're something like Advanced shotgun when I'ven't picked Shottyman. It's never Advanced chaingun or plasma rifle, which'd be the most useful ones. Sucks.
In another matter, if I play AoM and manage to find another Advanced pistol, how can I choose which pistol I put my mods on?
--- Quote ---which also open another great advanced trait, namely Juggler.
--- End quote ---
I'm not a big fan of this one, since I usually keep plasma rifle on my hands all the time: If they're some really nasty guys, fine. I'll just blast them to pieces. If they're something less dangerous, I'll easily shrug off their pathetic attacks while switching to chaingun.
TFoN:
--- Quote from: Potman on May 04, 2007, 07:14 ---In another matter, if I play AoM and manage to find another Advanced pistol, how can I choose which pistol I put my mods on?
--- End quote ---
That's a damn good question :P Luckily (or unluckily, as it means I haven't found any second advanced pistols :P ), I haven't ecountered this problem just yet...
--- Quote ---
--- Quote ---which also open another great advanced trait, namely Juggler.
--- End quote ---
I'm not a big fan of this one, since I usually keep plasma rifle on my hands all the time: If they're some really nasty guys, fine. I'll just blast them to pieces. If they're something less dangerous, I'll easily shrug off their pathetic attacks while switching to chaingun.
--- End quote ---
Well, I'm more of a pull-out-that-RL-and-kill-everything-which-is-far-from-me kinda' guy ^^
I like knowing that when my CG can't deal with everything at once, I can rest assured that my RL'll push most targets away, allowing me to better deal with them as they re-enter my LOS. By not wasting any turns I gain a LOT. Also, Juggler in its current incarnation can effectively work like my suggested Massacre Man trait, allowing any ranged weapon to be dual-wielded with a CS, as you can switch to strike at any given time as long as one of your held weapons is a chainsaw. What's more is that it can do the same with the LS, which can then work as extended tactics as you switch to it, at no cost in time, whenever you don't intend on firing a weapon - gaining 6 AC points.
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