Chaosforge Forum

  • June 20, 2024, 01:06
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Pages: [1]

Author Topic: [1.5a|U|Te|YAAM] Good doggy!  (Read 3591 times)


  • Elder
  • General
  • *
  • *
  • Offline Offline
  • Posts: 1696
  • More Angelic than not
    • View Profile
[1.5a|U|Te|YAAM] Good doggy!
« on: September 10, 2022, 13:50 »

So this was a little different.  I was chatting with Sylph the other day, and we got the idea to each do a stream of Jupiter Hell at the same time with the same difficulty, class, and random seed, sort of as a test to see how our gameplay styles compare.  My streaming software bugged out partway through and split the resulting recording into three videos, but it looks like I didn't lose any footage, and you can find them here:

Part 1

Part 2

Part 3

And Sylph's perspective is here.

The game took about 6 hours overall, partly because we both play slowly, and partly because we were chatting via voice chat the whole time, and may have distracted each other.  :)

The highlight of the run was discovering the secret pet kerberos, Rexio.  (Okay, someone told me directly what to do while I was playing, but no complaints)  :P  Rexio starts out weak, but can be leveled up over time, eventually being strong enough to face down any enemy, including the Harbinger itself!  I still kept a close eye on him while he fought enemies, in case I needed to step in and help him, but he never seemed to actually be in any danger, since any time his hp got halfway down, he'd flip into "enraged" mode and rip any enemies apart while also regenerating.  I honestly could probably have just sat back and let him complete every level for me, and not have to lift a finger myself.  (He could probably stand to be nerfed a little)

Aside from that, not much else to say, since the above recordings speak for themselves.  I played with an Entrenchment build while Sylph played with a Sharpshooter build, up until facing the Ancient at the end of Io, where Sylph died, due to underestimating the boss, and I sent my save file over to her, so she could continue playing.

Incidentally, we streamed the games on Twitch.  My channel is here, while Sylph's channel is here.

Tormuse, level 16 Technician,
defeated the Harbinger against all odds.

He survived for 21634 turns.
The run time was 5h 51m 36s.
World seed was fixed at 1919.
He scored 7680 points.

CALLISTO L3 -> Valhalla Terminal L1
Valhalla Terminal L2 - The Hunt
Valhalla Terminal L3 -> Valhalla Command
Valhalla Command - Cleared!
EUROPA L5 - Low Power
EUROPA L5 -> The Pit
The Pit - Cleared!
IO L2 - Infestation
IO L3 -> CRI Laboratory L1
CRI Laboratory L1 - Low Power
CRI Laboratory L2 -> CRI Armory
CRI Armory - found Firecrown
CRI Armory - Cleared!
Dante Station L2 - Exalted Summons
Dante Inferno - Cleared!
Dante Inferno - found Apocalypse

  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (bronze cluster) (+50)
   * 25+ kills without taking damage
  Conqueror Ribbon (+200)
   * Completed all encountered special levels

He killed 870 out of 870 enemies.

 46 former grunts           18 ice fiends
 3  corrupted grunts        21 CalSec sentries
 1  former CRI grunt        10 security sentries
 8  former grenadiers       18 CalSec bots
 1  corrupted grenadier     7  security bots
 2  CRI grenadiers          2  guardian bots
 13 former soldiers         8  reavers
 22 corrupted soldiers      28 cryoreavers
 5  former CRI soldiers     28 toxic reavers
 31 CRI soldiers            27 archreavers
 8  former sergeants        22 kerberi
 5  corrupted sergeants     13 cyberi
 2  former CRI sergeants    14 cryoberi
 5  CRI sergeants           7  toxiberi
 22 former guards           16 medusae
 2  corrupted guards        10 archmedusae
 10 CRI guards              19 ravagers
 4  former commandoes       9  armored ravagers
 14 corrupted commandoes    3  siege ravagers
 4  former CRI commandoes   12 plasma ravagers
 10 CRI commandoes          74 CRI marines
 3  former heavies          43 CRI bots
 3  corrupted heavies       14 guardians
 8  fanatics                7  sentinels
 18 security drones         6  warlocks
 67 fiends                  9  archwarlocks
 22 fire fiends

  Whizkid L2
  Powerjack L1
  Cover Master L2
  Son of a Gun L3
  Sustained fire L1
  Hoarder L1
  Toxicologist L1

Trait order

  Slot #1 : CRI 7.62 gatling B
   * Barbed 1
   * CRI
   * Sustain
   * Peacekeeper
   * Spin-up

  Slot #2 : plasma rifle +BA2
   * Critical 25
   * Auto-calibrating 90%
   * Balanced 1
   * Swap Harness

  Slot #3 : AV2 12ga auto-shotgun AC
   * Critical 25
   * Freezing 2
   * Retaliate
   * Calibrated 2

  Slot #4 : Apocalypse
   * Spin-up

  Body : necrotic armor B
   * Loading feed
   * Necrotic

  Head : Firecrown
  Utility : AV2 utility AMP
   * Metabolic boost
   * Carrier

  Relic : ancient necklace
   * Ancient Resistance

  CRI backpack

  energy cell (x100)
  energy cell (x96)
  rocket (x10)
  12ga shell (x50)
  7.62 ammo (x100)
  7.62 ammo (x100)
  plasma grenade (x2)
  gas grenade (x3)
  gas grenade (x2)
  smoke grenade (x3)
  CRI phase kit (x1)
  military stimpack
  stimpack (x3)
  large medkit
  large medkit
« Last Edit: September 10, 2022, 13:52 by Tormuse »
Apostle Chaos Lt. General (
Check out my Youtube channel for videos of me playing DRL!  :)


  • Elder
  • Major
  • *
  • *
  • Offline Offline
  • Posts: 322
  • Galaxy Angel
    • View Profile
Re: [1.5a|U|Te|YAAM] Good doggy!
« Reply #1 on: September 10, 2022, 16:09 »

Glad you posted it!
I would love to do another soon! I really liked how we were able to explore a ton of non-optimal play, partly from deciding on branches as a team, rather than what was best for our character, and partly from knowing that there was a 'res' option should things get on top of us.

I'd love to try it on a higher difficulty soon. x
DRL:26 22 22 19 13 6
  JH:15 13 11   7   2
Pages: [1]