Jupiter Hell > Post Mortem
[1.5a|U|Te|YAAM] Good doggy!
(1/1)
Tormuse:
So this was a little different. I was chatting with Sylph the other day, and we got the idea to each do a stream of Jupiter Hell at the same time with the same difficulty, class, and random seed, sort of as a test to see how our gameplay styles compare. My streaming software bugged out partway through and split the resulting recording into three videos, but it looks like I didn't lose any footage, and you can find them here:
Part 1
Part 2
Part 3
And Sylph's perspective is here.
The game took about 6 hours overall, partly because we both play slowly, and partly because we were chatting via voice chat the whole time, and may have distracted each other. :)
The highlight of the run was discovering the secret pet kerberos, Rexio. (Okay, someone told me directly what to do while I was playing, but no complaints) :P Rexio starts out weak, but can be leveled up over time, eventually being strong enough to face down any enemy, including the Harbinger itself! I still kept a close eye on him while he fought enemies, in case I needed to step in and help him, but he never seemed to actually be in any danger, since any time his hp got halfway down, he'd flip into "enraged" mode and rip any enemies apart while also regenerating. I honestly could probably have just sat back and let him complete every level for me, and not have to lift a finger myself. (He could probably stand to be nerfed a little)
Aside from that, not much else to say, since the above recordings speak for themselves. I played with an Entrenchment build while Sylph played with a Sharpshooter build, up until facing the Ancient at the end of Io, where Sylph died, due to underestimating the boss, and I sent my save file over to her, so she could continue playing.
Incidentally, we streamed the games on Twitch. My channel is here, while Sylph's channel is here.
Tormuse, level 16 Technician,
defeated the Harbinger against all odds.
He survived for 21634 turns.
The run time was 5h 51m 36s.
World seed was fixed at 1919.
He scored 7680 points.
He was ULTRAVIOLENT!
CALLISTO L3 -> Valhalla Terminal L1
Valhalla Terminal L2 - The Hunt
Valhalla Terminal L3 -> Valhalla Command
Valhalla Command - Cleared!
EUROPA L5 - Low Power
EUROPA L5 -> The Pit
The Pit - Cleared!
IO L2 - Infestation
IO L3 -> CRI Laboratory L1
CRI Laboratory L1 - Low Power
CRI Laboratory L2 -> CRI Armory
CRI Armory - found Firecrown
CRI Armory - Cleared!
Dante Station L2 - Exalted Summons
Dante Inferno - Cleared!
Dante Inferno - found Apocalypse
Awards
Medal of Prejudice (+200)
* Won with 100% kills
CRI Star (bronze cluster) (+50)
* 25+ kills without taking damage
Conqueror Ribbon (+200)
* Completed all encountered special levels
He killed 870 out of 870 enemies.
46 former grunts 18 ice fiends
3 corrupted grunts 21 CalSec sentries
1 former CRI grunt 10 security sentries
8 former grenadiers 18 CalSec bots
1 corrupted grenadier 7 security bots
2 CRI grenadiers 2 guardian bots
13 former soldiers 8 reavers
22 corrupted soldiers 28 cryoreavers
5 former CRI soldiers 28 toxic reavers
31 CRI soldiers 27 archreavers
8 former sergeants 22 kerberi
5 corrupted sergeants 13 cyberi
2 former CRI sergeants 14 cryoberi
5 CRI sergeants 7 toxiberi
22 former guards 16 medusae
2 corrupted guards 10 archmedusae
10 CRI guards 19 ravagers
4 former commandoes 9 armored ravagers
14 corrupted commandoes 3 siege ravagers
4 former CRI commandoes 12 plasma ravagers
10 CRI commandoes 74 CRI marines
3 former heavies 43 CRI bots
3 corrupted heavies 14 guardians
8 fanatics 7 sentinels
18 security drones 6 warlocks
67 fiends 9 archwarlocks
22 fire fiends
Traits
Whizkid L2
Powerjack L1
Cover Master L2
Son of a Gun L3
Sustained fire L1
Hoarder L1
Toxicologist L1
ENTRENCHMENT L3
Trait order
Cov->SoG->Cov->SF->MEN->Hor->SoG->Whk->
MEN->SoG->Pow->Tox->Whk->MEN
Equipment
Slot #1 : CRI 7.62 gatling B
* Barbed 1
* CRI
* Sustain
* Peacekeeper
* Spin-up
Slot #2 : plasma rifle +BA2
* Critical 25
* Auto-calibrating 90%
* Balanced 1
* Swap Harness
Slot #3 : AV2 12ga auto-shotgun AC
* Critical 25
* Freezing 2
* Retaliate
* Calibrated 2
Slot #4 : Apocalypse
* Spin-up
Body : necrotic armor B
* Loading feed
* Necrotic
Head : Firecrown
Utility : AV2 utility AMP
* Metabolic boost
* Carrier
Relic : ancient necklace
* Ancient Resistance
Permanents
CRI backpack
Inventory
energy cell (x100)
energy cell (x96)
rocket (x10)
12ga shell (x50)
7.62 ammo (x100)
7.62 ammo (x100)
plasma grenade (x2)
gas grenade (x3)
gas grenade (x2)
smoke grenade (x3)
CRI phase kit (x1)
military stimpack
stimpack (x3)
large medkit
large medkit
--- End code ---
Sylph:
Glad you posted it!
I would love to do another soon! I really liked how we were able to explore a ton of non-optimal play, partly from deciding on branches as a team, rather than what was best for our character, and partly from knowing that there was a 'res' option should things get on top of us.
I'd love to try it on a higher difficulty soon. x
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