Jupiter Hell > Post Mortem

[1.5a|I|Ma|YASD] Dual Inferno with Sylph


So, much like last week, I streamed myself playing JH along with Sylph, who was playing at the same time with the same random number seed...  this time at the newly introduced Inferno difficulty level!  :)  (My first time attempting it!)  :D

I played with a Survivor build, while Sylph played with an Entrenchment build.  Neither of us survived, though Sylph got a little further than me.  The difficulty just ramped up more quickly than either of us were prepared for, I guess.  The nice part is that this means you get more experience earlier, (if you can survive)  :P  but it's gonna take some practice and effort to make any headway in this difficulty, I think.

Anyway, here's the video from my perspective...

...and here's Sylph's perspective.

Tormuse, level 9 Marine,
killed on Europa Concourse by a security bot.

He survived for 8498 turns.
The run time was 3h 6m 2s.
World seed was fixed at 3939.
He scored 4239 points.
He challenged the INFERNO!

Death log
 * your action, you're at 6 health
 * corrupted soldier deals 4 damage to you
 * your action, you're at 2 health
 * your action, you're at 2 health
 * security bot deals 2 damage to you
 * health down to 0, you die

CALLISTO L2 -> Callisto Rift L1
Callisto Rift L1 - Exalted Summons
Callisto Rift L3 - Low Power
Callisto Rift L3 -> The Rift
The Rift - Cleared!
The Rift - found Thompson
CALLISTO L6 - Low Power
EUROPA L2 - Infestation

He killed 313 out of 337 enemies.

 40 former grunts           29 fiends
 8  former grenadiers       35 fire fiends
 2  corrupted grenadiers    16 ice fiends
 17 former soldiers         12 toxic fiends
 8  corrupted soldiers      7  CalSec sentries
 3  former sergeants        2  military sentries
 1  corrupted sergeant      13 CalSec bots
 22 former guards           1  military bot
 7  former commandoes       25 reavers
 4  former heavies          13 cryoreavers
 1  corrupted heavy         3  toxic reavers
 5  fanatics                1  medusa
 8  security drones         1  ravager

  Hellrunner L2
  Tough as Nails L1
  Army Surplus L1
  Angry Motherfucker L3

Trait order

  Slot #1 : Thompson
  Slot #2 : AV2 machete
   * Hunter 20
   * Ambush 20

  Slot #3 : rocket launcher
  Body : AV2 basic armor PB
   * Durable
   * Meshed
   * Auto-med 10
   * Auto-repair

  Head : analytic visor B
   * Durable
   * Aim assist
   * Tactical computer

  Utility : AV2 auto AMP
   * Automatic reloader
   * Auto gyro-stabilizer

  Relic : reaver's tendon
   * Reaver's speed

  Rift Attunement

  rocket (x4)
  12ga shell (x32)
  7.62 ammo (x100)
  7.62 ammo (x100)
  .44 ammo (x50)
  .44 ammo (x50)
  .44 ammo (x5)
  9mm ammo (x32)
  multitool (x1)

--- End code ---


--- Quote from: Tormuse on September 16, 2022, 19:39 ---The difficulty just ramped up more quickly than either of us were prepared for, I guess

--- End quote ---

Well, *I* was prepared for it!!! Obviously the only reason I managed to clock less deaths / further progress was a HELL of a lot more experience than you on inferno!
But if I'm honest I'm used to the way difficulty ramps up. In fact, shortly before this stream I was chatting in discord about how inferno gets un-winnable for most skills in mid-late europa!!!
There are certainly character builds that can play around it, much like apocalypse, but my gut tells me that inferno will never be a place for all builds/classes, unless it's changed. :)

Great run last night, I had tons of fun! Part of the reason I wanted to stick to the same class/build when I originally suggested the 'co-op' concept was so that a death could easily be 'ressed' by the other player, preventing exactly what happened when you died here (don't want to continue with a different character). Still, it was great exploring levels together, and I think it worked very well in its own way!

Congratulations on a great romp through inferno!


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